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フランスのカシャンで行われたレガシーの大会。 大会ページが見つからないため、それ以上はわかりません。 開催日:2010 / 12 / 05 参加人数:236名 フォーマット:レガシー(~SOM) Classement, Listes, Rencontres Legacy de Paris autolink 優勝:GU Survival 準優勝:BGW Rock 第3位:Blue Stax 第4位:Merfolk 第5位:GUW Survival‐Retainers 第6位:UW Control‐Landstill 第7位:GU Survival‐+w 第8位:Reanimate‐BU Show and Tell 第9位:ANT‐UBR 第10位:ANT‐UBR 第11位:Burn‐+W 第12位:GU Survival 第13位:Death&Taxes‐WG 第14位:CTG‐UGW 第15位:GU Survival 第16位:BGW Rock 優勝:GU Survival 使用者:MEZHOUD Hakim Main Deck 1《溢れかえる岸辺/Flooded Strand》 4《森/Forest》 1《島/Island》 4《霧深い雨林/Misty Rainforest》 4《Tropical Island》 4《不毛の大地/Wasteland》 2《吹きさらしの荒野/Windswept Heath》 1《樹木茂る山麓/Wooded Foothills》 3《アクアミーバ/Aquamoeba》 4《日を浴びるルートワラ/Basking Rootwalla》 1《極楽鳥/Birds of Paradise》 4《貴族の教主/Noble Hierarch》 4《復讐蔦/Vengevine》 4《野生の雑種犬/Wild Mongrel》 1《不可思議/Wonder》 4《渦まく知識/Brainstorm》 3《目くらまし/Daze》 4《Force of Will》 2《直観/Intuition》 4《適者生存/Survival of the Fittest》 1《梅澤の十手/Umezawa s Jitte》 Sideboard 3《フェアリーの忌み者/Faerie Macabre》 2《クローサの掌握/Krosan Grip》 1《セファリッドの女帝ラワン/Llawan, Cephalid Empress》 3《自然の秩序/Natural Order》 1《大祖始/Progenitus》 2《呪文貫き/Spell Pierce》 1《水没/Submerge》 1《トーモッドの墓所/Tormod s Crypt》 1《三角エイの捕食者/Trygon Predator》 準優勝:BGW Rock 使用者:MICHEL Guillaume Main Deck 2《Bayou》 1《ボジューカの沼/Bojuka Bog》 1《森/Forest》 1《Karakas》 4《湿地の干潟/Marsh Flats》 1《Maze of Ith》 1《平地/Plains》 1《Savannah》 3《Scrubland》 1《沼/Swamp》 4《新緑の地下墓地/Verdant Catacombs》 4《不毛の大地/Wasteland》 4《闇の腹心/Dark Confidant》 4《聖遺の騎士/Knight of the Reliquary》 2《クァーサルの群れ魔道士/Qasali Pridemage》 4《タルモゴイフ/Tarmogoyf》 4《Hymn to Tourach》 2《コジレックの審問/Inquisition of Kozilek》 3《モックス・ダイアモンド/Mox Diamond》 3《師範の占い独楽/Sensei s Divining Top》 4《剣を鍬に/Swords to Plowshares》 2《思考囲い/Thoughtseize》 4《名誉回復/Vindicate》 Sideboard 2《悪魔の布告/Diabolic Edict》 3《強迫/Duress》 2《仕組まれた爆薬/Engineered Explosives》 3《根絶/Extirpate》 1《恐ろしい死/Ghastly Demise》 2《梅澤の十手/Umezawa s Jitte》 2《イクスリッドの看守/Yixlid Jailer》 第3位:Blue Stax 使用者:AYMES Jean-Baptiste Main Deck 1《アカデミーの廃墟/Academy Ruins》 3《古えの墳墓/Ancient Tomb》 3《裏切り者の都/City of Traitors》 1《溢れかえる岸辺/Flooded Strand》 5《島/Island》 4《Maze of Ith》 3《ミシュラの工廠/Mishra s Factory》 2《汚染された三角州/Polluted Delta》 2《The Tabernacle at Pendrell Vale》 4《不毛の大地/Wasteland》 4《虚空の杯/Chalice of the Void》 3《強迫的な研究/Compulsive Research》 4《世界のるつぼ/Crucible of Worlds》 3《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 3《モックス・ダイアモンド/Mox Diamond》 4《プロパガンダ/Propaganda》 3《漸増爆弾/Ratchet Bomb》 4《煙突/Smokestack》 4《三なる宝球/Trinisphere》 Sideboard 2《罠の橋/Ensnaring Bridge》 2《エレンドラ谷の大魔導師/Glen Elendra Archmage》 3《冬眠/Hibernation》 2《In the Eye of Chaos》 4《真髄の針/Pithing Needle》 2《トーモッドの墓所/Tormod s Crypt》 第4位:Merfolk 使用者:SEMEL Nicolas Main Deck 1《溢れかえる岸辺/Flooded Strand》 5《島/Island》 2《霧深い雨林/Misty Rainforest》 4《変わり谷/Mutavault》 1《汚染された三角州/Polluted Delta》 1《沸騰する小湖/Scalding Tarn》 3《Underground Sea》 4《不毛の大地/Wasteland》 4《珊瑚兜の司令官/Coralhelm Commander》 4《呪い捕らえ/Cursecatcher》 2《大いなる玻璃紡ぎ、綺羅/Kira, Great Glass-Spinner》 4《アトランティスの王/Lord of Atlantis》 4《メロウの騎兵/Merrow Reejerey》 4《銀エラの達人/Silvergill Adept》 4《霊気の薬瓶/AEther Vial》 4《目くらまし/Daze》 3《残響する真実/Echoing Truth》 4《Force of Will》 3《呪文貫き/Spell Pierce》 Sideboard 3《根絶/Extirpate》 3《非業の死/Perish》 2《真髄の針/Pithing Needle》 1《大祖始の遺産/Relic of Progenitus》 3《行き詰まり/Standstill》 1《トーモッドの墓所/Tormod s Crypt》 2《梅澤の十手/Umezawa s Jitte》 第5位:GUW Survival‐Retainers 使用者:MUND Benjamin Main Deck 1《Bayou》 1《繁殖池/Breeding Pool》 1《森/Forest》 1《ガイアの揺籃の地/Gaea s Cradle》 2《地平線の梢/Horizon Canopy》 4《霧深い雨林/Misty Rainforest》 2《Savannah》 3《Tropical Island》 4《吹きさらしの荒野/Windswept Heath》 1《エイヴンの思考検閲者/Aven Mindcensor》 4《日を浴びるルートワラ/Basking Rootwalla》 1《エメリアの盾、イオナ/Iona, Shield of Emeria》 1《忠臣/Loyal Retainers》 1《メムナイト/Memnite》 4《貴族の教主/Noble Hierarch》 4《復讐蔦/Vengevine》 1《波止場の用心棒/Waterfront Bouncer》 2《野生の雑種犬/Wild Mongrel》 1《不可思議/Wonder》 4《渦まく知識/Brainstorm》 2《目くらまし/Daze》 4《Force of Will》 2《直観/Intuition》 2《呪文貫き/Spell Pierce》 4《適者生存/Survival of the Fittest》 3《剣を鍬に/Swords to Plowshares》 Sideboard 3《根絶/Extirpate》 1《フェアリーの忌み者/Faerie Macabre》 1《金粉のドレイク/Gilded Drake》 1《セファリッドの女帝ラワン/Llawan, Cephalid Empress》 1《翻弄する魔道士/Meddling Mage》 3《自然の秩序/Natural Order》 1《大祖始/Progenitus》 1《クァーサルの群れ魔道士/Qasali Pridemage》 1《石鍛冶の神秘家/Stoneforge Mystic》 1《三角エイの捕食者/Trygon Predator》 1《梅澤の十手/Umezawa s Jitte》 第6位:UW Control‐Landstill 使用者:DANIS Michael Main Deck 4《溢れかえる岸辺/Flooded Strand》 1《氷河の城砦/Glacial Fortress》 2《島/Island》 4《ミシュラの工廠/Mishra s Factory》 4《霧深い雨林/Misty Rainforest》 2《平地/Plains》 4《Tundra》 2《Underground Sea》 4《渦まく知識/Brainstorm》 4《対抗呪文/Counterspell》 3《仕組まれた爆薬/Engineered Explosives》 4《Force of Will》 2《謙虚/Humility》 2《師範の占い独楽/Sensei s Divining Top》 3《呪文嵌め/Spell Snare》 4《行き詰まり/Standstill》 4《剣を鍬に/Swords to Plowshares》 2《神の怒り/Wrath of God》 2《遍歴の騎士、エルズペス/Elspeth, Knight-Errant》 3《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 Sideboard 1《黄金のたてがみのアジャニ/Ajani Goldmane》 3《根絶/Extirpate》 4《神聖の力線/Leyline of Sanctity》 3《翻弄する魔道士/Meddling Mage》 4《平和の番人/Peacekeeper》 第7位:GU Survival‐+w 使用者:FAUCHERON Alexis Main Deck 6《森/Forest》 4《霧深い雨林/Misty Rainforest》 1《Savannah》 4《Tropical Island》 4《樹木茂る山麓/Wooded Foothills》 2《アクアミーバ/Aquamoeba》 4《日を浴びるルートワラ/Basking Rootwalla》 2《極楽鳥/Birds of Paradise》 1《メムナイト/Memnite》 4《貴族の教主/Noble Hierarch》 4《復讐蔦/Vengevine》 4《野生の雑種犬/Wild Mongrel》 1《不可思議/Wonder》 4《渦まく知識/Brainstorm》 3《目くらまし/Daze》 4《Force of Will》 2《直観/Intuition》 2《呪文貫き/Spell Pierce》 4《適者生存/Survival of the Fittest》 Sideboard 1《森/Forest》 3《翻弄する魔道士/Meddling Mage》 3《自然の秩序/Natural Order》 1《大祖始/Progenitus》 2《クァーサルの群れ魔道士/Qasali Pridemage》 2《呪文貫き/Spell Pierce》 3《梅澤の十手/Umezawa s Jitte》 第8位:Reanimate‐BU Show and Tell 使用者:ACCART Jean-Mary Main Deck 1《Badlands》 1《血染めのぬかるみ/Bloodstained Mire》 1《島/Island》 4《汚染された三角州/Polluted Delta》 4《沸騰する小湖/Scalding Tarn》 1《沼/Swamp》 4《Underground Sea》 1《Volcanic Island》 1《魅力的な執政官/Blazing Archon》 2《エメリアの盾、イオナ/Iona, Shield of Emeria》 4《鋼の風のスフィンクス/Sphinx of the Steel Wind》 1《テラストドン/Terastodon》 4《渦まく知識/Brainstorm》 4《入念な研究/Careful Study》 4《目くらまし/Daze》 4《納墓/Entomb》 4《死体発掘/Exhume》 4《Force of Will》 4《再活性/Reanimate》 4《実物提示教育/Show and Tell》 3《思考囲い/Thoughtseize》 Sideboard 3《強迫/Duress》 4《引き裂かれし永劫、エムラクール/Emrakul, the Aeons Torn》 1《墨溜まりのリバイアサン/Inkwell Leviathan》 2《エメリアの盾、イオナ/Iona, Shield of Emeria》 4《要塞の計略/Stronghold Gambit》 1《溶岩の飛散/Volcanic Spray》 第9位:ANT‐UBR 使用者:TERROY Cyril Main Deck 1《Volcanic Island》 1《Badlands》 4《血染めのぬかるみ/Bloodstained Mire》 1《沼/Swamp》 1《島/Island》 4《汚染された三角州/Polluted Delta》 2《Underground Sea》 2《陰謀団の儀式/Cabal Ritual》 4《暗黒の儀式/Dark Ritual》 4《渦まく知識/Brainstorm》 4《金属モックス/Chrome Mox》 4《水蓮の花びら/Lotus Petal》 4《ライオンの瞳のダイアモンド/Lion s Eye Diamond》 4《冥府の教示者/Infernal Tutor》 4《燃え立つ願い/Burning Wish》 1《巣穴からの総出/Empty the Warrens》 1《むかつき/Ad Nauseam》 3《炎の儀式/Rite of Flame》 4《強迫/Duress》 2《思考囲い/Thoughtseize》 4《思案/Ponder》 1《苦悶の触手/Tendrils of Agony》 Sideboard 1《Bayou》 3《ザンティッドの大群/Xantid Swarm》 1《破壊放題/Shattering Spree》 2《残響する真実/Echoing Truth》 1《ぶどう弾/Grapeshot》 1《炎の儀式/Rite of Flame》 1《不正利得/Ill-Gotten Gains》 1《思考囲い/Thoughtseize》 1《先細りの収益/Diminishing Returns》 1《苦悶の触手/Tendrils of Agony》 1《巣穴からの総出/Empty the Warrens》 1《蒸気の連鎖/Chain of Vapor》 第10位:ANT‐UBR 使用者:PULEO Raphaël Main Deck 1《Volcanic Island》 2《溢れかえる岸辺/Flooded Strand》 2《汚染された三角州/Polluted Delta》 2《Underground Sea》 4《宝石鉱山/Gemstone Mine》 2《真鍮の都/City of Brass》 4《暗黒の儀式/Dark Ritual》 4《渦まく知識/Brainstorm》 3《オアリムの詠唱/Orim s Chant》 4《金属モックス/Chrome Mox》 4《水蓮の花びら/Lotus Petal》 4《ライオンの瞳のダイアモンド/Lion s Eye Diamond》 4《冥府の教示者/Infernal Tutor》 4《燃え立つ願い/Burning Wish》 1《巣穴からの総出/Empty the Warrens》 1《むかつき/Ad Nauseam》 1《不正利得/Ill-Gotten Gains》 4《炎の儀式/Rite of Flame》 4《強迫/Duress》 4《思案/Ponder》 1《苦悶の触手/Tendrils of Agony》 Sideboard 1《残響する真実/Echoing Truth》 1《破壊放題/Shattering Spree》 2《クローサの掌握/Krosan Grip》 3《ザンティッドの大群/Xantid Swarm》 1《ハーキルの召還術/Hurkyl s Recall》 1《紅蓮地獄/Pyroclasm》 1《不正利得/Ill-Gotten Gains》 1《思考囲い/Thoughtseize》 1《先細りの収益/Diminishing Returns》 1《苦悶の触手/Tendrils of Agony》 1《巣穴からの総出/Empty the Warrens》 1《蒸気の連鎖/Chain of Vapor》 第11位:Burn‐+W 使用者:KOMLY Joseph Main Deck 1《樹木茂る山麓/Wooded Foothills》 4《沸騰する小湖/Scalding Tarn》 4《山/Mountain》 4《血染めのぬかるみ/Bloodstained Mire》 4《乾燥台地/Arid Mesa》 3《Plateau》 4《ステップのオオヤマネコ/Steppe Lynx》 4《ケルドの匪賊/Keldon Marauders》 4《渋面の溶岩使い/Grim Lavamancer》 4《ゴブリンの先達/Goblin Guide》 2《発展の代価/Price of Progress》 3《火炎破/Fireblast》 3《流刑への道/Path to Exile》 4《稲妻/Lightning Bolt》 4《Chain Lightning》 4《溶岩の撃ち込み/Lava Spike》 4《裂け目の稲妻/Rift Bolt》 Sideboard 1《流刑への道/Path to Exile》 4《難問の鎮め屋/Vexing Shusher》 3《フェアリーの忌み者/Faerie Macabre》 3《精神壊しの罠/Mindbreak Trap》 1《破壊放題/Shattering Spree》 1《貪欲な罠/Ravenous Trap》 1《火山の流弾/Volcanic Fallout》 1《存在の破棄/Revoke Existence》 第12位:GU Survival 使用者:POMPIGNE Florent Main Deck 5《森/Forest》 2《樹木茂る山麓/Wooded Foothills》 1《新緑の地下墓地/Verdant Catacombs》 1《Savannah》 4《吹きさらしの荒野/Windswept Heath》 4《霧深い雨林/Misty Rainforest》 4《Tropical Island》 2《極楽鳥/Birds of Paradise》 1《翻弄する魔道士/Meddling Mage》 1《不可思議/Wonder》 4《日を浴びるルートワラ/Basking Rootwalla》 4《野生の雑種犬/Wild Mongrel》 4《貴族の教主/Noble Hierarch》 4《復讐蔦/Vengevine》 2《アクアミーバ/Aquamoeba》 4《適者生存/Survival of the Fittest》 4《渦まく知識/Brainstorm》 1《呪文嵌め/Spell Snare》 2《呪文貫き/Spell Pierce》 2《直観/Intuition》 2《目くらまし/Daze》 4《Force of Will》 Sideboard 2《梅澤の十手/Umezawa s Jitte》 4《自然の秩序/Natural Order》 1《呪文貫き/Spell Pierce》 1《金粉のドレイク/Gilded Drake》 1《大祖始/Progenitus》 2《フェアリーの忌み者/Faerie Macabre》 1《大クラゲ/Man-o -War》 1《石鍛冶の神秘家/Stoneforge Mystic》 2《水没/Submerge》 第13位:Death&Taxes‐WG 使用者:RAGUENAU Pierre Main Deck 1《平地/Plains》 3《森/Forest》 2《幽霊街/Ghost Quarter》 1《Maze of Ith》 1《樹上の村/Treetop Village》 1《ボジューカの沼/Bojuka Bog》 2《Karakas》 3《地平線の梢/Horizon Canopy》 4《吹きさらしの荒野/Windswept Heath》 4《Savannah》 4《貴族の教主/Noble Hierarch》 3《ルーンの母/Mother of Runes》 3《コロンドールのマンガラ/Mangara of Corondor》 2《エイヴンの思考検閲者/Aven Mindcensor》 3《石鍛冶の神秘家/Stoneforge Mystic》 2《石覆い/Stonecloaker》 2《スクリブのレインジャー/Scryb Ranger》 3《クァーサルの群れ魔道士/Qasali Pridemage》 4《聖遺の騎士/Knight of the Reliquary》 4《霊気の薬瓶/AEther Vial》 4《剣を鍬に/Swords to Plowshares》 1《梅澤の十手/Umezawa s Jitte》 1《光と影の剣/Sword of Light and Shadow》 1《火と氷の剣/Sword of Fire and Ice》 1《森の知恵/Sylvan Library》 Sideboard 2《ガドック・ティーグ/Gaddock Teeg》 2《台所の嫌がらせ屋/Kitchen Finks》 3《大祖始の遺産/Relic of Progenitus》 3《アメジストのとげ/Thorn of Amethyst》 1《ルーンの母/Mother of Runes》 2《森の知恵/Sylvan Library》 2《茨の騎士ティヴァダール/Tivadar of Thorn》 第14位:CTG‐UGW 使用者:COMITI Jean Main Deck 4《霧深い雨林/Misty Rainforest》 1《森/Forest》 1《平地/Plains》 1《島/Island》 3《Tundra》 4《Tropical Island》 1《Underground Sea》 1《Savannah》 3《溢れかえる岸辺/Flooded Strand》 4《クァーサルの群れ魔道士/Qasali Pridemage》 3《ロウクスの戦修道士/Rhox War Monk》 4《タルモゴイフ/Tarmogoyf》 4《貴族の教主/Noble Hierarch》 4《剣を鍬に/Swords to Plowshares》 1《仕組まれた爆薬/Engineered Explosives》 4《渦まく知識/Brainstorm》 3《目くらまし/Daze》 4《Force of Will》 3《師範の占い独楽/Sensei s Divining Top》 3《相殺/Counterbalance》 2《遍歴の騎士、エルズペス/Elspeth, Knight-Errant》 2《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 Sideboard 3《呪文貫き/Spell Pierce》 1《仕組まれた爆薬/Engineered Explosives》 3《流刑への道/Path to Exile》 3《クローサの掌握/Krosan Grip》 2《大祖始の遺産/Relic of Progenitus》 3《仕組まれた疫病/Engineered Plague》 第15位:GU Survival 使用者:WALLERAND Olivier Main Deck 6《森/Forest》 1《Savannah》 4《吹きさらしの荒野/Windswept Heath》 4《霧深い雨林/Misty Rainforest》 4《Tropical Island》 2《アクアミーバ/Aquamoeba》 2《極楽鳥/Birds of Paradise》 1《翻弄する魔道士/Meddling Mage》 1《不可思議/Wonder》 4《日を浴びるルートワラ/Basking Rootwalla》 4《野生の雑種犬/Wild Mongrel》 4《貴族の教主/Noble Hierarch》 4《復讐蔦/Vengevine》 4《適者生存/Survival of the Fittest》 4《渦まく知識/Brainstorm》 4《Force of Will》 3《目くらまし/Daze》 2《直観/Intuition》 2《呪文貫き/Spell Pierce》 Sideboard 2《梅澤の十手/Umezawa s Jitte》 3《自然の秩序/Natural Order》 1《呪文貫き/Spell Pierce》 1《薄れ馬/Wispmare》 1《金粉のドレイク/Gilded Drake》 1《大祖始/Progenitus》 2《フェアリーの忌み者/Faerie Macabre》 1《大クラゲ/Man-o -War》 1《石鍛冶の神秘家/Stoneforge Mystic》 2《水没/Submerge》 第16位:BGW Rock 使用者:BRESSE Antoine Main Deck 4《不毛の大地/Wasteland》 2《地平線の梢/Horizon Canopy》 3《Bayou》 2《Scrubland》 1《Savannah》 4《新緑の地下墓地/Verdant Catacombs》 3《吹きさらしの荒野/Windswept Heath》 1《湿地の干潟/Marsh Flats》 1《森/Forest》 1《沼/Swamp》 1《平地/Plains》 2《クァーサルの群れ魔道士/Qasali Pridemage》 4《タルモゴイフ/Tarmogoyf》 4《聖遺の騎士/Knight of the Reliquary》 4《闇の腹心/Dark Confidant》 3《師範の占い独楽/Sensei s Divining Top》 1《遍歴の騎士、エルズペス/Elspeth, Knight-Errant》 1《破滅的な行為/Pernicious Deed》 3《モックス・ダイアモンド/Mox Diamond》 3《名誉回復/Vindicate》 1《大渦の脈動/Maelstrom Pulse》 4《Hymn to Tourach》 2《思考囲い/Thoughtseize》 2《コジレックの審問/Inquisition of Kozilek》 4《剣を鍬に/Swords to Plowshares》 Sideboard 1《ボジューカの沼/Bojuka Bog》 2《トーモッドの墓所/Tormod s Crypt》 1《大祖始の遺産/Relic of Progenitus》 1《虚無の呪文爆弾/Nihil Spellbomb》 2《窒息/Choke》 2《根絶/Extirpate》 2《強迫/Duress》 2《クローサの掌握/Krosan Grip》 2《真髄の針/Pithing Needle》
https://w.atwiki.jp/nsmb/pages/26.html
?xml version="1.0"? sprites sprite id="0" name="バグマリオ" / sprite id="1" name="バグマリオ" / sprite id="2" name="バグマリオ" / sprite id="3" name="バグマリオ" / sprite id="4" name="バグマリオ" / sprite id="5" name="バグマリオ" / sprite id="6" name="バグマリオ" / sprite id="7" name="バグマリオ" / sprite id="8" name="バグマリオ" / sprite id="9" name="バグマリオ" / sprite id="10" name="機能のないスプライト" / sprite id="11" name="機能のないスプライト" / sprite id="12" name="機能のないスプライト" / sprite id="13" name="機能のないスプライト" / sprite id="14" name="機能のないスプライト" / sprite id="15" name="機能のないスプライト" / sprite id="16" name="機能のないスプライト" / sprite id="17" name="機能のないスプライト" / sprite id="18" name="機能のないスプライト" / sprite id="19" name="機能のないスプライト" / sprite id="20" name="クリボー" list nybble="6" title="ジャンプの種類" entry value="0" 左向きジャンプ /entry entry value="1" 右向きジャンプ /entry entry value="2" 左向き足踏み /entry entry value="3" 左向き大ジャンプ /entry entry value="4" 右向き大ジャンプ /entry entry value="5" 左向き横ジャンプ /entry entry value="6" 右向き横ジャンプ /entry entry value="7" 右向き足踏み /entry entry value="8" 右向き足踏み /entry entry value="9" 右向き足踏み /entry entry value="10" 左向き足踏み /entry entry value="11" フリーズ /entry entry value="12" 消滅 /entry entry value="13" 右向き足踏み /entry entry value="14" フリーズ /entry entry value="15" フリーズ /entry /list list nybble="6" title="大ジャンプの種類" entry value="0" 左向き大ジャンプ /entry entry value="1" 右向き大ジャンプ /entry entry value="2" 左向き横ジャンプ /entry entry value="3" 右向き横ジャンプ /entry entry value="4" 右向き足踏み /entry entry value="5" 右向き足踏み /entry entry value="6" 右向き足踏み /entry entry value="7" 左向き足踏み /entry entry value="8" フリーズ /entry entry value="9" 消滅 /entry entry value="10" 右向き足踏み /entry entry value="11" フリーズ /entry entry value="12" フリーズ /entry entry value="13" 右向き足踏み /entry entry value="14" 右向き足踏み /entry entry value="15" 左向き足踏み /entry /list checkbox nybble="8" title="他のスプライトの後ろに隠れる" comment="クリボーのZオーダーを変更します。" / list nybble="11" title="ドカンから出る方向" entry value="0" 上 /entry entry value="1" 下 /entry entry value="2" 左 /entry entry value="3" 右 /entry /list list nybble="12" title="アニメーション" entry value="0" 普通 /entry entry value="1" 落下 /entry entry value="2" ドカンから出る /entry entry value="3" 一瞬止まる /entry entry value="4" ジャンプ /entry entry value="5" 大ジャンプ /entry /list /sprite sprite id="21" name="パタクリボー" checkbox nybble="8" title="他のスプライトの後ろに隠れる" comment="クリボーのZオーダーを変更します。" / /sprite sprite id="22" name="機能のないスプライト" / sprite id="23" name="横移動するリフト" value nybble="1-2" title="不明ID" / value nybble="3-4" title="実行するためのイベントID" comment="イベントの作動にチェックを入れいて、なおかつ、このイベントIDが作動している間のみ、リフトが表示されます。" / checkbox nybble="5" title="イベントの作動" / checkbox nybble="6" title="遅く降下" / list nybble="7" title="色" comment="恐らく、3分の2はクッパ戦に関連します。" entry value="0" 黄色 /entry entry value="1" 灰色 /entry entry value="2" 黄色 /entry entry value="3" 灰色 /entry /list list nybble="8" title="最初の方向" entry value="0" 右 /entry entry value="1" 左 /entry /list value nybble="10" title="移動範囲" / value nybble="12" title="幅" / /sprite sprite id="24" name="メット" list nybble="12" title="種類" entry value="0" 普通 /entry entry value="1" 天井に張り付く /entry entry value="2" 甲羅 /entry entry value="3" 逆さの甲羅 /entry /list /sprite sprite id="25" name="トゲゾー" list nybble="12" title="最初の状態" entry value="0 " 普通 /entry entry value="1 " パイポ /entry entry value="2 " 甲羅 /entry entry value="3 " 逆さの甲羅 /entry /list value nybble="11" title="不明値 11" comment="0,1." / /sprite sprite id="26" name="逆さトゲゾー" checkbox nybble="8" title="Unknown Flag 8" comment="Used in Ambush Stages. Causes a bugged attribute if the spiny is placed non-adjacent to ceiling terrain with this checked. Unknown purpose." / /sprite sprite id="27" name="縦移動する石のブロック" value nybble="3-4" title="実行するためのイベントID" comment="イベントの作動にチェックを入れていて、なおかつ、このイベントIDが作動している間のみ、ストーンブロックが表示されます。" / checkbox nybble="5" title="イベントの作動" / checkbox nybble="6" title="遅く下降" / list nybble="8" title="最初の方向" entry value="0" 上 /entry entry value="1" 下 /entry /list list nybble="9" title="高さ" entry value="0" 1タイル /entry entry value="1" 2タイル /entry entry value="2" 4タイル /entry entry value="3" 8タイル /entry /list value nybble="10" title="移動範囲" / value nybble="12" title="幅 [バグあり]" comment="0~7までです。ただし、幅を増やすとブロックの中央部分が表示されません。" / /sprite sprite id="28" name="横移動する石のブロック" value nybble="3-4" title="実行するためのイベントID" comment="イベントの作動にチェックを入れていて、なおかつ、このイベントIDが作動している間のみ、ストーンブロックが表示されます。" / checkbox nybble="5" title="イベントの作動" / checkbox nybble="6" title="遅く下降" / list nybble="8" title="最初の方向" entry value="0" 右 /entry entry value="1" 左 /entry /list list nybble="9" title="高さ" entry value="0" 1タイル /entry entry value="1" 2タイル /entry entry value="2" 4タイル /entry entry value="3" 8タイル /entry /list value nybble="10" title="移動範囲" / value nybble="12" title="幅 [バグあり]" comment="0~7までです。ただし、幅を増やすとブロックの中央部分が正常に表示されません。" / /sprite sprite id="29" name="不完全なリフト(没) - quot;Ac_Lift_ObjBg_HMove_Big quot;" notes="Sprite does not load in. Settings call is as noted in Sprite 28. Unsure why the sprite does not load in. Needs RE data to figure out the issue." / sprite id="30" name="砦のブロック" value nybble="3-4" title="実行するためのイベントID" comment="イベントを停止しても、画面外に出るまでブロックは消滅しません。" / checkbox nybble="5" title="イベントの作動" / list nybble="6" title="移動方向" entry value="0" 右 /entry entry value="1" 左 /entry entry value="2" 上 /entry entry value="3" 下 /entry /list value nybble="7" title="移動前の停止時間" / value nybble="8" title="移動後の停止時間" / value nybble="9" title="移動距離" comment="入力した数のタイルの長さだけブロックが移動します。" / list nybble="10" title="速度" entry value="0" 凄く遅い /entry entry value="1" 遅い /entry entry value="2" 普通 /entry entry value="3" 速い /entry /list value nybble="11" title="高さ" comment="1 + value, Minimum 2 (at 0)" / value nybble="12" title="幅" comment="1 + value, Minimum 2 (at 0)" / /sprite sprite id="31" name="縦移動するリフト" value nybble="3-4" title="実行するためのイベントID" comment="If イベントの作動 is set, the platform will be shown when this イベントID is activated." / checkbox nybble="5" title="イベントの作動" comment="Makes the platform hidden unless trigge赤 by an Event" / checkbox nybble="6" title="遅く下降" / list nybble="7" title="色" entry value="0" 黄色 /entry entry value="1" 灰色 /entry /list list nybble="8" title="最初の方向" entry value="0" 上 /entry entry value="1" 下 /entry /list value nybble="10" title="移動範囲" / value nybble="12" title="幅" / /sprite sprite id="32" name="スターコイン" notes="[S] Possibly uses value 5 or value 8. 5 is 0, 1, 2...?" value nybble="1-2" title="変更するイベントID" comment="When the スター Coin is collected, this イベントID will be activated." / list nybble="7" title="イベントに時間制限があるかどうか" comment="トリガレッドイベントが調節されている、または永久的であることにかかわらず、これは設定します。" entry value="0" 時間あり /entry entry value="1" 時間なし /entry /list checkbox nybble="9" title="金網に隠れる" / list nybble="10" title="コインの順番" entry value="0" 1番目 /entry entry value="1" 2番目 /entry entry value="2" 3番目 /entry /list checkbox nybble="11" title="POWブロックの振動で降下する" / checkbox nybble="12" title="他のスプライトの後ろに隠れる" / /sprite sprite id="33" name="Zone Enterイベント" notes="イベントIDの1から33はゾーンやエリアごとにではなく、レベル単位です。これを使用すると、そのフラグをクリアし、それが作動または停止になるように設定します。" value nybble="3-4" title="変更するイベントID" comment="ゾーンを読み込むと、このイベントIDが作動します。" / value nybble="5-6" title="作動するまでの時間" comment="イベントIDが作動する時間を設定します。これが反映されるのは、Zone Enterがイベントを作動している間だけです。" / list nybble="11" title="スイッチモード" entry value="0" イベントの停止 /entry entry value="1" イベントの作動 /entry /list checkbox nybble="12" title="作動しない" comment="作られたスプライトにこの機能をスキップさせて、これを削除させます" / /sprite sprite id="34" name="andイベント" value nybble="3-4" title="変更するイベントID" / value nybble="1-2" title="実行するためのイベントID 1" / value nybble="5-6" title="実行するためのイベントID 2" / value nybble="7-8" title="実行するためのイベントID 3" / value nybble="9-10" title="実行するためのイベントID 4" / list nybble="11" title="作動モード" entry value="0" 一度だけ作動 /entry entry value="1" 条件が満たされるたびに作動 /entry entry value="2" 条件が満たされる時のみ作動(満たされない場合はイベント停止) /entry /list list nybble="12" title="スイッチモード" comment="このスプライトは、単一のイベントを有効にする必要が4つのイベントIDにできるようにすることで動作します。全てのイベントIDが関連するvalueに設定する必要があります。 0 のいずれかを放置しないでください。4未満の場合、いくつかのスペースに同じIDを入力することができます。" entry value="0" イベントの作動 /entry entry value="1" イベントの停止 /entry /list /sprite sprite id="35" name="Orイベント" value nybble="3-4" title="変更するイベントID" / value nybble="1-2" title="実行するためのイベントID 1" / value nybble="5-6" title="実行するためのイベントID 2" / value nybble="7-8" title="実行するためのイベントID 3" / value nybble="9-10" title="実行するためのイベントID 4" / list nybble="11" title="作動モード" entry value="0" 一度だけ作動 /entry entry value="1" 条件が満たされるたびに作動 /entry entry value="2" 条件が満たされる時のみ作動(満たされない場合はイベント停止) /entry /list list nybble="12" title="スイッチモード" comment="このスプライトは、単一のイベントを有効にする必要が4つのイベントIDにできるようにすることで動作します。全てのイベントIDが関連するvalueに設定する必要があります。 0 のいずれかを放置しないでください。4未満の場合、いくつかのスペースに同じIDを入力することができます。" entry value="0" イベントの作動 /entry entry value="1" イベントの停止 /entry /list /sprite sprite id="36" name="Randomイベント" notes="ランダムIDのスロットを4つ全て使用する必要はありません。また、複数のスロットに同じIDを使用することができます。例 ID1がA、ID2がA、ID3がBの場合、Aは2/3の確率で、Bは1/ 3の確率になります" value nybble="3-4" title="実行するためのイベントID" comment="4つの変更するイベントIDのどれか1つが作動します。" / value nybble="1-2" title="変更するイベントID 1" / value nybble="5-6" title="変更するイベントID 2" / value nybble="7-8" title="変更するイベントID 3" / value nybble="9-10" title="変更するイベントID 4" / list nybble="11" title="作動モード" entry value="0" 一度だけ作動 /entry entry value="1" 条件が満たされるたびに作動 /entry /list list nybble="12" title="スイッチモード" comment="変更するイベントIDは、この値に基づいて作動か停止をします。" entry value="0" イベントの作動 /entry entry value="1" イベントの停止 /entry /list /sprite sprite id="37" name="Chainerイベント" value nybble="1-2" title="実行するためのイベントID" comment="このイベントIDが作動されているとき、ターゲットイベントが作動するか、または停止します。(モードに依存)" / value nybble="3-4" title="変更するイベントID" comment="作動すると、このイベントIDが選択したモードに応じて切り替わります。" / value nybble="5-6" title="イベントが作動するまでの時間" comment="このvalueが0に設定されている場合、イベントは即座に作動します。0以外の場合、イベントが作動するまで設定された時間経過します。" / value nybble="7-8" title="イベントが作動している時間" comment="このvalueが0に設定されている場合、イベントは作動したままになります。0以外の場合、設定された時間が経過後イベントが停止します。" / list nybble="11-12" title="作動モード" comment="0-トリガリングIDがOFF→ONになったときターゲットIDをOFF→ONとする(1度のみ) br 1-トリガリングIDがOFF→ONになったときターゲットIDをON→OFFとする(1度のみ) br 16-トリガリングIDがOFF→ONになったときターゲットIDをOFF→ONとする(何度でも) br 17-トリガリングIDがOFF→ONになったときターゲットIDをON→OFFとする(何度でも) br 32-トリガリングIDがOFF→ONでターゲットIDをOFF→ON、トリガリングIDがON→OFFでターゲットIDをON→OFFする br 33-トリガリングIDがOFF→ONでターゲットIDをON→OFF、トリガリングIDがON→OFFでターゲットIDをOFF→ONする" entry value="0" 一度だけイベントを作動 /entry entry value="1" 一度だけイベントを停止 /entry entry value="16" 条件が満たされるたびにイベントを作動 /entry entry value="17" 条件が満たされるたびにイベントを停止 /entry entry value="32" 条件が満たされるときのみイベントを作動 /entry entry value="33" 条件が満たされるときのみイベントを停止 /entry /list /sprite sprite id="38" name="Ifイベント" value nybble="3-4" title="変更するイベントID" comment="指定されたエリアに触れた場合、このイベントIDが作動します。" / value nybble="5-6" title="プレイヤーのスプライトエリアID" comment="これは、プレイヤーの位置が作動条件として確認されるスプライトエリアです。" / checkbox nybble="5-6" title="プレイヤーのスプライトエリアを無視" mask="255" comment="これにチェックを入れている場合、敵の位置しか確認しません。" / value nybble="7-8" title="敵のスプライトエリアID" comment="これは、敵の位置が作動条件として確認されるスプライトエリアです" / checkbox nybble="7-8" title="敵のスプライトエリアを無視" mask="255" comment="これにチェックを入れている場合、プレイヤーの位置しか確認しません。" / list nybble="9" title="パワーアップ状態" comment="プレイヤーのパワーアップ状態が指定されたものと一致している場合のみ、イベントが作動します." entry value="0" 全て /entry entry value="1" パワーアップ無し /entry entry value="2" スーパーキノコ /entry entry value="3" ファイアフラワー /entry entry value="4" マメキノコ /entry entry value="5" マメキノコ /entry entry value="6" パワーアップなし /entry entry value="7" スター /entry entry value="8" スター /entry entry value="9" スター /entry entry value="10" スター /entry entry value="11" スター /entry entry value="12" スター /entry entry value="13" スター /entry entry value="14" スター /entry entry value="15" スター /entry /list list nybble="10" title="プレイヤーの位置" comment="0 - プレイヤーがプエリア内にいる場合のみ、イベントが作動します。 br 1 - プレイヤーがエリア内の地面に触れている場合のみ、イベントが作動します。 br 2 - プレイヤーがエリア内でジャンプしているか、またはそれ以外の地面に触れていない場合のみ、イベントが作動します。" entry value="0" スプライトエリアの中 /entry entry value="1" スプライトエリアの地面 /entry entry value="2" スプライトエリアの空中 /entry /list list nybble="11" title="作動モード" comment="0 - プレイヤーの条件か敵の条件が満たされている場合、一度だけイベントが作動します。 br 1 - プレイヤーの条件と敵の条件が満たされるたびにイベントが作動しますが、別のイベントによって操作しない限り、作動したイベントが停止することはありません。 br 2 - プレイヤーの条件と敵の条件が満たされている場合のみ、イベントが作動します。" entry value="0" 一度だけ作動 /entry entry value="1" 条件が満たされるたびに作動 /entry entry value="2" 全イベント作動時のみ /entry /list list nybble="12" title="スイッチモード" comment="このオプションが quot;ターゲットの停止 quot;に設定されている場合、作動モードが逆になります。-例えば、プレイヤーがスプライトエリアに触れている間にイベントを停止して、プレイヤーが離れた場合、再び作動します。 " entry value="0" イベントの作動 /entry entry value="1" イベントの停止 /entry /list /sprite sprite id="39" name="Multi Chainerイベント" value nybble="1-2" title="最初のイベントID" comment="このイベントIDが作動したときに作動機能が実行します。" / value nybble="3-4" title="最後のイベントID" comment="作動機能は、すべてのスタートイベントIDからこのイベントIDまでがイベントの引き金になります(これも含む)。." / value nybble="5-6" title="作動するまでの時間" comment="The activator will wait this amount of time between triggering each event." / list nybble="11" title="動作モード" comment="Only while スターt Event is Active When the スターt イベントID is turned off, the Multi-Chainer deactivates each event in the run, factoring in the delay value. br Tip You can first trigger this sprite, then immediately deactivate it, with 1 set, to cause it to turn off all related events. There is no direct way to turn off targeted events without first enabling them, though." entry value="0" 一度だけ作動 /entry entry value="1" 最初のイベントIDが作動時のみ /entry /list /sprite sprite id="40" name="?スイッチブロック" value nybble="1-2" title="実行するためのイベントID" comment="If this ID is set, the switch will only show while this イベントID is activated. Slightly buggy if used with 条件が満たされるたびに作動." / value nybble="3-4" title="変更するイベントID" / checkbox nybble="5" title="落下する" comment="If this is checked, the switch will be movable by 環境物 stuff, such as dropping 下 when bricks below it are destroyed, or riding a長い a conveyor belt" / checkbox nybble="5" title="中間ロード" mask="4" comment="これにチェックを入れた場合、スイッチは、コースの中間ポイントで始められている場合のみ表示されます。" / checkbox nybble="5" title="音楽を中断させない" mask="8" comment="これにチェックを入れた場合、他のスイッチを押しても音楽が中断されません。" / list nybble="6" title="何度でも踏めるスイッチの効果時間" comment="何度でも踏めるスイッチにおいて、効果が切れるまでの時間を設定します。" entry value="0" なし /entry entry value="1" とても長い /entry entry value="2" 短い /entry entry value="3" 長い /entry /list list nybble="7" title="イベントに制限時間があるかどうか" entry value="0" 時間あり /entry entry value="1" 時間なし /entry /list list nybble="9" title="スイッチモード" entry value="0" イベントの作動 /entry entry value="1" イベントの停止 /entry /list list nybble="10" title="動作モード" entry value="0" 一度踏むと消滅 /entry entry value="1" 何度でも踏める /entry /list checkbox nybble="12" title="逆さ" comment="If this is checked, the switch will be facing 下. 逆さ switches cannot fall." / /sprite sprite id="41" name="Pスイッチブロック" notes="This switch has the additional エフェクト of making all brick blocks into coins, all coins into brick blocks, and all 青 coins (both tileset and sprite based) appear. This functionality only works with the quot;Timed quot; version of the switch." value nybble="1-2" title="実行するためのイベントID" comment="If this ID is set, the switch will only show while this イベントID is activated. Slightly buggy if used with 条件が満たされるたびに作動." / value nybble="3-4" title="変更するイベントID" / checkbox nybble="5" title="落下する" comment="If this is checked, the switch will be movable by 環境物 stuff, such as dropping 下 when bricks below it are destroyed, or riding a長い a conveyor belt" / checkbox nybble="5" title="中間ロード" mask="4" comment="これにチェックを入れた場合、スイッチは、コースの中間ポイントで始められている場合のみ表示されます" / checkbox nybble="5" title="音楽を中断させない" mask="8" comment="これにチェックを入れた場合、他のスイッチを押しても音楽が中断されません。" / list nybble="6" title="何度でも踏めるスイッチの効果時間" comment="何度でも踏めるスイッチにおいて、効果が切れるまでの時間を設定します。" entry value="0" なし /entry entry value="1" とても長い /entry entry value="2" 短い /entry entry value="3" 長い /entry /list list nybble="7" title="イベントに時間があるかどうか" comment="あなたがNon Timedを使用するか、またはスイッチを押した後に音楽が止まるまっているなら、音楽を中断させないをチェックしなければなりません。." entry value="0" 時間あり /entry entry value="1" 時間なし /entry /list list nybble="9" title="スイッチモード" entry value="0" イベントの作動 /entry entry value="1" イベントの停止 /entry /list list nybble="10" title="動作モード" entry value="0" 一度踏むと消滅 /entry entry value="1" 何度でも踏める /entry /list checkbox nybble="12" title="逆さ" comment="If this is checked, the switch will be facing 下. 逆さ switches cannot fall." / /sprite sprite id="42" name="!スイッチブロック" notes="This switch has the additional エフェクト of turning outlined 赤 blocks solid, but ONLY if the large switch in World 3 is set to off . This option only functions if the switch is set to quot;Timed quot;" value nybble="1-2" title="実行するためのイベントID" comment="If this ID is set, the switch will only show while this イベントID is activated. Slightly buggy if used with 条件が満たされるたびに作動." / value nybble="3-4" title="変更するイベントID" / checkbox nybble="5" title="落下する" comment="If this is checked, the switch will be movable by 環境物 stuff, such as dropping 下 when bricks below it are destroyed, or riding a長い a conveyor belt" / checkbox nybble="5" title="中間ロード" mask="4" comment="これにチェックを入れた場合、スイッチは、コースの中間ポイントで始められている場合のみ表示されます" / checkbox nybble="5" title="音楽を中断させない" mask="8" comment="これにチェックを入れた場合、他のスイッチを押しても音楽が中断されません。" / list nybble="6" title="何度でも踏めるスイッチの効果時間" comment="何度でも踏めるスイッチにおいて、効果が切れるまでの時間を設定します。" entry value="0" なし /entry entry value="1" とても長い /entry entry value="2" 短い /entry entry value="3" 長い /entry /list list nybble="7" title="イベントに時間があるかどうか" comment="音楽を中断させない must be checked if you use Non Timed, or else the music will stay off after hitting the switch." entry value="0" あり /entry entry value="1" なし /entry /list list nybble="9" title="スイッチモード" entry value="0" イベントの作動 /entry entry value="1" イベントの停止 /entry /list list nybble="10" title="動作モード" entry value="0" 一度踏むと消滅 /entry entry value="1" 何度でも踏める /entry /list checkbox nybble="12" title="逆さ" comment="If this is checked, the switch will be facing 下. 逆さ switches cannot fall." / /sprite sprite id="43" name="レンガブロックに入った?スイッチブロック" value nybble="1-2" title="実行するためのイベントID" comment="If this ID is set, the switch will only show while this イベントID is activated. Slightly buggy if used with 条件が満たされるたびに作動." / value nybble="3-4" title="変更するイベントID" / checkbox nybble="5" title="中間ロード" mask="4" comment="これにチェックを入れた場合、スイッチは、コースの中間ポイントで始められている場合のみ表示されます" / checkbox nybble="5" title="音楽を中断させない" mask="8" comment="これにチェックを入れた場合、他のスイッチを押しても音楽が中断されません。" / list nybble="6" title="何度でも踏めるスイッチの効果時間" comment="何度でも踏めるスイッチにおいて、効果が切れるまでの時間を設定します。" entry value="0" なし /entry entry value="1" とても長い /entry entry value="2" 短い /entry entry value="3" 長い /entry /list list nybble="7" title="イベントに制限時間があるかどうか" entry value="0" あり /entry entry value="1" なし /entry /list list nybble="9" title="スイッチモード" entry value="0" イベントの作動 /entry entry value="1" イベントの停止 /entry /list list nybble="10" title="動作モード" entry value="0" 一度踏むと消滅 /entry entry value="1" 何度でも踏める /entry /list checkbox nybble="12" title="逆さ" comment="If this is checked, the switch spawns on the underside of the block, no matter how it is hit." / /sprite sprite id="44" name="レンガブロックに入ったPスイッチブロック" notes="This switch has the additional エフェクト of making all brick blocks into coins, all coins into brick blocks, and all 青 coins (both tileset and sprite based) appear. This functionality only works with the quot;Timed quot; version of the switch." value nybble="1-2" title="実行するためのイベントID" comment="If this ID is set, the switch will only show while this イベントID is activated. Slightly buggy if used with 条件が満たされるたびに作動." / value nybble="3-4" title="変更するイベントID" / checkbox nybble="5" title="中間ロード" mask="4" comment="これにチェックを入れた場合、スイッチは、コースの中間ポイントで始められている場合のみ表示されます" / checkbox nybble="5" title="音楽を中断させない" mask="8" comment="これにチェックを入れた場合、他のスイッチを押しても音楽が中断されません。" / list nybble="6" title="何度でも踏めるスイッチの効果時間" comment="何度でも踏めるスイッチにおいて、効果が切れるまでの時間を設定します。" entry value="0" なし /entry entry value="1" とても長い /entry entry value="2" 短い /entry entry value="3" 長い /entry /list list nybble="7" title="イベントに制限時間があるかどうか" entry value="0" あり /entry entry value="1" なし /entry /list list nybble="9" title="スイッチモード" entry value="0" イベントの作動 /entry entry value="1" イベントの停止 /entry /list list nybble="10" title="動作モード" entry value="0" 一度踏むと消滅 /entry entry value="1" 何度でも踏める /entry /list checkbox nybble="12" title="逆さ" comment="If this is checked, the switch spawns on the underside of the block, no matter how it is hit." / /sprite sprite id="45" name="レンガブロックに入った!スイッチブロック" notes="This switch has the additional エフェクト of turning outlined 赤 blocks solid, but ONLY if the large switch in World 3 is set to off . This option only functions if the switch is set to quot;Timed quot;" value nybble="1-2" title="実行するためのイベントID" comment="If this ID is set, the switch will only show while this イベントID is activated. Slightly buggy if used with 条件が満たされるたびに作動." / value nybble="3-4" title="変更するイベントID" / checkbox nybble="5" title="中間ロード" mask="4" comment="これにチェックを入れた場合、スイッチは、コースの中間ポイントで始められている場合のみ表示されます" / checkbox nybble="5" title="音楽を中断させない" mask="8" comment="これにチェックを入れた場合、他のスイッチを押しても音楽が中断されません。" / list nybble="6" title="何度でも踏めるスイッチの効果時間" comment="何度でも踏めるスイッチにおいて、効果が切れるまでの時間を設定します。" entry value="0" なし /entry entry value="1" とても長い /entry entry value="2" 短い /entry entry value="3" 長い /entry /list list nybble="7" title="イベントに制限時間があるかどうか" entry value="0" あり /entry entry value="1" なし /entry /list list nybble="9" title="スイッチモード" entry value="0" イベントの作動 /entry entry value="1" イベントの停止 /entry /list list nybble="10" title="動作モード" entry value="0" 一度踏むと消滅 /entry entry value="1" 何度でも踏める /entry /list checkbox nybble="12" title="逆さ" comment="If this is checked, the switch spawns on the underside of the block, no matter how it is hit." / /sprite sprite id="46" name="バブル" notes="Jumps 上 to whatever 高さ you place the sprite at." value nybble="12" title="ジャンプするまでの時間" / /sprite sprite id="47" name="ドッスン" list nybble="12" title="種類" entry value="0" 普通 /entry entry value="1" ??? /entry entry value="2" 常に落下した状態 /entry /list /sprite sprite id="48" name="でかドッスン" list nybble="12" title="種類" entry value="0" 普通 /entry entry value="1" ??? /entry entry value="2" 常に落下した状態 /entry /list /sprite sprite id="49" name="不完全なシーソーのリフト(没)" notes="This is an incomplete platform that functions like a seesaw. Usage is not recommended, as there is no graphical component attached. Otherwise, it does seem to function." value nybble="3-4" title="実行するためのイベントID" / checkbox nybble="5" title="イベントの作動" / value nybble="11" title="Tilt Distance Related" comment="Odd variables" / value nybble="12" title="幅 Related" comment="Odd variables" / /sprite sprite id="50" name="乗ると下降するリフト" list nybble="7" title="色" entry value="0" 黄色 /entry entry value="1" 灰色 /entry entry value="2" 黄色 /entry entry value="3" 骨 /entry /list value nybble="10" title="Possible value 10" comment="[S] 0-15" / list nybble="11" title="下降前のリフトの揺れ" comment="なしの場合、リフトが本来の位置より左にずれます。" entry value="0" なし /entry entry value="1" あり /entry /list value nybble="12" title="幅" comment="幅 0 has broken rendering" / /sprite sprite id="51" name="傾けるリフト" / sprite id="52" name="不完全な4つの回転リフト(没)" notes="This platform is an incomplete model. Looks like it was going to be something like the quot;Renzor quot; wheel." checkbox nybble="8" title="時計回り" comment="Rotates counter 時計回り if not checked." / /sprite sprite id="53" name="流砂" notes="The Desert Tileset object, quot;Type 24 quot;, is requi赤 to cause the sinking behavior. It s the object 右 before the 黄色 block." checkbox nybble="10" title="Flat Top" mask="8" comment="Checking this removes the animated crest エフェクト on the top portion of the sprite. Creates a square look." / value nybble="11-12" title="スプライトエリアID" comment="Match with a スプライトエリア to set the area of this sprite." / /sprite sprite id="54" name="ジュゲム" value nybble="1" title="不明値 7" comment="No visible change" / checkbox nybble="1" title="後方に投げる" comment="ジュゲムにパイポを後方に投げさせます" / checkbox nybble="10" title="背景から出現" comment="1に設定した場合、ジュゲムは背景から即座に出現します。." / value nybble="11" title="不明値 12" comment="No visible change" / /sprite sprite id="55" name="斜面になりながら上昇する不完全なリフト(没)" notes="性質はNew スーパーマリオブラザーズの7-2に出てくるものと同じです" value nybble="3-4" title="Possible ID" comment="May be Event Triggerable" / checkbox nybble="7" title="Disappear." comment="Makes the platform disappear. Not an quot;イベントの作動 quot; nybble." / value nybble="8" title="不明値 8" comment="No visible change." / list nybble="9" title="Disappear Delay" comment="The platform will スターt blinking and disappear once the player gets off it after this amount of time. If the player goes back onto the platform before it スターts blinking, it won t dissappear." entry value="0" 無限 /entry entry value="1" 短い /entry entry value="2" 普通 /entry entry value="3" 長い /entry /list checkbox nybble="10" title="不明値 10" comment="No visible change." / list nybble="11" title="種類" comment="Defines the platform type" entry value="0" 普通 /entry entry value="1" 普通?? /entry entry value="2" 常に上昇 /entry entry value="3" 常に上昇?? /entry /list list nybble="12" title="方向" comment="リフトが一度踏まれるたびに移動方向を変えます。" entry value="0" 上 /entry entry value="1" 下 /entry entry value="2" 上?? /entry entry value="3" 左/右 /entry /list /sprite sprite id="56" name="斜面になりながら上昇する不完全なリフトの制御イベント(没)" notes="Place with sprite 281 for proper functionality." checkbox nybble="5" title="Place above other sprites" comment="Makes this sprite appear over others." / checkbox nybble="10" title="不明値 10" comment="[S] 0-1" / list nybble="11" title="不明値 11" comment="[S] 0-3" entry value="0" ??? /entry entry value="1" ??? /entry entry value="2" ??? /entry entry value="3" ??? /entry /list checkbox nybble="12" title="Appear at 中間 point" comment="[S] 0-1" / /sprite sprite id="57" name="ノコノコ" list nybble="5" title="甲羅に隠れるかどうか" comment="1 - Is in shell form when the sprite is loaded, 2 - Stays in shell but still hurts if run into while a shell until stomped on" entry value="0" 普通 /entry entry value="1" 甲羅に隠れた状態でロード /entry entry value="2" 甲羅に隠れ続ける /entry /list checkbox nybble="7" title="無限1UPあり" comment="これがチェックされていない場合、階段での無限1UPはできません。" / checkbox nybble="8" title="金網に隠れる" comment="スプライトのZオーダーを変更します." / checkbox nybble="11" title="甲羅だけ" comment="これがチェックされている場合、甲羅だけになります" / list nybble="12" title="色" entry value="0" 緑 /entry entry value="1" 赤 /entry /list /sprite sprite id="58" name="パタパタ" value nybble="5" title="不明値 5" comment="0, C (Uses C in 6-01 A1) No visible change" / value nybble="6" title="不明値 6" comment="0, 2-6 (3-05 A1), 8 (6-01 A1) No visible change" / checkbox nybble="8" title="金網に隠れる" / list nybble="9" title="最初の方向" comment="ノコノコがロード時にどのように移動するかを設定します。." entry value="0" プレイヤーに向かっていく /entry entry value="1" 上 / 右 /entry entry value="2" 下 / 左 /entry entry value="3" Glitchy Behavior /entry /list list nybble="10" title="飛行経路の位置" comment="経路は、ノコノコの配置の位置と比較して、この位置から始まります。" entry value="0" 中間 /entry entry value="1" 一番下 / 左 /entry /list list nybble="11" title="ノコノコの動き" comment="飛行時は10タイル分を移動します" entry value="0" ジャンプ /entry entry value="1" 飛行 左 / 右 /entry entry value="2" 飛行 上 / 下 /entry /list list nybble="12" title="色" entry value="0" 緑 /entry entry value="1" 赤 /entry /list /sprite sprite id="59" name="レール移動する傾けるリフト" checkbox nybble="7" title="中間ポイントから表示" / value nybble="8" title="不明値 8" comment="[S] 0-15" / list nybble="9" title="不明値 9" comment="[S] 0-3" entry value="0" ??? /entry entry value="1" ??? /entry entry value="2" ??? /entry entry value="3" ??? /entry /list checkbox nybble="10" title="不明値 10" comment="[S] 0-1" / list nybble="11" title="不明値 11" comment="[S] 0-3" entry value="0" ??? /entry entry value="1" ??? /entry entry value="2" ??? /entry entry value="3" ??? /entry /list value nybble="12" title="不明値 12" comment="[S] 0-15" / /sprite sprite id="60" name="トゲメット" list nybble="11" title="方位" comment="It must be placed against something for it to appear." entry value="0" 地上 /entry entry value="1" 左の壁 /entry entry value="2" 天井 /entry entry value="3" 右の壁 /entry /list list nybble="12" title="移動方向" entry value="0" 時計回り /entry entry value="1" 反時計回り /entry /list /sprite sprite id="61" name="でかテレサ" list nybble="12" title="速度" comment="Makes the Boo slighly とても速い" entry value="0" 普通 /entry entry value="1" 速い /entry /list /sprite sprite id="62" name="ファイアバー" list nybble="7" title="ベースとなるブロックの大きさ" comment="Block Base. If two blocks wide, centers from sprite スプライトエリア. (May need to add invisible blocks to set a collision space)" entry value="0" 1ブロック /entry entry value="1" 2ブロック /entry /list checkbox nybble="8" title="金網に隠れる" comment="Changes the Z order." / checkbox nybble="9" title="時計回り" comment="反時計回り if unchecked" / list nybble="10" title="速度" entry value="0" 遅い /entry entry value="1" 速い /entry /list checkbox nybble="11" title="ダブルファイアバー" comment="ブロックの両側にファイアバーが広がります。" / value nybble="12" title="長さ" comment="1 + value" / /sprite sprite id="63" name="トゲ鉄球" value nybble="9" title="不明値 9" comment="0, 1 (Uses 1 in 6-24 A1)" / list nybble="11" title="方向" entry value="0" 左 /entry entry value="1" 右 /entry /list list nybble="12" title="速度" entry value="0" 停止 /entry entry value="1" 遅い /entry entry value="2" 速い /entry /list /sprite sprite id="64" name="屋外の霧" notes="Can be placed with or without a スプライトエリアID. Creates a thick rolling fog エフェクト." value nybble="11-12" title="スプライトエリアID" / /sprite sprite id="65" name="パックンフラワー" / sprite id="66" name="逆さパックン" / sprite id="67" name="右向きのパックンフラワー" notes="This sprite will not behave correctly if placed underwater - in order for its positioning to be correct, it must be placed one block away from the pipe s edge." / sprite id="68" name="左向きのパックンフラワー" notes="This sprite will not behave correctly if placed underwater - in order for its positioning to be correct, it must be placed one block away from the pipe s edge." / sprite id="69" name="ファイアパックン" list nybble="12" title="一度に吐く火の玉の数" entry value="0" 1つ /entry entry value="1" 2つ /entry entry value="2" 3つ /entry entry value="3" 6つ /entry /list /sprite sprite id="70" name="逆さファイアパックン" list nybble="12" title="一度に吐く火の玉の数" entry value="0" 1つ /entry entry value="1" 2つ /entry entry value="2" 3つ /entry entry value="3" 6つ /entry /list /sprite sprite id="71" name="右向きのファイアパックン" notes="This sprite will not behave correctly if placed underwater - in order for its positioning to be correct, it must be placed one block away from the pipe s edge." list nybble="12" title="一度に吐く火の玉の数" entry value="0" 1つ /entry entry value="1" 2つ /entry entry value="2" 3つ /entry entry value="3" 6つ /entry /list /sprite sprite id="72" name="左向きのファイアパックン" notes="This sprite will not behave correctly if placed underwater - in order for its positioning to be correct, it must be placed one block away from the pipe s edge." list nybble="12" title="一度に吐く火の玉の数" entry value="0" 1つ /entry entry value="1" 2つ /entry entry value="2" 3つ /entry entry value="3" 6つ /entry /list /sprite sprite id="73" name="地面に咲くパックンフラワー" checkbox nybble="11" title="Unknown Flag 11" comment="Used in 5-04 A1, No visible change" / checkbox nybble="12" title="逆さ" comment="Plant will hang from the ceiling if checked." / /sprite sprite id="74" name="地面に咲く巨大なパックンフラワー" checkbox nybble="11" title="Unknown Flag 11" comment="Used in 5-04 A1, No visible change" / checkbox nybble="12" title="逆さ" comment="Plant will hang from the ceiling if checked." / /sprite sprite id="75" name="地面に咲くファイアパックン" checkbox nybble="12" title="逆さ" comment="Plant will hang from the ceiling if checked." / /sprite sprite id="76" name="地面に咲く巨大なファイアパックン" checkbox nybble="12" title="逆さ" comment="Plant will hang from the ceiling if checked." / /sprite sprite id="77" name="飛行機のカギ" notes="No visible change on any value, and it does not seem to be event related in any manner. Collecting this key brings it to your inventory like a スター Coin, but nothing changes. May relate to another 没スプライト, but likely is useless without mods." / sprite id="78" name="乗るとジャンプする雲" checkbox nybble="9" title="大きくする" comment="If checked, the cloud will be bigger. " / /sprite sprite id="79" name="没スプライト - quot;En_Helpos quot;" notes="No code." / sprite id="80" name="ファイアブロス" / sprite id="81" name="左側にトゲが付いた砦のブロック" value nybble="3-4" title="実行するためのイベントID" comment="Block is not instantly deactivated. However, if it leaves the screen, it does not respawn if the triggering event is off." / checkbox nybble="5" title="イベントの作動" / list nybble="6" title="移動方向" entry value="0" 右 /entry entry value="1" 左 /entry entry value="2" 上 /entry entry value="3" 下 /entry /list value nybble="7" title="移動前の停止時間" / value nybble="8" title="移動後の停止時間" / value nybble="9" title="移動距離" comment="How many tiles the block will move out before it returns to its スターt point" / list nybble="10" title="速度" entry value="0" とても遅い /entry entry value="1" 遅い /entry entry value="2" 普通 /entry entry value="3" 速い /entry /list value nybble="11" title="高さ" comment="1 + value, Minimum 2 (at 0)" / value nybble="12" title="幅" comment="1 + value, Minimum 2 (at 0)" / /sprite sprite id="82" name="右側にトゲが付いた砦のブロック" value nybble="3-4" title="実行するためのイベントID" comment="Block is not instantly deactivated. However, if it leaves the screen, it does not respawn if the triggering event is off." / checkbox nybble="5" title="イベントの作動" / list nybble="6" title="移動方向" entry value="0" 右 /entry entry value="1" 左 /entry entry value="2" 上 /entry entry value="3" 下 /entry /list value nybble="7" title="移動前の停止時間" / value nybble="8" title="移動後の停止時間" / value nybble="9" title="移動距離" comment="How many tiles the block will move out before it returns to its スターt point" / list nybble="10" title="速度" entry value="0" とても遅い /entry entry value="1" 遅い /entry entry value="2" 普通 /entry entry value="3" 速い /entry /list value nybble="11" title="高さ" comment="1 + value, Minimum 2 (at 0)" / value nybble="12" title="幅" comment="1 + value, Minimum 2 (at 0)" / /sprite sprite id="83" name="左右にトゲが付いた砦のブロック" value nybble="3-4" title="実行するためのイベントID" comment="Block is not instantly deactivated. However, if it leaves the screen, it does not respawn if the triggering event is off." / checkbox nybble="5" title="イベントの作動" / list nybble="6" title="移動方向" entry value="0" 右 /entry entry value="1" 左 /entry entry value="2" 上 /entry entry value="3" 下 /entry /list value nybble="7" title="移動前の停止時間" / value nybble="8" title="移動後の停止時間" / value nybble="9" title="移動距離" comment="How many tiles the block will move out before it returns to its スターt point" / list nybble="10" title="速度" entry value="0" とても遅い /entry entry value="1" 遅い /entry entry value="2" 普通 /entry entry value="3" 速い /entry /list value nybble="11" title="高さ" comment="1 + value, Minimum 2 (at 0)" / value nybble="12" title="幅" comment="1 + value, Minimum 2 (at 0)" / /sprite sprite id="84" name="上側にトゲが付いた砦のブロック" value nybble="3-4" title="実行するためのイベントID" comment="Block is not instantly deactivated. However, if it leaves the screen, it does not respawn if the triggering event is off." / checkbox nybble="5" title="イベントの作動" / list nybble="6" title="移動方向" entry value="0" 右 /entry entry value="1" 左 /entry entry value="2" 上 /entry entry value="3" 下 /entry /list value nybble="7" title="移動前の停止時間" / value nybble="8" title="移動後の停止時間" / value nybble="9" title="移動距離" comment="How many tiles the block will move out before it returns to its スターt point" / list nybble="10" title="速度" entry value="0" とても遅い /entry entry value="1" 遅い /entry entry value="2" 普通 /entry entry value="3" 速い /entry /list value nybble="11" title="高さ" comment="1 + value, Minimum 2 (at 0)" / value nybble="12" title="幅" comment="1 + value, Minimum 2 (at 0)" / /sprite sprite id="85" name="下側にトゲが付いた砦のブロック" value nybble="3-4" title="実行するためのイベントID" comment="Block is not instantly deactivated. However, if it leaves the screen, it does not respawn if the triggering event is off." / checkbox nybble="5" title="イベントの作動" / list nybble="6" title="移動方向" entry value="0" 右 /entry entry value="1" 左 /entry entry value="2" 上 /entry entry value="3" 下 /entry /list value nybble="7" title="移動前の停止時間" / value nybble="8" title="移動後の停止時間" / value nybble="9" title="移動距離" comment="How many tiles the block will move out before it returns to its スターt point" / list nybble="10" title="速度" entry value="0" とても遅い /entry entry value="1" 遅い /entry entry value="2" 普通 /entry entry value="3" 速い /entry /list value nybble="11" title="高さ" comment="1 + value, Minimum 2 (at 0)" / value nybble="12" title="幅" comment="1 + value, Minimum 2 (at 0)" / /sprite sprite id="86" name="上下にトゲが付いた砦の石のブロック" value nybble="3-4" title="実行するためのイベントID" comment="Block is not instantly deactivated. However, if it leaves the screen, it does not respawn if the triggering event is off." / checkbox nybble="5" title="イベントの作動" / list nybble="6" title="移動方向" entry value="0" 右 /entry entry value="1" 左 /entry entry value="2" 上 /entry entry value="3" 下 /entry /list value nybble="7" title="移動前の停止時間" / value nybble="8" title="移動後の停止時間" / value nybble="9" title="移動距離" comment="How many tiles the block will move out before it returns to its スターt point" / list nybble="10" title="速度" entry value="0" とても遅い /entry entry value="1" 遅い /entry entry value="2" 普通 /entry entry value="3" 速い /entry /list value nybble="11" title="高さ" comment="1 + value, Minimum 2 (at 0)" / value nybble="12" title="幅" comment="1 + value, Minimum 2 (at 0)" / /sprite sprite id="87" name="不完全な触れるとプレイヤーが弾むリフト(没)" notes="This sprite lacks textures and as such, is incomplete." value nybble="3-4" title="Possible ID" comment="Likely does not use IDs" / value nybble="12" title="高さ" comment="value + 1" / /sprite sprite id="88" name="没スプライト - quot;En_Boyon quot;" notes="No code related." / sprite id="89" name="没スプライト - quot;En_Remocon_Torimochi quot;" notes="No code related." / sprite id="90" name="風のエフェクト" value nybble="5" title="作動時間" comment="風が吹いている時間" / value nybble="6" title="停止時間" comment="風が止んでいる時間" / checkbox nybble="7" title="追い風" comment="Changes 方向s from blowing 右 to blowing 左." / value nybble="11" title="移動制御ID" comment="Known matched sprites - 284" / list nybble="12" title="風力" entry value="0" なし /entry entry value="1" 弱い /entry entry value="2" 普通 /entry entry value="3" 強い /entry /list /sprite sprite id="91" name="強制スクロール" value nybble="1-2" title="変更するイベントID" comment="When the autoscroller reaches its final path point, this event is trigge赤." / value nybble="3-4" title="実行するためのイベントID" comment="When this イベントID is activated, the autoscroll will スターt. Deactivating the event will not stop the autoscroll." / value nybble="5-6" title="中間ポイントから始まる地点ID" comment="中間ポイントから始まったのなら、強制スクロールは最初の地点IDから始まるのではなく、この地点IDから始まります。" / list nybble="7" title="モード" comment="If set to 0, the screen will スターt scrolling when the event is activated. If set to 2, the only way to activate it is by pounding the beta arrow block (sprite 321). If set to 3, the autoscroll self-activates." entry value="0" イベントの作動 /entry entry value="2" 止まる /entry entry value="3" 既に作動している /entry /list list nybble="8" title="スクロールの終わり" comment="Decides what will happen when the last 地点is hit. When set to 0, the scrolling will stop and the camera will put Mario in the center of the screen, if set to 1, the autoscroll will bounce back and forth between the スターting and end nodes, if set to 2, the autoscroll will just stop." entry value="0" 真ん中のカメラ /entry entry value="1" スクロールを戻す /entry entry value="2" 止まる /entry /list value nybble="9-10" title=" quot;At the end quot; related" comment="If Nybble 8 is set to 1, and this is set to 1, it will cause the screen to wobble back and forth in a 短い distance. quot;2 quot; will make the quot;wobbling quot; とても速い. Anything past that seems just to stop the autoscroll." / value nybble="11" title="不明値 11" comment="The only valid values are 0, 1; no visible change." / value nybble="12" title="パスID" comment="Sets the path the camera will follow while scrolling." / /sprite sprite id="92" name="キラー砲台/サーチキラー砲台" value nybble="6" title="サーチキラー砲台の番号" comment="Controls how many Homing Bills the cannon can send out. It will not shoot more than this number unless the existing ones are defeated" / list nybble="7" title="軌道" entry value="0" 通常 /entry entry value="1" X軸だけカメラに合わせる /entry entry value="2" Y軸だけカメラに合わせる /entry entry value="3" カメラに合わせる /entry /list value nybble="8" title="不明値 8" comment="0-7, (Used as 0+1-7 in 7-04) No visible change." / list nybble="10" title="発射方向" entry value="0" 両方 /entry entry value="1" 左だけ /entry entry value="2" 右だけ /entry /list value nybble="11" title="高さ" comment="2 + value" / checkbox nybble="12" title="サーチキラー砲台" / /sprite sprite id="93" name="マグナムキラー砲台/サーチキラー砲台" value nybble="6" title="ホーミングキラー砲台の生成番号" comment="Controls how many Homing Bills the cannon can send out. It will not shoot more than this number unless the existing ones are defeated" / list nybble="7" title="軌道" entry value="0" 通常 /entry entry value="1" X軸だけカメラに合わせる /entry entry value="2" Y軸だけカメラに合わせる /entry entry value="3" カメラに合わせる /entry /list value nybble="8" title="不明値 8" comment="No visible difference." / list nybble="10" title="発射方向" entry value="0" 両方 /entry entry value="1" 左だけ /entry entry value="2" 右だけ /entry /list checkbox nybble="12" title="サーチキラー砲台" comment="This checkbox works - but due to the homing Banzai Bills movement, it will look a little weird if actually used." / value nybble="5" title="炎の遅れ" / /sprite sprite id="94" name="ブーメランブロス" / sprite id="95" name="ハンマーブロス" list nybble="12" title="不明値 12" comment="最初のジャンプしている方向? 明白な変化がありません。" entry value="0" ??? /entry entry value="1" ??? /entry entry value="2" ??? /entry entry value="3" ??? /entry /list /sprite sprite id="96" name="左右に揺れる回転制御イベント" value nybble="5" title="揺れ幅" comment="No swing arc at 0. Distance value that sets how large its swing arc is. It will swing (arc * 11.25) degrees in each 方向." / value nybble="7" title="速度" comment="動かない at 0." / value nybble="8" title="停止時間" comment="速度 value that sets how 長い it rests at the end of its swing" / checkbox nybble="9" title="逆向き" / value nybble="10" title="不明値 10" comment="0, 1, 2で、見た目に変化はありません。" / value nybble="11-12" title="回転制御ID" comment="同じID回転制御のスプライトを揺らします。" / /sprite sprite id="97" name="回転するテストブロック" notes="Incomplete platform. 回転制御する. Class name is quot;En_Lift_Rotation_Full quot;" value nybble="5-6" title="不明値 5-6" / value nybble="8-9" title="幅" comment="0 + value" / value nybble="10" title="高さ" comment="0 + value" / value nybble="11-12" title="回転制御ID" / /sprite sprite id="98" name="巨大トゲ鉄球" value nybble="9" title="不明値 9" comment="(Ref 63)" / list nybble="11" title="進行方向" entry value=" 0" 左 /entry entry value="1" 右 /entry /list list nybble="12" title="速度" entry value="0" 停止 /entry entry value="1" 遅い /entry entry value="2" 速い /entry /list /sprite sprite id="99" name="エネミードカン" checkbox nybble="8" title="遅い速度で生成" comment="これにチェックを入れると、敵の生成される速度が減速します。" / list nybble="11" title="敵の種類" entry value="0" クリボー /entry entry value="1" ボム兵 /entry /list list nybble="12" title="出現方向" entry value="0" 上 /entry entry value="1" 下 /entry entry value="2" 左 /entry entry value="3" 右 /entry /list /sprite sprite id="100" name="バサバサ" checkbox nybble="10" title="不明値 10" comment="[S] 0から1で、見た目に変化はありません。" / value nybble="11-12" title="延長時間" comment="[S] Apparently is an 11-12 byte, 0-6, 8-B Won t swoop 下 immediately when it sees you - it ll make a brief pause before doing so." / /sprite sprite id="101" name="ボム兵" list nybble="5" title="アニメーション" comment="Research 2 more" entry value="0" 普通 /entry entry value="1" ドカンから出る /entry entry value="2" 動かない /entry entry value="3" ジャンプ /entry /list list nybble="11" title="ジャンプの種類" entry value="0" 右上にジャンプ /entry entry value="1" 左上にジャンプ /entry entry value="2" 右下にジャンプ /entry entry value="3" 左下にジャンプ /entry entry value="4" 右上に大ジャンプ /entry entry value="5" 左上に大ジャンプ /entry entry value="6" 右下に大ジャンプ /entry entry value="7" 左下に大ジャンプ /entry /list list nybble="12" title="ドカンから出る方向" entry value="0" 上 /entry entry value="1" 下 /entry entry value="2" 左 /entry entry value="3" 右 /entry /list /sprite sprite id="102" name="クラッシャー" / sprite id="103" name="リフトの生成" checkbox nybble="5" title="いつでも作動" comment="Check this to cause the platform generator to spawn platforms even when not on screen. Spawned platforms also remain loaded, while when unchecked, going out of range of the spawner causes them to despawn." / list nybble="8" title="生成方向" comment="Platforms spawn from the placement of the sprite." entry value="0" 上 /entry entry value="1" 下 /entry entry value="2" 右 /entry entry value="3" 左 /entry /list value nybble="11" title="リフトの幅" comment="Straight value - values under 2 are buggy. Platforms extend to the 右 of the sprite s placement." / checkbox nybble="12" title="Possible value 12" comment="[S] 0-1, No visible change" / /sprite sprite id="104" name="ビリキュー" checkbox nybble="12" title="他のスプライトの後ろに隠れる" / /sprite sprite id="105" name="サンボ" notes="高さ also affects what Yoshi lays when consumed whole." value nybble="12" title="高さ" comment="2 + value, maximum value is 7." / /sprite sprite id="106" name="線リフト" value nybble="3-4" title="実行するためのイベントID" comment="If イベントの作動 is set, the platform will be shown when this イベントID is activated" / checkbox nybble="5" title="イベントの作動" / list nybble="6" title="速度" entry value="0" 普通 /entry entry value="1" 速い /entry entry value="2" さらに速い /entry entry value="3" さらに速い /entry entry value="4" とても遅い /entry entry value="5" 遅い /entry /list checkbox nybble="7" title="プレイヤーが乗ると移動する" comment="If this option is checked, the platform will スターt moving once a player stands on it." / checkbox nybble="8" title="逆移動" comment="スターts going the opposite 方向 (左 / 上)" / list nybble="9" title="色" entry value="0" 黄色 /entry entry value="1" 銀色 /entry /list checkbox nybble="10" title="他のスプライトの後ろに隠れる" mask="2" comment="Technically a Z-Order value, 0-15" / value nybble="12" title="幅" comment="value, Minimum 2" / /sprite sprite id="107" name="回転するテストリフト" notes="Flag x08 + x02 (x0a) (Unique Flag). quot;En_Lift_Rotation_Half quot;. Very buggy. 回転制御する. Use not recommended." value nybble="10" title="幅" comment="1 + value" / value nybble="11-12" title="回転制御ID" / /sprite sprite id="108" name="レール移動するビリキュー" notes="Spawns Amps when placed on a line object." value nybble="6" title="速度" / checkbox nybble="8" title="Reverse" comment="スターts going the opposite 方向 (左 / 上)" / value nybble="9" title="Number of Amps" comment="value + 1, Amount of Amps spawned" / value nybble="10" title="Delay Between Amp Spawns" comment="Amount of time before the next Amp spawns." / checkbox nybble="12" title="他のスプライトの後ろに隠れる" comment="Example - Make the amp load behind a platform riding on the same line." / /sprite sprite id="109" name="グルグル [中心から6x6]" checkbox nybble="11" title="時計回り" comment="Rotates counter 時計回り if unchecked." / list nybble="12" title="最初の位置" comment="From the center" entry value="0" 右 /entry entry value="1" 上 /entry entry value="2" 左 /entry entry value="3" 下 /entry /list /sprite sprite id="110" name="太陽の光のエフェクト" value nybble="12" title="不明値 12" comment="[S] 0-15, Check for other values, may be able to produce something other than sunlight. quot;En_Env quot;" / /sprite sprite id="111" name="ゲッソー" list nybble="5" title="接近動作に関して" entry value="0" Already Moving /entry entry value="1" Shoots Straight up /entry entry value="2" Shoots Down @ 45 Degrees /entry entry value="3" Shoots Down @ 135 Degrees /entry /list list nybble="12" title="最初の方向" entry value="0" 左 /entry entry value="1" 右 /entry /list /sprite sprite id="112" name="子連れゲッソー" list nybble="5" title="接近動作に関して" entry value="0" Already Moving /entry entry value="1" Shoots Straight 上 /entry entry value="2" Shoots 上 @ 45 Degrees /entry entry value="3" Shoots 下 @ 135 Degrees /entry /list list nybble="12" title="最初の方向" entry value="0" 左 /entry entry value="1" 右 /entry /list /sprite sprite id="113" name="ゴールポール" checkbox nybble="5" title="隠しゴール" / checkbox nybble="12" title="雪の城" / /sprite sprite id="114" name="連続式のバーナー" list nybble="12" title="方向" entry value="0" 右 /entry entry value="1" 左 /entry entry value="2" 上 /entry entry value="3" 下 /entry /list /sprite sprite id="115" name="プクプク/サーチプクプク/にげプク" value nybble="3-4" title="不明ID" comment="0, 4 (Used as 4 in 4-01 A1)" / value nybble="5" title="不明値 5" comment="0, 8 (setting this as 8 makes the fish not swim backwards when you backtrack.)" / value nybble="6" title="不明値 6" comment="0, 2 (Used as 2 in 4-02 A1)" / value nybble="8" title="不明値 8" comment="0, 1" / value nybble="9" title="泳ぐ速度" comment="0, 1, 2, 3 (The higher the number the 遅いer the 速度?)" / value nybble="11" title="不明値 11" comment="0, 3, 5 (Used as 3, 5 in 6-06 A2) Possibly lighting related?" / list nybble="12" title="種類" comment="1 and 8 will ONLY work in the non-スプライトエリア water. value 3 makes fish turn around after a while." entry value="0" プクプク(左に進む) /entry entry value="1" サーチプクプク(追尾) /entry entry value="3" プクプク(しばらく進んだ後に振り返る) /entry entry value="8" にげプク(逃げる) /entry /list /sprite sprite id="116" name="没スプライト - quot;En_Pukucoin quot;" notes="Same properties as quot;Cheep Cheep quot; 115" value nybble="3-4" title="不明ID" / value nybble="5" title="不明値 5" / value nybble="6" title="不明値 6" / value nybble="8" title="不明値 8" / value nybble="9" title="不明値 9" / value nybble="11" title="不明値 11" / checkbox nybble="12" title="Swim Left" comment="Makes this cheep cheep swim left" / /sprite sprite id="117" name="脈動式のバーナー" list nybble="12" title="炎の方向" entry value="0" 右 /entry entry value="1" 左 /entry entry value="2" 上 /entry entry value="3" 下 /entry /list /sprite sprite id="118" name="カロン" checkbox nybble="12" title="Unknown Flag 12" comment="0, 1 (Used as 1 in 8-24 A2)" / /sprite sprite id="119" name="でかカロン" / sprite id="120" name="メガブロス" / sprite id="121" name="Sprite Crashes Game - quot;En_Reverse quot;" notes="Broken sprite - it will either crash the game or do nothing, since it tries to reference files which don t exist in the final game" / sprite id="122" name="一方通行のリフト" notes="This platform moves in the specified 方向 when a player stands on it." value nybble="3-4" title="実行するためのイベントID" comment="If イベントの作動 is set, the platform will be shown when this イベントID is activated." / value nybble="5" title="不明値 5" comment="0, 1 Used in Final Battle, No visible change." / list nybble="6" title="速度" entry value="0" 速い /entry entry value="1" 遅い /entry entry value="2" とても遅い /entry entry value="3" ??? /entry entry value="4" ??? /entry entry value="5" ??? /entry entry value="6" ??? /entry entry value="7" ??? /entry /list value nybble="7" title="移動距離" comment="0 = 無制限 1 = 14ブロック 2-15 = 16xvalue Blocks" / list nybble="8" title="方向" entry value="0" 上 /entry entry value="1" 下 /entry entry value="2" 右 /entry entry value="3" 左 /entry entry value="4" 下 + 右 /entry /list list nybble="9" title="色" entry value="0" 黄色 /entry entry value="1" 灰色 /entry /list checkbox nybble="10" title="イベントの作動" / checkbox nybble="11" title="他のスプライトの後ろに隠れる" / value nybble="12" title="幅" comment="value x 2 + 2, Minimum 大きさ is 4" / /sprite sprite id="123" name="未使用の揺れる城のリフト" notes="An unusual platform that wasn t used. Larger 大きさs look rather bad, but if you need a very big platform, this one is usable." value nybble="9" title="大きさ" comment="Very flexible value. 0 = 2, 1-15 = scaling. You can end 上 with an -extremely- large platform." / value nybble="10" title="不明値 10" comment="[S] 0-15, No visible change" / value nybble="11" title="速度" comment="Must be 2 or higher?" / value nybble="12" title="揺れ幅" comment="Must be 2 or higher?" / /sprite sprite id="124" name="ジュゲムのエリア生成" value nybble="6" title="不明値 6" comment="0, 1 (Used as 1 in 4-05 A1)" / value nybble="9-10" title="スプライトエリアID" comment="Lakitus spawn while in this area." / value nybble="12" title="不明値 12" comment="(Ref 54), may not be used." / /sprite sprite id="125" name="縦移動する金網ノコノコ" list nybble="11" title="色" comment="赤ノコノコは少し早いです。" entry value="0" 緑 /entry entry value="1" 赤 /entry /list checkbox nybble="12" title="金網に隠れる" / /sprite sprite id="126" name="横移動する金網ノコノコ" list nybble="11" title="色" comment="赤ノコノコは少し早いです。" entry value="0" 緑 /entry entry value="1" 赤 /entry /list checkbox nybble="12" title="金網に隠れる" / /sprite sprite id="127" name="金網の回転パネル" / sprite id="128" name="長い金網の回転パネル" / sprite id="129" name="足こぎリフト" value nybble="3-4" title="実行するためのイベントID" comment="If イベントの作動 is set, the platform will be shown when this イベントID is activated." / checkbox nybble="5" title="イベントの作動" / list nybble="7" title="種類" comment="Uses Line Objects if the value is set to 1, otherwise, it just moves 左 and 右" entry value="0" 左 / 右 /entry entry value="1" 線を移動 /entry /list /sprite sprite id="130" name="ハナチャン" / sprite id="131" name="テレサ" value nybble="11" title="Unknown Flag 11" comment="0, 1 No visible change" / list nybble="12" title="速度" comment="Makes the Boo slightly とても速い" entry value="0" 普通 /entry entry value="1" とても速い /entry /list /sprite sprite id="132" name="パス移動するテストブロック" notes=" Usable, even though it s a test platform." value nybble="11" title="高さ" comment="Large values may look ugly." / value nybble="12" title="幅" comment="Large values may look ugly." / value nybble="7" title="移動制御ID" comment="Link with 159 in order to make it move." / value nybble="5-6" title="地点ID" / list nybble="8" title="At the end..." comment="When set to 1, it will jump to the 地点specified in nybble 10." entry value="0" Stop /entry entry value="1" Jump to node /entry entry value="2" Fall /entry /list value nybble="10" title=" quot;Jump to quot; node" comment="This is the nybble the block will jump to when it reaches the end of the path." / /sprite sprite id="133" name="崩れる岩の足場" / sprite id="134" name="クロスケー" / sprite id="135" name="乗ると沈む鎖で繋がれた足場" list nybble="12" title="不明値 12" comment="[S] 0-3, No visible change" entry value="0" ??? /entry entry value="1" ??? /entry entry value="2" ??? /entry entry value="3" ??? /entry /list /sprite sprite id="136" name="回転キラー砲台" checkbox nybble="5" title="ランダムに回転" comment="Makes each individual cannon use a different delay" / checkbox nybble="5" title="画面上に表示されてないときもキラーを発射させる" mask="4" comment="Shoots even when the cannon is not on screen" / value nybble="6-7" title="回転動作の方向 (ビットフィールド)" comment="Sets whether each individual cannon will rotate 左 or 右 during the animation" / value nybble="8" title="砲台の数?" comment="value + 1, Maximum 8 (0-7)" / value nybble="9-10" title="砲台の種類? (ビットフィールド)" comment="Sets the type of each piece (0=cannon, 1=rotating pivot)" / value nybble="11-12" title="最初の方向 (ビットフィールド)" comment="Sets the 方向 each individual cannon スターts in (0=左, 1=右)" / /sprite sprite id="137" name="下方向のトゲ棍棒" notes="2 Models inside arc, one is 普通, other is 長い (100+ blocks 長い)" list nybble="5" title="速度" entry value="0" 普通 /entry entry value="1" 速い /entry entry value="2" 遅い /entry entry value="3" 動かない /entry /list value nybble="6" title="タイミングを埋め合わせる" comment="Needs RE d for exact details, Changes the timing of the launch in relation to others with the same values" / value nybble="7" title="移動距離" comment="Needs RE d for exact details, Percent of view distance the sprite reaches? Not sure." / checkbox nybble="8" title="火花を出す" comment="The stake will 火花を出す when it finishes launching" / checkbox nybble="8" title="銀色" mask="2" comment="銀色 if checked, otherwise the stake is black." / checkbox nybble="8" title="音を出さない" mask="4" comment="If checked, the stake will not produce sound. Nintendo uses this when two stakes meet with each other." / value nybble="9-10" title="移動前の停止時間" comment="Delay value before the spike shoots out in its pointed 方向" / value nybble="11-12" title="移動後の停止時間" comment="Delay value before the spike returns to its スターting position" / /sprite sprite id="138" name="水" notes="Making Rising and Falling Water Set the Mode, and set at least one of the Delays, as well as the Distance. br br Making Permanently Rising or Falling Water Set the Mode, and leave the Delays and Distance at 0. br br Event Controlling Water - With Delays If you are using Delays, set the イベントID, at least one Delay value, and the Distance value. When the event is active, the Water will rise and fall. When the event is turned off, the Water will immediately return to its スターting position. br br Event Controlling Water - Without Delays If you are not using Delays, a Distance value is still requi赤. When the event is activated, the Water will travel the Distance value, and stop. When the event is turned off, the Water will continue to travel its Distance value until reaching the end, and then return to its スターting position. br br Note on Modes 9-13 - Their usage is kinda mysterious and buggy. If you want water to fall, use one of the 9-13 modes without an event. When they are event controlled, they have odd behavior, so it s not recommended." value nybble="1-2" title="実行するためのイベントID" / list nybble="5" title="状態" entry value="0" 普通の水 /entry entry value="1" とても速い /entry entry value="4" 速い /entry entry value="5" とても遅い /entry entry value="6" 遅い /entry entry value="7" 普通 /entry entry value="9" ??? /entry entry value="10" ??? /entry entry value="11" ??? /entry entry value="12" ??? /entry entry value="13" ??? /entry /list value nybble="6" title="上側の遅れ" comment="How 長い the Water stops for after Rising." / value nybble="7" title="下側の遅れ" comment="How 長い the Water stops for after Falling. Initial delay cannot be set, and always triggers instantly for its first time Rising." / value nybble="8-9" title="距離" comment="Amount of blocks the water will Rise." / checkbox nybble="10" title="角刈り" mask="8" comment="Checking this removes the animated crest エフェクト on the top portion of the sprite. Creates a square look." / checkbox nybble="10" title="レイヤー0の背後に表示" mask="4" comment="Alters the Z-order slightly. Only affects スプライトエリア water, the zone must be set to quot;普通 quot; in the Spotlight settings." / value nybble="11-12" title="スプライトエリアID" comment="Match with a スプライトエリア to set the area of this sprite" / /sprite sprite id="139" name="溶岩" value nybble="1-2" title="実行するためのイベントID" / list nybble="5" title="状態" entry value="0" 普通 /entry entry value="1" とても速く上昇 /entry entry value="2" ??? /entry entry value="3" ??? /entry entry value="4" 遅く上昇 /entry entry value="5" とても遅く上昇 /entry entry value="6" 上昇 /entry entry value="7" ??? /entry entry value="8" ??? /entry entry value="9" とても速く下降 /entry entry value="10" ??? /entry entry value="11" ??? /entry entry value="12" ??? /entry entry value="13" とても遅く下降 /entry entry value="14" 下降 /entry entry value="15" 下降 /entry /list value nybble="6" title="移動前の停止時間" comment="Delay before the lava スターts to Rise/Fall" / value nybble="8-9" title="上昇する高さ" comment="Amount of blocks the lava will Rise/Fall" / checkbox nybble="10" title="角刈り" mask="8" comment="Checking this removes the animated crest エフェクト on the top portion of the sprite. Creates a square look." / value nybble="11-12" title="スプライトエリアID" comment="Match with a スプライトエリア to set the area of this sprite." / /sprite sprite id="140" name="上方向のトゲ棍棒" list nybble="5" title="速度" entry value="0" 普通 /entry entry value="1" 速い /entry entry value="2" 遅い /entry entry value="3" 動かない /entry /list value nybble="6" title="タイミングを埋め合わせる" comment="Needs RE d for exact details, Changes the timing of the launch in relation to others with the same values" / value nybble="7" title="移動距離" comment="Needs RE d for exact details, Percent of view distance the sprite reaches? Not sure." / checkbox nybble="8" title="火花を出す" comment="The stake will 火花を出す when it finishes launching" / checkbox nybble="8" title="銀色" mask="2" comment="銀色 if checked, otherwise the stake is black." / checkbox nybble="8" title="音を出さない" mask="4" comment="If checked, the stake will not produce sound. Nintendo uses this when two stakes meet with each other." / value nybble="9-10" title="移動前の停止時間" comment="Delay value before the spike shoots out in its pointed 方向" / value nybble="11-12" title="移動後の停止時間" comment="Delay value before the spike returns to its スターting position" / /sprite sprite id="141" name="右方向のトゲ棍棒" list nybble="5" title="速度" entry value="0" 普通 /entry entry value="1" 速い /entry entry value="2" 遅い /entry entry value="3" 動かない /entry /list value nybble="6" title="タイミングを埋め合わせる" comment="Needs RE d for exact details, Changes the timing of the launch in relation to others with the same values" / value nybble="7" title="移動距離" comment="Needs RE d for exact details, Percent of view distance the sprite reaches? Not sure." / checkbox nybble="8" title="Makes Sparks" comment="The stake will 火花を出す when it finishes launching" / checkbox nybble="8" title="銀色" mask="2" comment="銀色 if checked, otherwise the stake is black." / checkbox nybble="8" title="音を出さない" mask="4" comment="If checked, the stake will not produce sound. Nintendo uses this when two stakes meet with each other." / value nybble="9-10" title="移動前の停止時間" comment="Delay value before the spike shoots out in its pointed 方向" / value nybble="11-12" title="移動後の停止時間" comment="Delay value before the spike returns to its スターting position" / /sprite sprite id="142" name="左方向のトゲ棍棒" list nybble="5" title="速度" entry value="0" 普通 /entry entry value="1" 速い /entry entry value="2" 遅い /entry entry value="3" 動かない /entry /list value nybble="6" title="タイミングを埋め合わせる" comment="Needs RE d for exact details, Changes the timing of the launch in relation to others with the same values" / value nybble="7" title="移動距離" comment="Needs RE d for exact details, Percent of view distance the sprite reaches? Not sure." / checkbox nybble="8" title="火花を出す" comment="The stake will 火花を出す when it finishes launching" / checkbox nybble="8" title="銀色" mask="2" comment="銀色 if checked, otherwise the stake is black." / checkbox nybble="8" title="音を出さない" mask="4" comment="If checked, the stake will not produce sound. Nintendo uses this when two stakes meet with each other." / value nybble="9-10" title="移動前の停止時間" comment="Delay value before the spike shoots out in its pointed 方向" / value nybble="11-12" title="移動後の停止時間" comment="Delay value before the spike returns to its スターting position" / /sprite sprite id="143" name="矢印" list nybble="12" title="方向" entry value="0" 上 /entry entry value="1" 上 + 左 /entry entry value="2" 左 /entry entry value="3" 下 + 左 /entry entry value="4" 下 /entry entry value="5" 下 + 右 /entry entry value="6" 右 /entry entry value="7" 上 + 右 /entry /list /sprite sprite id="144" name="赤コイン" value nybble="3-4" title="実行するためのイベントID" comment="When an object with this イベントID is activated (usually a 赤 coin ring) this coin will appear." / checkbox nybble="10" title="他のスプライトの後ろに隠れる" / value nybble="12" title="セットID" comment="If you have multiple sets of 赤 coins in a level, each set must have a unique ID or they will not be counted properly." / /sprite sprite id="145" name="水に浮いたタル" notes="Place on water for the barrel to float." checkbox nybble="5" title="水中でロード" mask="8" comment="Makes the barrel load in a bit submerged." / /sprite sprite id="146" name="ワンワン" / sprite id="147" name="コイン" value nybble="3-4" title="不明ID" comment="0, 1 (Used as 1 in 2-04 A2) (No related event, unknown use)" / value nybble="5-6" title="移動制御ID" comment="Link to Movement Controllers to make this sprite move with them." / list nybble="7" title="移動制御IDに関連する" comment="コインをリンクしているスプライトの種類にセットします。" entry value="0" None / 159 - パスで制御 /entry entry value="1" 260 - ツーウェイライン /entry entry value="2" ???? - ゲームでは使用されません /entry entry value="3" 205 - 泡 /entry entry value="4" 474 - 踊る /entry entry value="5" ???? - ゲームでは使用されません /entry entry value="6" 172 - ネジのキノコ /entry entry value="7" 474 - 逆に踊る /entry entry value="8" 459/461 - 拍手 /entry entry value="9" ???? - ゲームでは使用されません /entry entry value="10" ???? - ゲームでは使用されません /entry entry value="11" ???? - ゲームでは使用されません /entry entry value="12" ???? - ゲームでは使用されません /entry entry value="13" ???? - ゲームでは使用されません /entry entry value="14" ???? - ゲームでは使用されません /entry entry value="15" ???? - ゲームでは使用されません /entry /list value nybble="8" title="不明値 8" comment="0" / value nybble="10" title="不明値 10" comment="0, 1, 2 (Used as 1 in 4-24 A1, Places behind Chainlink, Used as 2 in 3-21 A1, possibly used with 159?)" / list nybble="12" title="コインの種類" comment="0 - The 普通 coin br 1 - Drifts horizontally in Mario s 方向, inside a bubble br 2 - Sinks quickly in Mario s 方向, inside a bubble br 3 - A loose coin like when Mario kills an enemy with a ファイアフラワー br 4 - Sinks 遅いly in Mario s 方向, inside a bubble br 5 - A loose coin like when Mario kills an enemy with a ファイアフラワー (May differ from 3) br (Continued Below)" entry value="0" 普通 /entry entry value="1" 泡の漂流 /entry entry value="2" 泡の時すぐ沈む /entry entry value="3" 放たれたコイン /entry entry value="4" Sinking 遅いly in Bubble /entry entry value="5" 放たれたコイン /entry entry value="6" 連続コインのボーナス音 /entry entry value="7" Floats 上ward /entry entry value="8" とても速く回転 /entry entry value="9" 自動的に収集 /entry entry value="10" 表示しない /entry entry value="11" 欠陥のある放たれたコイン /entry entry value="12" 放たれたコイン /entry entry value="13" 表示しない /entry entry value="14" とても速くたくさん回転 /entry entry value="15" 凍結 /entry /list value nybble="0" title="Coin Type Notes (2)" comment="6 - Makes the bonus sound from a 10コイン block bonus when the coin loads br 7 - Floats 上wards in Mario s 方向 br 8 - Spins とても速い than a 普通 coin (?) br 9 - Collected automatically when the coin loads br 10 - Unknown エフェクト, coin does not show br 11 - A loose coin that seems to fall from the sky br 12 - A loose coin like when Mario kills an enemy with a ファイアフラワー (May differ from 3) br (Continued Below)" / value nybble="0" title="Coin Type Notes (3)" comment="13 - Unknown エフェクト, coin does not show br 14 - Spins much とても速い than a 普通 coin br 15 - Frozen inside of an ice block" / /sprite sprite id="148" name="ジャンプ台" checkbox nybble="5" title="位置を記憶する" comment="これにチェックを入れていると、画面を移動してもジャンプ台の位置を記憶します。" / checkbox nybble="10" title="他のスプライトの後ろに隠れる" / checkbox nybble="11" title="不明値 11" comment="???? Shifts the ジャンプ台 half a tile to the 右, seems to serve no obvious purpose." / /sprite sprite id="149" name="一定方向に回転する回転制御イベント" value nybble="3-4" title="実行するためのイベントID" / value nybble="5" title="スターting Rotation" / value nybble="6" title="傾き度" comment="このvalueを1増やすたびに22.5度傾きます。例:8=180度 " / list nybble="7" title="回転速度" entry value="0" 遅い /entry entry value="1" 普通 /entry entry value="2" 普通 /entry entry value="3" 速い /entry entry value="4" とても遅い /entry entry value="5" とても速い /entry entry value="6" さらに速い /entry entry value="7" 遅い /entry /list list nybble="8" title="初めから回転するかどうか" comment="[S] 0-3" entry value="0" イベントが作動してから /entry entry value="1" 初めから /entry entry value="2" ??? /entry entry value="3" ??? /entry /list checkbox nybble="9" title="時計回り" comment="Spins 反時計回り if not checked" / list nybble="10" title="エフェクト" comment="Makes a noise or エフェクト when spinning (Needs more testing)" entry value="0" なし /entry entry value="1" POW /entry entry value="2" コイン /entry entry value="3" Camera Related? /entry /list value nybble="11-12" title="回転制御ID" comment="Match this with 回転する items to make them move." / /sprite sprite id="150" name="未使用のトビプク" notes="Seems to be Cheep Cheep related. Only value is nybble 12." checkbox nybble="12" title="Wait after landing" comment="The cheep-cheep will make a small delay in the water before jumping again." / /sprite sprite id="151" name="フグマンネン" notes="Nothing Special inside arc 1 texture, 1 model" checkbox nybble="11" title="不明値s 11" comment="[S] 0-1" / /sprite sprite id="152" name="没スプライト - quot;En_Blur quot;" notes="No code related." / sprite id="153" name="未使用のハテナスイッチブロック" notes="Sprite calls a quot;Big quot; version of the 普通 orange switch, but is no different than the regular orange switch. Note that it will b crash /b your game if the level doesn t contain any other switch object!" value nybble="1-2" title="実行するためのイベントID" comment="If this ID is set, the switch will only show while this イベントID is activated. Slightly buggy if used with 条件が満たされるたびに作動." / value nybble="3-4" title="変更するイベントID" / checkbox nybble="5" title="落下する" comment="If this is checked, the switch will be movable by 環境物 stuff, such as dropping 下 when bricks below it are destroyed, or riding a長い a conveyor belt" / checkbox nybble="5" title="中間ロード" mask="4" comment="これにチェックを入れた場合、スイッチは、コースの中間ポイントで始められている場合のみ表示されます" / checkbox nybble="5" title="音楽を中断させない" mask="8" comment="これにチェックを入れた場合、他のスイッチを押しても音楽が中断されません。" / list nybble="6" title="何度でも踏めるスイッチの効果時間" comment="何度でも踏めるスイッチにおいて、効果が切れるまでの時間を設定します。" entry value="0" なし /entry entry value="1" とても長い /entry entry value="2" 短い /entry entry value="3" 長い /entry /list list nybble="7" title="イベントに制限時間があるかどうか" entry value="0" あり /entry entry value="1" なし /entry /list list nybble="9" title="スイッチモード" entry value="0" イベントの作動 /entry entry value="1" イベントの停止 /entry /list list nybble="10" title="動作モード" entry value="0" 一度だけ作動 /entry entry value="1" 条件が満たされるたびに作動 /entry /list checkbox nybble="12" title="逆さ" comment="If this is checked, the switch will be facing 下. 逆さ switches cannot fall." / /sprite sprite id="154" name="フグマンネンのエリア生成" value nybble="9" title="復活するまでの長さ" comment="Defines how 長い will it take for the fish to respawn after being killed." / value nybble="10" title="生成するまでの長さ" comment="Defines how 長い the first apperance on the screen is delayed" / value nybble="12" title="スプライトエリアID" comment="Respawns and chases Mario while in this スプライトエリア." / /sprite sprite id="155" name="レール移動するスターコイン" value nybble="1-2" title="変更するイベントID" / value nybble="5-6" title="移動制御ID" comment="Known matched sprites - 236 - Requi赤" / list nybble="7" title="イベントに時間があるかどうか" comment="This sets whether the trigge赤 event is timed or permanent." entry value="0" あり /entry entry value="1" なし /entry /list checkbox nybble="9" title="他のスプライトの後ろに隠れる" comment="Including the Line." / list nybble="10" title="コインの順番" entry value="0" 1番目のコイン /entry entry value="1" 2番目のコイン /entry entry value="2" 3番目のコイン /entry /list value nybble="11" title="速度" / checkbox nybble="12" title="反時計回り" comment="スター Coin moves 時計回り if unchecked." / /sprite sprite id="156" name="赤コインリング" value nybble="3-4" title="変更するイベントID" comment="Can trigger anything, but is usually used to trigger 赤 Coins" / value nybble="10" title="不明値 10" comment="0, 1, No visual or functional change." / list nybble="11" title="貰えるアイテム" comment="Determines what power上 you get after collecting 8 coins. If you already have that power上, you get a 1上." entry value="0" ファイアフラワー /entry entry value="1" プロペラキノコ /entry entry value="2" ペンギンスーツ /entry entry value="3" アイスフラワー /entry /list value nybble="12" title="セットID" comment="Match to the 赤 Coin s Set ID to assign the rewarded item to that set of 赤 coins." / /sprite sprite id="157" name="巨大なレンガブロック" value nybble="11" title="不明値 11" comment="[S] 0-15" / list nybble="12" title="中身" entry value="0" なし /entry entry value="1" 1コイン /entry entry value="2" キノコ /entry entry value="3" ファイアフラワー /entry entry value="4" プロペラキノコ /entry entry value="5" ペンギンスーツ /entry entry value="6" マメキノコ /entry entry value="7" スター /entry entry value="8" なし /entry entry value="9" ヨッシーのタマゴとファイアフラワー /entry entry value="10" 5コイン /entry entry value="11" 1UPキノコ /entry entry value="12" なし /entry entry value="13" なし /entry entry value="14" カギ /entry entry value="15" アイスフラワー /entry /list /sprite sprite id="158" name="ファイアスネーク" checkbox nybble="11" title="Unknown Flag 11" comment="No visible change." / checkbox nybble="12" title="動かない" comment="プレイヤーが近づくまで動きません。" / /sprite sprite id="159" name="パス制御イベント" value nybble="5-6" title="地点ID" / value nybble="7" title="パスID" / list nybble="8" title="モード" comment="Changes the way the linked object behaves." entry value="0" Haunted A (Single) /entry entry value="1" Haunted A (Repeating) /entry entry value="2" 停止 /entry entry value="8" 普通 (Single) /entry entry value="9" 普通 (Repeating) /entry /list value nybble="11" title="移動制御ID" comment="Link with other 移動制御IDs to make those sprites move." / /sprite sprite id="160" name="パス移動するテストブロック" notes="Links to Movement Controller (159). Even though it s a test platform, it s quite usable. " value nybble="9" title="高さ" comment="Larger values might look ugly." / value nybble="10" title="幅" comment="Larger values might look ugly." / value nybble="11" title="移動制御ID" comment="Links to 159." / value nybble="6" title="地点ID" / value nybble="8" title="At the end..." comment="When set to 1, it will jump to 地点set in nybble 10" / value nybble="10" title=" quot;Jump to quot; node" / /sprite sprite id="161" name="ドカンから出る泡" notes="Pushes Mario away when under water, and also pushes a spin jumped Propeller Mario" value nybble="3-4" title="実行するためのイベントID" comment="Turns off when イベントID is activated" / list nybble="12" title="方向" entry value="0" 上 /entry entry value="1" 下 /entry entry value="2" 右 /entry entry value="3" 左 /entry /list /sprite sprite id="162" name="縦にスクロールする限界 (左)" notes="This sprite allows you to limit how far the camera will scroll vertically. Place it on the 左 side of the area you want to limit, and place an identical sprite 163 on the 右 side." value nybble="5" title="不明値 5" comment="0, 1" / list nybble="6" title="限界の面" entry value="0" 下部 /entry entry value="1" 上部 /entry /list /sprite sprite id="163" name="縦にスクロールする限界 (右)" notes="This sprite allows you to limit how far the camera will scroll vertically. Place it on the 右 side of the area you want to limit, and place an identical sprite 162 on the 左 side." value nybble="5" title="不明値 5" comment="0, 1" / list nybble="6" title="限界の面" entry value="0" 下部 /entry entry value="1" 上部 /entry /list /sprite sprite id="164" name="Border of Level Related - 左 Side (2)" value nybble="12" title="不明値 5-12" comment="Flag x04, quot;En_Max_Ue2_左 quot; Similar to 162, unknown differences" / /sprite sprite id="165" name="Border of Level Related - 右 Side (2)" value nybble="12" title="不明値 5-12" comment="Flag x04, quot;En_Max_Ue2_右 quot; Similar to 163, unknown differences" / /sprite sprite id="166" name="スネークブロック" notes="Options Does nothing 速度 Does nothing Accel Does nothing Delay Does nothing Placement Near the 地点ID Angles 45/90 degree lines only, see below. Distance from スターting Path 地点to the first subsequent Path 地点must be a flat line, AS WELL AS be able to accommodate the full 幅 of the train. After that, any segment 幅, as well as diagonals, may be used. The Block Train will zigzag until it reaches the 高さ, and then go straight, so a 45 angle is recommended if not having it travel in a straight line." list nybble="5" title="動作の終わり" comment="When the Block Train reaches the end of its path, it will deactivate, and do this." entry value="0" 停止 /entry entry value="1" 落ちる(Via front square) /entry entry value="2" 落ちる(一つずつ) /entry entry value="3" 落ちる(一斉に) /entry entry value="4" ゲームがクラッシュ /entry /list value nybble="7" title="不明値 7" comment="Used values 1, No visible change." / value nybble="8-9" title="地点ID" comment="地点that the Block Train スターts on. Useful for, say, using it a長いside auto-scroll." / list nybble="10" title="速度" comment="This value affects the 速度 of the train, but it seems to crash when some values are used." entry value="0" とても遅い /entry entry value="1" 遅い /entry entry value="2" 速い /entry /list value nybble="11" title="パスID" comment="パスID the Block Train will use" / value nybble="12" title="幅" comment="4 + Value" / /sprite sprite id="167" name="機能のないスプライト" / sprite id="168" name="機能のないスプライト" / sprite id="169" name="没スプライト - quot;En_Slip_Penguin quot;" notes="Does nothing." / sprite id="170" name="イガクリボー" / sprite id="171" name="パワーアップバルーン" notes="This sprite isn t intended to be used 普通ly in levels - the game creates it when needed. It may crash the game if used with wrong/invalid settings!" value nybble="10" title="Appear?" comment="Makes the sprite appear if set to 1, but might do something else." / value nybble="11" title="不明値 11" / value nybble="12" title="不明値 12" / /sprite sprite id="172" name="ネジのキノコ" value nybble="5" title="移動制御ID" comment="Known matched sprites - 382" / list nybble="6" title="移動方向" entry value="0" 上 /entry entry value="1" 下 /entry /list value nybble="7-8" title="不明値 7-8" comment="[S] Seems to be 7-8, unknown use." / value nybble="9-10" title="移動距離" comment="Number of blocks it will travel, maximum" / value nybble="11" title="不明値 11" comment="[S] 0-15" / /sprite sprite id="173" name="巨大な丸太" / sprite id="174" name="一方通行ゲート" checkbox nybble="11" title="Use Bar Type 2" / list nybble="12" title="Bar Type 1" comment="2 and 3 are somewhat buggy" entry value="0" Enter from 左; Swings 下 /entry entry value="1" Enter from 右; Swings 上 /entry entry value="2" Enter from Below; Swings 右 /entry entry value="3" Enter from Above; Swings 左 /entry /list list nybble="12" title="Bar Type 2" comment="2 and 3 are somewhat buggy" entry value="0" Enter from 右; Swings 下 /entry entry value="1" Enter from 左; Swings 上 /entry entry value="2" Enter from Above; Swings 右 /entry entry value="3" Enter from Below; Swings 左 /entry /list /sprite sprite id="175" name="パタブロック" checkbox nybble="5" title="不明値 5" comment="[S] 0-1 Used as 1 in 6-05 A2" / list nybble="9" title="色" comment="[S] 0-3" entry value="0" 黄色 /entry entry value="1" 青 /entry entry value="2" 灰色 /entry entry value="3" 赤 /entry /list checkbox nybble="10" title="逆方向へ移動" comment="[S] 0-1" / list nybble="11" title="方向" entry value="0" 右 /entry entry value="1" 左 + 右 /entry entry value="2" 上 + 下 /entry /list list nybble="12" title="ブロックの中身" entry value="0" なし /entry entry value="1" 1コイン /entry entry value="2" ファイアフラワー /entry entry value="3" ファイアフラワー /entry entry value="4" プロペラキノコ /entry entry value="5" ペンギンスーツ /entry entry value="6" マメキノコ /entry entry value="7" スター /entry entry value="8" なし /entry entry value="9" なし /entry entry value="10" なし /entry entry value="11" 1UPキノコ /entry entry value="12" なし /entry entry value="13" なし /entry entry value="14" なし /entry entry value="15" アイスフラワー /entry /list /sprite sprite id="176" name="ルーレットブロック" list nybble="12" title="ブロックの中身" entry value="0" ファイアフラワー /entry entry value="1" プロペラキノコ /entry entry value="2" アイスフラワー /entry entry value="3" ペンギンスーツ /entry /list /sprite sprite id="177" name="ケロンパ" / sprite id="178" name="天秤リフト" notes="If the platform 幅 is set to 13, 14 or 15, it won t behave correctly in game!" value nybble="3-4" title="実行するためのイベントID" comment="If イベントの作動 is set, the platform will be shown when this イベントID is activated." / checkbox nybble="5" title="イベントの作動" / value nybble="9" title="リフトの幅" comment="2 + value (values 13-15 are glitchy)" / value nybble="10" title="左側のロープの長さ" comment="スターting 幅 of the rope of the 左 platform" / value nybble="11" title="右側のロープの長さ" comment="スターting 幅 of the rope of the 右 platform" / value nybble="12" title="ロープの長さ" comment="Distance between the 左 and 右 platforms. Minimum 1 (the 緑 pulleys are next to each other)" / /sprite sprite id="179" name="ワープエリア" list nybble="5" title="演出" comment="0, 1, 2, 3 used, value is 0-F" entry value="0" 通常 /entry entry value="1" やや遅れる? /entry entry value="2" W7の砦で使用される /entry entry value="3" ドカンの音+ アイリス /entry /list checkbox nybble="6" title="Walk 左, Exit Stage" mask="4" comment="If this is checked, the Special Exit will force mario to walk to the 左 and exit the stage with an iris エフェクト. This does not complete the stage." / value nybble="6" title="????" comment="Game checks for 0-3, plus the Stage Exit flag." / value nybble="7" title="Exit ID Overflow" comment="Part of the Exit ID. If the target Exit ID is over 16 or higher, add 1 to this value for each 16, and place the remainder as the Exit ID" / list nybble="8" title="移動条件" comment="0, 1, 2, 3" entry value="0" 通常 /entry entry value="1" 豆の木が必要 /entry entry value="2" ??? /entry entry value="3" ??? /entry /list value nybble="10" title="幅" comment="1 + value" / value nybble="11" title="高さ" comment="1 + value" / value nybble="12" title="出口のID" comment="This exit point s destination will be used for the warp." / value nybble="1-2" title="実行するためのイベントID" comment="If the specified event is active or is 0, the Special Exit Controller will warp." / /sprite sprite id="180" name="バクバク" / sprite id="181" name="空中を滑空するプクプクのエリア生成" value nybble="8-9" title="スプライトエリアID" / /sprite sprite id="182" name="イベントで作動するドア" value nybble="3-4" title="実行するためのイベントID" / list nybble="9" title="方位" comment="[バグあり] Use with Rotation Control" entry value="0" 上 /entry entry value="1" 左 /entry entry value="2" 下 /entry entry value="3" 右 /entry /list checkbox nybble="10" title="回転させる" comment="[バグあり] Glitchy use. Does not work very well if it s always spinning " / value nybble="11-12" title="回転制御ID" comment="Match with a Rotation Controller to cause this sprite to move." / /sprite sprite id="183" name="没スプライト - quot;En_TarzanRope quot;" notes="No code related." / sprite id="184" name="没スプライト - quot;Mask quot;" notes=" quot;Mask quot; refers to the secret layer 0 areas. Maybe in the early stages of development, this needed to be in the level in order for layer 0 to work." / sprite id="185" name="キノピオバルーン" notes="Collecting 8 spawns a Toad House Chest. Requires an Ambush Controller for the balloons to spawn." checkbox nybble="10" title="他のスプライトの後ろに隠れる" / /sprite sprite id="186" name="Collision Switcher - Mini-Mario Only" list nybble="12" title="Switch to Layer 2 (Behind)" comment="Sprite 大きさ [1x2] - Usage This sprite will switch the active collision layer from Layer 1 to Layer 2 under the following conditions - [Mario has quot;Mini Mario quot; status] and [Passes through the 1x2 area of this sprite from quot;X 方向 quot;] - (Used in 1-03 A1)" entry value="0" from the 左 /entry entry value="1" from the 右 /entry /list list nybble="12" title="Switch to Layer 1 (普通)" comment="and will switch the active collision layer from Layer 2 to Layer 1 by passing through it in the opposite 方向. Mario must fully pass through the area of the sprite in order to change layers." entry value="0" from the 右 /entry entry value="1" from the 左 /entry /list /sprite sprite id="187" name="プレイヤーブロック" notes="このスプライトは333で使用されます。" / sprite id="188" name="中間ポイント" value nybble="7-8" title="Entrance ID" comment="Set this to the ID of the entry point where Mario will return if he dies." / checkbox nybble="11" title="後方に面をロード" comment="Mario will load facing 左 if this is checked." / /sprite sprite id="189" name="ラリー" / sprite id="190" name="Tilt Controlled Girder - Unused" / sprite id="191" name="タイルの制御イベント" value nybble="3-4" title="実行するためのイベントID" comment="When this イベントID is activated, the tiles affected by the sprite s area will be created/destroyed (depending on the mode)." / checkbox nybble="5" title="無制限" comment="このオプションがチェックされている場合は、スプライト(作成/破壊)のエフェクトは、イベントが無効になっている後も残ります。" / list nybble="8" title="パターン" entry value="0" Fills Area with Tiles /entry entry value="1" Checkerboard /entry entry value="2" Inverted Checkerboard /entry /list list nybble="9" title="ブロックの種類" entry value="0" !ブロック /entry entry value="1" レンガブロック /entry entry value="3" 石のブロックk /entry entry value="4" 木のブロック /entry entry value="6" Pa0の右下から4x5マス目のタイル /entry entry value="8" Pa3の左下から7x6マス目のタイル /entry entry value="12" Pa3の左下から7x6マス目のタイル /entry entry value="14" Pa1の左上から1x1マス目のタイル /entry /list list nybble="10" title="エフェクト" entry value="0" タイルを削除 /entry entry value="1" タイルを生成 /entry /list value nybble="11" title="幅" / value nybble="12" title="高さ" / /sprite sprite id="192" name="ラリーのボス制御イベント" / sprite id="193" name="ウニラ" list nybble="10" title="最初の方向" entry value="0" 左 or 上 /entry entry value="1" 右 or 下 /entry /list value nybble="11" title="移動範囲" / list nybble="12" title="移動方向" entry value="0" 上 / 下 /entry entry value="1" 左 / 右 /entry /list /sprite sprite id="194" name="でかウニラ" list nybble="10" title="最初の方向" entry value="0" 左 or 上 /entry entry value="1" 右 or 下 /entry /list value nybble="11" title="移動範囲" / list nybble="12" title="移動方向" entry value="0" 上 / 下 /entry entry value="1" 左 / 右 /entry /list /sprite sprite id="195" name="カニボー" list nybble="12" title="状態" comment="Very weird sprite." entry value="0" 左向き /entry entry value="1" 右向き /entry entry value="2" 制止して発射 /entry entry value="3" ??? /entry entry value="4" すごく速く後方発射 /entry entry value="5" ??? /entry entry value="6" とても遅く発射 /entry entry value="7" とても遅く後方発射 /entry entry value="8" ??? /entry entry value="9" すごく速く発射 /entry entry value="10" ??? /entry entry value="11" ??? /entry entry value="12" Fast Projectile Face Left /entry entry value="13" Fast Projectile Face Right /entry entry value="14" ??? /entry entry value="15" Backwards Fast Projectile /entry /list /sprite sprite id="196" name="フィッシュボーン" notes="Fishbones does not function in anything but 普通 non-スプライトエリアal water. (138, no スプライトエリアID set)" value nybble="10" title="Possible value 10" comment="[S] 0-15, No visible change" / list nybble="11" title="最初の方向" entry value="0" 左 /entry entry value="1" 右 /entry entry value="2" その場で泳ぐ /entry /list list nybble="12" title="泳ぐ距離" entry value="0" 短い /entry entry value="1" 普通 /entry entry value="2" 長い /entry /list /sprite sprite id="197" name="アヤコガイ" list nybble="10" title="スイッチ種類/スターコイン Zオーダー" comment="This nybble affects the sprite if Nybble 12 is set to 1 or 4." entry value="0" 普通 /entry entry value="1" 上側-下/とスプライトの後ろに隠れるスターコイン /entry /list checkbox nybble="11" title="降下する" comment="Check to make the clam fall 下wards till it reaches a platform." / list nybble="12" title="アヤコガイの中身" entry value="0" なし /entry entry value="1" スターコイン /entry entry value="2" 2コイン /entry entry value="3" 1UPキノコ /entry entry value="4" Pスイッチ /entry /list /sprite sprite id="198" name="こでかクリボー" list nybble="5" title="アニメーション" entry value="0" 普通 /entry entry value="1" ジャンプ /entry /list list nybble="6" title="ジャンプの種類" entry value="0" 左向きジャンプ /entry entry value="1" 右向きジャンプ /entry entry value="2" 右向き泥被り /entry entry value="3" 右向き泥被り /entry entry value="4" 右向き泥被り /entry entry value="5" 左向き泥被り /entry entry value="6" フリーズ /entry entry value="7" 泥だけ /entry entry value="8" 右向き泥被り /entry entry value="9" フリーズ /entry entry value="10" 右向き泥被り /entry entry value="11" 右向き泥被り /entry entry value="12" 右向き泥被り /entry entry value="13" 左向き泥被り /entry entry value="14" フリーズ /entry entry value="15" 泥だけ /entry /list /sprite sprite id="199" name="でかクリボー" / sprite id="200" name="マメクリボー" /
https://w.atwiki.jp/ipubluedictionary/pages/23.html
コネクション ポイントは、COM のクライアントとサーバーの間の双方向通信を確立します。この機構を使用すると、何かのイベントが発生したときに、COM のサーバーからクライアントをコールバックできます。たとえば、サーバー (Microsoft Internet Explorer など) は、イベントを発生させて、タイトルの変更のような変更をクライアント プログラムに報告できます。クライアントは、イベント シンクと呼ばれる内部 COM オブジェクトを作成して、通知の受信に備えます。通知を受信すると、クライアントはそのイベントに関連付けられているアクションを実行できます。 イベント シンクは、イベントに関連付けられているメソッドをサーバーに公開するためのインターフェイスを提供します。サーバーは、それらのイベントに関連付けられているメソッドを呼び出して、イベントを発生させます。クライアントは、イベント シンク インターフェイスを通常の COM インターフェイスとして実装します。サーバーは、そのインターフェイスをアウトゴーイング インターフェイスとして宣言します。つまり、COM サーバーの作成者は、COM サーバーのタイプ ライブラリ内のインターフェイスに source 属性を適用します。サーバーは、イベント シンク インターフェイスの定義を使用して、sink メソッドと invoke メソッドを識別します。 イベント シンク インターフェイスを実装する COM クライアントは、しばしばイベント シンク、または単純にシンクと呼ばれます。次の図では、シンクは、ISinkEvents インターフェイスを実装しています。イベントを発生させるサーバーは、ソースと呼ばれます。 FindConnectionPoint()に渡すIDの設定の仕方 登録してあるCOMのイベント関連の情報を取得しなければならない。 OLE/COM オブジェクト ビューアーを起動 Type Libraryからお目当てのものをダブルクリック(ITypeLib Viewerが開く) CoClasses- ApplicationEventsをオープン(2とか3とかあって、使いどころが不明…) 右窓に表示されている"uuid"をソース内で定義する クライアント側でイベントを区別するには更に先の階層のMethodsからそれっぽいイベントを開く そこに記述されている"id"を使用する IID定義例 (Microsoft Word 11.0 Object Library CoClasses ApplicationEvents2 の場合) OLE/COM オブジェクトビューアーでは、 uuid(000209FE-0000-0000-C000-000000000046) と記述されている。 ソースでの記述はと言うと… const IID IID_IApplicationEvents2 = {0x000209fe,0x0000,0x0000,{0xc0,0x00,0x00,0x00,0x00,0x00,0x00,0x46};} となる。 もしくは DEFINE_GUIDE(IID_IApplicationEvents2, 0x000209fe,0x0000,0x0000,0xc0,0x00,0x00,0x00,0x00,0x00,0x00,0x46); でもいいのかもしれない。 あとでちゃんと出力の違いを確認しておこう…。 イベントインターフェースの探し方 サーバーオブジェクトがサポートしているイベントを探す方法として以下のやり方が推奨(?) サーバーオブジェクトの IDispatch- QueryInterface( IID_IConnectionPointContainer, p )を使って IConnectionPointContainer を取得 この時点で E_NOINTERFACEが返ってきたらこのオブジェクトはイベントインターフェースをサポートしていないという事 IConnectionPointContainerが取得できたら、今度は EnumConnectionPoints()メソッドを使って IEnumConnectionPointsを取得(この時点で取得できないってことはないハズ) IEnumConnectionPoints- Next() で IConnectionPoint配列を取得。 ・第1引数 : 配列サイズ(in) ・第2引数 : IConnectionPoint配列(out) ・第3引数 : 実際に取得できた数(out) 各IConnectionPoint配列に対し、GetConnectionInterface()メソッドでIIDを取得する。デバッガでIIDを見ればどのイベントがサポートされるかが分かる。 例えば Microsoft Word の場合、以下の4つのインターフェースが取得できる IID_ApplicationEvents IID_ApplicationEvents2 IID_ApplicationEvents3 IID_ApplicationEvents4 これは OLE/COM オブジェクト ライブラリーの Type Libraries の Microsoft Word 11.0 Object Library の ITypeLib Viewer を開き、 CoClasses の Application で 確認することができる。 更に展開した先のメソッドのIDがイベントIDとして登録したシンクオブジェクトのInvokeメソッドに渡されると考えていいのかな? ちなみに Excel の場合は IID_AppEvents のみサポートしているので、VBAとかでアクセスできるイベントよりは数が減りそうな雰囲気だ…。
https://w.atwiki.jp/usb_audio/pages/44.html
原文:Audio Device Document 1.0(PDF) USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 76 Offset Field Size Value Description 0 bMute 1 Bool The setting for the addressed Mute Control’s CUR attribute. Muted when TRUE, not muted when FALSE. In the second form, the Channel Number field is set to 0xFF. The parameter block contains a list of settings for the CUR attribute for all available Mute Controls in the Feature Unit. Table 5-17 Second Form of the Mute Control Parameter Block Control Selector MUTE_CONTROL wLength Number of available Controls NrAv Offset Field Size Value Description 0 bMute(1) 1 Bool The setting for the CUR attribute of the first Mute Control. … … … … … NrAv-1 bMute(NrAv) 1 Bool The setting for the CUR attribute of the last Mute Control. 5.2.2.4.3.2 Volume Control The Volume Control is one of the building blocks of a Feature Unit. A Volume Control can support all possible Control attributes (CUR, MIN, MAX, and RES). The settings for the CUR, MIN, and MAX attributes can range from +127.9961 dB (0x7FFF) down to -127.9961 dB (0x8001) in steps of 1/256 dB or 0.00390625 dB (0x0001). The range for the CUR attribute is extended by code 0x8000, representing silence, i.e., -¥ dB. The settings for the RES attribute can only take positive values and range from 1/256 dB (0x0001) to +127.9961 dB (0x7FFF). The Volume Control honors the request to the best of its abilities. It may round the wVolume attribute value to its closest available setting. It will report this rounded setting when queried during a Get Control request. In the first form of the request, a particular Volume Control within a Feature Unit is addressed through the Unit ID and Channel Number fields of the Set/Get Feature Unit Control request. The valid range for the Channel Number field is from zero (the ‘master’ channel) up to the number of logical channels in the audio channel cluster. Table 5-18 First Form of the Volume Control Parameter Block Control Selector VOLUME_CONTROL wLength 2 USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 77 Offset Field Size Value Description 0 wVolume 2 Number The setting for the attribute of the addressed Volume Control 0x7FFF 127.9961 dB … 0x0100 1.0000 dB … 0x0002 0.0078 dB 0x0001 0.0039 dB 0x0000 0.0000 dB 0xFFFF -0.0039 dB 0xFFFE -0.0078 dB … 0xFE00 -1.0000 dB … 0x8002 -127.9922 dB 0x8001 -127.9961 dB 0x8000 -¥ dB (CUR attribute only) In the second form, the Channel Number field is set to 0xFF. The parameter block contains a list of settings for an attribute of all available Volume Controls in the Feature Unit. Table 5-19 Second Form of the Volume Control Parameter Block Control Selector VOLUME_CONTROL wLength (Number of available Controls NrAv)*2 Offset Field Size Value Description 0 wVolume(1) 1 Number The setting for the attribute of the first Volume Control. … … … … … (NrAv-1)*2 wVolume(NrAv) 1 Number The setting for the attribute for the last Volume Control. 5.2.2.4.3.3 Bass Control The Bass Control is one of the building blocks of a Feature Unit. The Bass Control influences the general Bass behavior of the Feature Unit. A Bass Control can support all possible Control attributes (CUR, MIN, MAX, and RES). The settings for the CUR, MIN, and MAX attributes can range from +31.75 dB (0x7F) down to –32.00 dB (0x80) in steps of 0.25 dB (0x01). The settings for the RES attribute can only take positive values and range from 0.25 dB (0x01) to +31.75 dB (0x7F). The Bass Control honors the request to the best of its abilities. It may round the bBass attribute value to its closest available setting. It will report this setting when queried during a Get Control request. Other parameters that also influence the behavior of the Bass Control, such as cut-off frequency, cannot be altered through this request. In the first form of the request, a particular Bass Control within a Feature Unit is addressed through the Unit ID and Channel Number fields of the Set/Get Feature Unit Control request. The valid range for the Channel Number field is from zero (the ‘master’ channel) up to the number of logical channels in the audio channel cluster. USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 78 Table 5-20 First Form of the Bass Control Parameter Block Control Selector BASS_CONTROL wLength 1 Offset Field Size Value Description 0 bBass 1 Number The setting for the attribute of the addressed Bass Control 0x7F +31.75 dB 0x7E +31.50 dB … 0x00 0.00 dB … 0x82 -31.50 dB 0x81 -31.75 dB 0x80 -32.00 dB In the second form, the Channel Number field is set to 0xFF. The parameter block contains a list of settings for all available Bass Controls in the Feature Unit. Table 5-21 Second Form of the Bass Control Parameter Block Control Selector BASS_CONTROL wLength Number of available Controls NrAv Offset Field Size Value Description 0 bBass(1) 1 Number The setting for the attribute of the first Bass Control. … … … … … NrAv-1 bBass(NrAv) 1 Number The setting for the attribute of the last Bass Control. 5.2.2.4.3.4 Mid Control The Mid Control is one of the building blocks of a Feature Unit. The Mid Control influences the general Mid behavior of the Feature Unit. A Mid Control can support all possible Control attributes (CUR, MIN, MAX, and RES). The settings for the CUR, MIN, and MAX attributes can range from +31.75 dB (0x7F) down to –32.00 dB (0x80) in steps of 0.25 dB (0x01). The settings for the RES attribute can only take positive values and range from 0.25 dB (0x01) to +31.75 dB (0x7F). The Mid Control honors the request to the best of its abilities. It may round the bMid attribute value to its closest available setting. It will report this setting when queried during a Get Audio Control request. Other parameters that also influence the behavior of the Mid Control, such as cut-off frequency, cannot be altered through this request. In the first form of the request, a particular Mid Control within a Feature Unit is addressed through the Unit ID and Channel Number fields of the Set/Get Feature Unit Control request. The valid range for the Channel Number field is from zero (the ‘master’ channel) up to the number of logical channels in the audio channel cluster. USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 79 Table 5-22 First Form of the Mid Control Parameter Block Control Selector MID_CONTROL wLength 1 Offset Field Size Value Description 0 bMid 1 Number The setting for the attribute of the addressed Mid Control 0x7F +31.75 dB 0x7E +31.50 dB … 0x00 0.00 dB … 0x82 -31.50 dB 0x81 -31.75 dB 0x80 -32.00 dB In the second form, the Channel Number field is set to 0xFF. The parameter block contains a list of settings for all available Mid Controls in the Feature Unit. Table 5-23 Second Form of the Mid Control Parameter Block Control Selector MID_CONTROL wLength Number of available Controls NrAv Offset Field Size Value Description 0 bMid(1) 1 Number The setting for the attribute of the first Mid Control. … … … … … NrAv-1 bMid(NrAv) 1 Number The setting for the attribute of the last Mid Control. 5.2.2.4.3.5 Treble Control The Treble Control is one of the building blocks of a Feature Unit. The Treble Control influences the general Treble behavior of the Feature Unit. A Treble Control can support all possible Control attributes (CUR, MIN, MAX, and RES). The settings for the CUR, MIN, and MAX attributes can range from 31.75 dB (0x7F) down to –32.00 dB (0x80) in steps of 0.25 dB (0x01). The settings for the RES attribute can only take positive values and range from 0.25 dB (0x01) to +31.75 dB (0x7F). The Treble Control honors the request to the best of its abilities. It may round the bTreble attribute value to its closest available setting. It will report this setting when queried during a Get Control request. Other parameters that also influence the behavior of the Treble Control, such as cut-off frequency, cannot be altered through this request. In the first form of the request, a particular Treble Control within a Feature Unit is addressed through the Unit ID and Channel Number fields of the Set/Get Feature Unit Control request. The valid range for the Channel Number field is from zero (the ‘master’ channel) up to the number of logical channels in the audio channel cluster. USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 80 Table 5-24 First Form of the Treble Control Parameter Block Control Selector TREBLE_CONTROL wLength 1 Offset Field Size Value Description 0 bTreble 1 Number The setting for the attribute of the addressed Treble Control 0x7F +31.75 dB 0x7E +31.50 dB … 0x00 0.00 dB … 0x82 -31.50 dB 0x81 -31.75 dB 0x80 -32.00 dB In the second form, the Channel Number field is set to 0xFF. The parameter block contains a list of settings for all available Treble Controls in the Feature Unit. Table 5-25 Second Form of the Treble Control Parameter Block Control Selector TREBLE_CONTROL wLength Number of available Controls NrAv Offset Field Size Value Description 0 bTreble(1) 1 Number The setting for the attribute of the first Treble Control. … … … … … NrAv-1 bTreble(NrAv) 1 Number The setting for the attribute of the last Treble Control. 5.2.2.4.3.6 Graphic Equalizer Control The Graphic Equalizer Control is one of the optional building blocks of a Feature Unit. The Audio Device Class definition provides for standard support of a third octave graphic equalizer. The bands are defined according to the ANSI S1.11-1986 standard. Bands are numbered from 14 (center frequency of 25 Hz) up to 43 (center frequency of 20,000 Hz), making a total of 30 possible bands. The following table lists the band numbers and their center frequencies Table 5-26 Band Numbers and Center Frequencies (ANSI S1.11-1986 Standard) Band Nr. Center Freq. Band Nr. Center Freq. Band Nr. Center Freq. 14 25Hz 24* 250Hz 34 2500Hz 15* 31.5Hz 25 315Hz 35 3150Hz 1 - 6 - 11 - 16 - 21 - 26 - 31 - 36 - 41 - 46 - 51 - 56 - 61 - 66 - 71 - 76 - 81 - 86 - 91 - 96 - 101 - 106 - 111 - 116 - 121 - 126 ここを編集
https://w.atwiki.jp/dow2jpmodwiki/pages/88.html
9111183Mark of Khorne 9111184The Blood God s Mark grants a second close-combat claw and the Blood Rage ability. The Chaos Dreadnought is immobile while upgrading. 9111185Plague Marines 9111186Infantry 9111187Heavy Ranged Infantry 9111188Durable ranged units that can shoot normally while suppressed. Plague Marines have an aura that slows nearby enemies. Their deaths heal friendly units and damage enemies. Missile Launcher is effective against vehicles. 9111189Add Leader 9111192Chaos Predator 9111193Vehicle 9111194Assault Vehicle 9111195Heavy battle tank. Equipped with ranged weapons that are effective against infantry and vehicles. 9111196Chaos Predator 9111197Chaos Dreadnought 9111198Plague Marines 9111199Chaos Heretics 9111200Chaos Heretics 9111201Infantry 9111202Light Melee Infantry 9111203Commander 9111204Chaos Lord 9111205Chaos Lord 9111206Commander 9111207Chaos Heretic 9111211AV Buff 9111212Av Swords 9111213weapons are effective against vehicles temporarily 9111214Dedicate to Tzeentch 9111215Mark of Tzeentch 9111216Upgrades the Predator s main weapon to a twin-linked lascannon, effective against vehicles. The vehicle is immobile while upgrading. 9111217Greater Daemon 9111218An Elite melee unit. Can vomit bile on enemies, project a poison aura and drag enemies towards itself. Upon destruction, its explosion deals damage to enemies and heals allies. 9111219Great Unclean One 9111220Great Unclean One 9111221Daemon 9111222Lightning Claws 9111223Paired claws capable of heavily damaging all targets. Also grants the Destructive Strike ability. 9111224Equip weapon 9111227Sword of Flame 9111228Bestows increased melee damage and grants the Coruscating Flame ability, wreathing an ally in a shield of flame. 9111232Chaos Sorcerer 9111233Chaos Sorcerer 9111234Commander 9111235Commander 9111236Plague Champion 9111237Commander 9111238Plague Champion 9111239Bile Spewer 9111240A powerful spewer that spews sticky, caustic bile, weakening and slowing enemies. Grants the Bilious Discharge ability. 9111241Equip weapon 9111286Chaos Heavy Infantry 9111287Plague Marines 9111288Daemonic Steed 9111289Bloodcrusher 9111292Chaos Predator 9111293Chaos Heavy Tank 9111296Chaos Dreadnought 9111297Chaos Walker 9111298Bloodletters 9111299Daemons of Khorne 9111300Chaos Light Infantry 9111301Chaos Heretics 9111308Blight Grenades 9111309Gas grenades that infects enemy units with a contagious plague that inflicts damage over time. 9111317Level 2 Webway Assembly 9111319Equip weapon 9111320Equips four squad members with grenade launchers that are effective against groups of enemies and enemies in buildings. Replaces the Doom Blast ability with Grenade Barrage. 9111321Grenade Launchers 9111327Infantry 9111330Grants energy with every strike the Chaos Lord lands in close-combat, and increases his health and health regeneration. 9111331Harness of Rage 9111332Equip armor 9111333Space Marine Librarian 9111334Psyker 9111335Space Marine Psyker unit capable of powerful damage and support abilities. Inspires surrounding Space Marines when killing in melee. 9111336Librarian 9111342Level 2 Stronghold 9111388Equip armor 9111389Fetid Armor 9111390Grants increased Health and the Unholy Stench ability, which damages and suppresses enemies. 9111391Dark Halo 9111392Equip accessory 9111393Allows unit to activate an energy shield that absorbs damage at the cost of Energy. 9111407Araghast the Pillager 9111408Chaos Lord 9111419Icon of Nurgle 9111420Grants the Plague Champion a permanent aura of decay, dealing constant damage to enemy infantry in the area surrounding him. 9111421Equip accessory 9111470Aurelia 9111471Planet Aurelia was once a leading world in its namesake sub-sector. A millennium ago, warp storms plunged the planet into a devastating ice age, and then swallowed it whole. Now it has re-emerged. 9111472Argent Glacier 9111473The Argent Valley once connected two of Aurelia s major hive cities; now it cradles a massive glacier that is slowly crushing the ruins below. 9111474Tome of Time 9111475Upgrade Squad 9111476Improves health and grants the Veil of Time ability. 9111479Mucus Discharge 9111480Equip accessory 9111481Grants the Breath of Nurgle ability, which heals the Plague Marine Champion and nearby allies. 9111486Equip armor 9111487Grants increased Health and immunity to most forms of knockback at the cost of movement speed. Also causes the Plague Champion to emit a foul cloud of toxic gas when incapacitated in combat. 9111488Armor of Pestilence 9111489Level 2 Chaos Temple 9111491Chaos Space Marines 9111492Chaos Heavy Infantry 9111613Upgrade Squad 9111614Increases the Weirdboy s Energy and grants the Foot of Gork ability. 9111615Warphead 9111619Bigga Brains 9111620Equip weapon 9111621Upgrade Squad 9111622Increases the Weirdboy s health and grants the Over Dere! Ability. 9111647Chaos Space Marines 9111648Chaos Space Marines 9111649Tactically adaptable infantry that can be equipped with multiple weapon upgrades. 9111650Ranged Infantry 9111652Level 2 Chaos Temple 9111653Level 3 Chaos Temple 9111658Combi-Flamer 9111659Bolter ranged weapon with underslung flamer; grants the Immolate ability. 9111660Equip weapon 9111661Blood Maul 9111662Equip weapon 9111663Huge two-handed weapon deals heavy damage to infantry. Grants the Sweeping Doom ability. 9111681Lightly armed melee unit capable of detonating themselves to harm nearby enemies. Can also construct Shrines and use Worship to bolster nearby Chaos units. 9111682Heavy Weapons Team 9111683Chaos Havocs 9111684A heavy weapons team capable of suppressing infantry. Can be upgraded with anti-vehicle weapons. This squad has limited firing arc and requires setup time. 9111685Light Melee Vehicle 9111686Bloodcrusher 9111687Dedicate to Tzeentch 9111688Havocs bearing the Mark of Tzeentch wield powerful lascannons effective against vehicles. Squad is immobile while upgrading. 9111689Mark of Tzeentch 9111690Chaos Havocs 9111692Frag Grenade 9111693Throw Grenade 9111694Grenades do damage to a small area. 9111698Chaos Havocs 9111699Chaos Heavy Weapons Squad 9111700Click and target area 9111701Throw a volley of anti-infantry grenades. 9111702Throw a volley of anti-infantry grenades. 9111716Equip accessory 9111717Grants the Warp Rift ability, transporting units from one point to another through the Immaterium. 9111718Sigil of the Rift 9111720Bestows increased melee damage and grants the Warpfire ability, damaging enemies. 9111721Equip weapon 9111722Rod of Warpfire 9111731Equip weapon 9111732Plague-infected Power Fist effective against all targets. Grants the Pestilent Strike ability. 9111733Chains of Torment 9111734Trap 9111735Chains of Torment 9111736Equip armor 9111737Woven from barbed chains, these robes grant the Chains of Torment ability. Increases the health of the Sorcerer. 9111738Robes of Torment 9111742Enemies slain with this foul blade will linger as undead allies to the Plague Champion before expiring. 9111743Equip weapon 9111744Equip accessory 9111745Grants the Subjugation ability, allowing the Sorcerer to control an enemy unit. 9111746Tome of Subjugation 9111752Equip armor 9111753Grants the Daemonic Shield ability, which protects against ranged damage. Increases the health of the Sorcerer. 9111754Daemon Armor 9111755Level 2 Chaos Temple 9111759Equip accessory 9111760Grants the Curse of Tzeentch ability, causing enemies to explode on death. 9111761Icon of Tzeentch 9111762Level 2 Chaos Temple 9111766Continue your battle against the Tyranid Swarm when you purchase WarhammerR 40,000"! Dawn of WarR II. 9111767Fight for survival in over 20+ hours of additional single player missions and with full cooperative support help is only a friend away. 9111768Face off against your friends via LAN or internet play and command the Tyranids, Orks, Eldar, and Space Marines in epic 6 person multiplayer battles. 9111772Level 3 Chaos Temple 9111796Daemonic Visage 9111797Equip accessory 9111798Causes all nearby enemies to lose combat power whenever the Chaos Lord kills an enemy. 9111860Enhances nearby Chaos units 9111861Field Generator 9111862Suppresses infantry 9111863Heavy Bolter Turret 9111865Chaos central structure. Summons heavy units. 9111866Chaos Temple 9111867Chaos Temple 9111868Summons Chaos units 9111869Shrine to Chaos 9111870Imperial Generator 9111871Enhances nearby Imperial Guard 9111874Chaos Warp Gate 9111875Summons Chaos units 9111925Wraithguard 9111926Super Heavy Infantry 9111927Wraithguard 9111928Slow-moving, short-range heavy infantry, they move more quickly with a Warlock nearby but are stunned if the Warlock dies. 9111944Chainswords 9111945Click and target location 9111946Teleport through the Warp to the target location. 9111947Warp 9111948Click to activate 9111949Fill the Bloodletters with the Blood God s endless fury, increasing their damage output. 9111950Fury of Khorne 9111951Click to activate 9111952Increase the Lord s close-combat damage while consuming his Energy. 9111953Rage of Khorne 9111954Toggle on/off 9111955Raise a shield of unholy energy that causes damage to reduce Energy instead of health. 9111956Dark Halo 9111957Click to activate 9111958Markedly increase the healing effects of worship upon the Chaos Lord. 9111959Worship Me! 9111960Click and choose a direction 9111961Strike a deadly blow, knocking back and stunning enemy units caught in a short linear path. 9111962Fearsome Strike 9111963Click to activate 9111966Click and target area 9111967Ignite an area in flames, dealing damage over time. 9111968Immolate 9111969Toggle on/off 9111970Infiltrates your unit 9111971Infiltration 9111972Click and target area 9111978Click to Activate 9111979Fill your forces with a lust for killing. For a limited duration, whenever your infantry enters melee combat, they enhance the damage output of nearby allies. 9111980Bloodlust 9111990Click and target friendly infantry 9111991Gift an allied squad with the Blood God s favor; the squad regains health when dealing damage in melee. 9111992Blood For the Blood God 9111999Click to Activate 9112000Temporarily reduce all enemy units sight range to almost nil. 9112001Malignant Blindness 9112005Click and target area 9112006Throw a grenade that unleashes a Nurgle s Rot. Victims lose health over time and can pass on the rot to other nearby units. 9112007Nurgle s Rot 9112008Click and target area 9112009Throw a gas grenade, infecting infantry units with a contagious plague that inflicts damage over time and can spread to nearby units. 9112010Blight Grenade 9112011Click to Activate 9112012Strike the ground with great force, stunning nearby enemies and releasing a cloud of flies that reduces received range damage. 9112013Pestilent Strike 9112014Bilious Discharge 9112015Coat the targeted area with adhesive bile, slowing any units who pass through the area. 9112016Click and target area 9112017Unholy Stench 9112018Discharge a foul gas that damages and suppresses nearby enemy units. 9112019Click to activate 9112020Daemonic Shield 9112021Raise a shield of Warp energy that reduces incoming ranged damage. 9112022Click and target area 9112023Coruscating Flame 9112024Drape a unit in a shield of unholy fire, burning all those around them. 9112025Click and target friendly squad 9112026Click and choose a direction 9112027Trigger a line of fiery detonations, damaging infantry and vehicles. 9112028Warpfire 9112029Consume 9112030Consume the life force of an allied unit to regain Energy. 9112031Click and target friendly infantry 9112032Curse of Tzeentch 9112033Place a curse on an enemy. The unit will explode if it perishes while under the effects of the curse. 9112034Click and target enemy infantry squad 9112035Subjugate 9112036Gain temporary control of an enemy unit. The Sorcerer is immobile during subjugation. Only effective on non-commander infantry. 9112037Click and target enemy unit 9112038Click and target area 9112039Summon a mass of sorcerous chains that snare all nearby enemy infantry, immobilizing them so long as the central mass is not destroyed. 9112040Chains of Torment 9112041Warp Rift 9112042Tear an entrance to and exit from the Warp, teleporting nearby units from one to the other. The rift remains active so long as the Sorcerer channels Energy to it. 9112043Click and target area 9112044Frag Grenade 9112045Throw grenade at target area, effective against infantry 9112046Click and target area 9112047Noxious Stomp 9112048The Great Unclean One stomps the ground, unleashing lingering putrid gases damaging nearby enemies 9112049Toggle on/off 9112053Foul Snare 9112054Project the writhing intestines of the Great Unclean One, stunning any infantry near the target and pulling them towards the Great Unclean One. 9112055Click and target enemy 9112056Mark of Tzeentch 9112058Minos Iceworks 9112059The ice shelf covering the remains of Hive Minos is riddled with crevasses and often wracked by terrible earthquakes. 9112060Chapter Keep Selenon 9112061The ruins of Selenon have suffered under the effects of the warp. This massive Blood Ravens keep bears terrible scars from the torments within the planet. 9112062Icon of Khorne 9112063Grants the Chaos Lord health for every melee attack made against the enemy. 9112068An Aspiring Champion is added as a leader to the squad. The Champion increases the durability of the squad, and detects infiltrated units. 9112070An Aspiring Champion comes to lead the squad. 9112072Black Legion 9112073Click to Activate 9112074Temporarily increase damage caused by the Chaos Space Marines. 9112075Deadly Accuracy 9112076Click to Activate 9112077Temporarily increase speed and perform special attacks with every attack but receive more damage from enemy attacks. 9112078Berserk Fury 9112085Click and target area 9112086Unleash a barrage of missiles at the target area that deals damage over time and suppresses infantry. 9112087Frenzied Barrage 9112088Cold Welcome 9112091Locate the beacon source. 9112112Uprising at Angel Forge 9112117Protect Angel Forge. 9112122Ice and Blood 9112125Eliminate the Chaos forces 9112127A Brother s Return 9112131Defend the Astronomic Array 9112142Legis Uprising 9112145Destroy the Chaos Structures 9112146The Rescue 9112149Rescue the Scouts 9112150Defeat the Chaos attackers 9112160Capital Defense 9112163Destroy the Heretic Attackers 9112164Defend the Palace 9112166Teleport 9112167Teleport to the target location 9112168Teleport 9112169Teleport to the target location 9112170Lord of Chaos 9112174Defeat Araghast the Pillager 9112175Keys to the Past 9112179Recover the logic engine aboard the Judgment of Carrion 9112186Foul Play in the Chapter Keep 9112191Defeat the Chaos Daemons. 9112199Click to activate 9112200Have Guardians steel themselves, resisting suppression and dealing more damage. 9112201Embolden 9112202Jump 9112203Jump to the target location 9112204Click and target area 9112205Throw a grenade which temporarily counters gravity, incapacitating nearby units. 9112206Anti-Grav Grenade 9112207Click to activate 9112208Decimate enemies in close proximity to the Avatar. 9112209Khaine s Wrath 9112210Click and target direction 9112211The Wailing Doom is a weapon of immense power. It can be used to project a line of burning psychic energy damaging all in its path. 9112212The Wailing Doom 9112213Click and target area 9112214A powerful beam that can cut through multiple targets. 9112215Beam Scorch 9112216Toggle on/off 9112217Conceal nearby allies and grant them increased resistance to damage and suppression. 9112218Cloaking Shroud 9112219Click and target area 9112220Fire a controlled singularity that pulls in and damages nearby units. Requires your D-Cannon weapon team to be setup. 9112221Singularity 9112222Click and target area 9112223Fire a roiling blast of psychic energy damaging enemies. 9112224Destructor 9112225Click and target enemy 9112226Increase the damage taken on targeted enemy unit. 9112227Doom 9112228Click and target area 9112229Unleash a large psychic storm, disrupting and damaging all units in a large radius. 9112230Eldritch Storm 9112231Click and target enemy squad 9112232Temporarily disable a target squad s movement. 9112233Entangle 9112234Click to deploy squad 9112235Deploy the Seer Council at the Webway Assembly. The council is a melee unit made up of Warlocks and projects an aura accelerating Energy regeneration of nearby allies and making them resistant to suppression. 9112236Summon Seer Council 9112237(6p) Tiber Outpost 9112238Click and target area 9112239(4p) Ruins of Argus 9112240Temporarily reveal the fog of war in the targeted area. 9112241Farsight 9112242(4p) Medean Cliff Mines 9112243Click to activate 9112244Switch Prism Cannon to fire with a large blast area effective against infantry. 9112245Switch to Dispersed Beam 9112246Click to activate 9112247Switch Prism Cannon to fire with a concentrated blast radius effective against vehicles and heavy infantry. 9112248Switch to Focused Beam 9112249Click and then choose direction 9112250Throw enemy infantry in targeted direction. 9112251Warp Throw 9112252Click and target ally 9112253Temporarily grants a defensive bonus to a targeted allied unit. 9112254Fortune 9112255Click and target area 9112256Teleport all nearby allies infantry to the targeted location. 9112257Group Teleport 9112258Click and target ally 9112259Temporarily increase the range and damage of a targeted allied unit. 9112260Guide 9112261Click and target enemy vehicle 9112262Throw grenade that damages and temporarily disables targeted vehicle. 9112263Haywire Grenade 9112264Click to activate 9112265Recharges the Warlock s Energy. (Damage to the Warlock charges this ability.) 9112266Heart of Darkness 9112267Toggle on/off 9112268Switch death spinner to a heavier gauge filament which knocks down enemies and does increased damage. 9112269Heavy Gauge Filament 9112270Click and target area 9112271Click and target area 9112272Camouflages units in an area for a period of time. 9112273Holo-field 9112274Toggle on/off 9112275Raise a force field that absorbs damage by draining Energy. 9112276Energy Field 9112277Click and target area 9112278Camouflages units in an area for a period of time. 9112279Holo-field 9112280Click and target area 9112281Engulf an area in flames, damaging everyone within blast radius. 9112282Immolate 9112283Teleport 9112284Teleport to target location. 9112285Click and target area 9112286Levitation Field 9112287Lift enemies around the Farseer into the air, incapacitating them then throwing them doing knockback damage. 9112288Click to activate 9112289A devastating slam that deals damage in an area around the Warlock 9112290A devastating slam that deals damage in an area around the Warlock 9112291Ethereal Slash 9112292Mind War 9112293Engage in a duel of minds. Causes damage to the target enemy and suppresses them. 9112294Click and target enemy 9112295Phase Shift 9112296Shift nearby units out of phase with the physical realm. Phase shifted units cannot move, cause or receive damage. 9112297Click to activate 9112298Plasma Grenade 9112299Throw a grenade which damages and knocks back units in an area. 9112300Click and target area 9112301Battle Equipment 9112302Secure Planet Aurelia 9112303Investigate the distress signal 9112304Defeat the Vandis insurgents 9112305Secure Angel Forge 9112310Click to activate 9112311Become temporarily invincible, increase energy regeneration, and reduce cooldown timers on other abilities. Ability charged by taking damage. 9112312Providence 9112313Infiltrate 9112314Become invisible. Attacking, using abilities or getting too close to enemy troops will reveal the squad. 9112315Toggle on/off 9112316Pathfinder Gear 9112317Secure Hab Spire Legis 9112318Toggle On/Off 9112319Create a force field of psychic energy that protects the Warlock. Damage drains energy instead of health while active. 9112320Psychic Shield 9112321Click and target area 9112322Deploy shimmer orb. Ranged weapon attacks cannot penetrate the shimmer orb and units within it cannot fire out. 9112323Shimmer Orb 9112324Rescue the Blood Ravens Scouts 9112325Spiritual Rites 9112326Restore a large amount of Health and Energy to friendly infantry units in an area. 9112327Click to activate 9112328Defeat the Black Legion 9112329Suppressive Fire 9112330Increase weapon suppression at the cost of reduced damage. 9112331Toggle on/off 9112332Time Field 9112333Slows down time in an area, all units within Time Field move slower and are unable to attack. 9112334Click and target area 9112335War Shout 9112336The Banshees let loose a piercing scream, suppressing and reducing the damage of nearby enemy infantry. 9112337Click to activate 9112341Warlock 9112342Channeling 9112343Increase Health and Energy Regeneration of target unit. Warlock must remain stationary. 9112344Click and target ally 9112345Distort Field 9112346Target squad temporarily receives less ranged damage. 9112347Click and target ally 9112348Ethereal Slash 9112349Slash enemies from a distance. 9112350Click to activate 9112351Swift Movement 9112352Temporarily increase the speed of all allied infantry. 9112353Click to activate 9112354Crack Shot 9112355Temporarily increase the ranged damage of a target allied squad. 9112356Click and target ally 9112360Warp Spider Exarch 9112361Spider s Brood 9112362Teleport in a Warp Spider squad to the targeted location. 9112363Click and target area 9112364Level 2 Webway Assembly 9112365Wraithbone 9112366Increase Wraithlord s Health Regeneration but temporarily disable the unit. 9112367Click to activate 9112368Wraithbone 9112369Click to activate 9112370Greatly increase speed but have reduced damage for a duration. 9112371Fleet of Foot 9112372Click and target allied vehicle or structure 9112373Repairs allied vehicles and structures. 9112374Repair 9112375Space Hulk Judgment of Carrion 9112376This ancient vessel has been lost in the Warp for generations. 9112377Lightning Strike 9112378Upon completing a jump or teleport, Thaddeus s rate of fire for ranged weapons increases markedly. 9112379Upon completing a jump or teleport, Thaddeus s rate of fire for ranged weapons increases markedly. 9112380No Shelter 9112381Thaddeus s ranged attacks deal increased damage against units in cover. 9112382Thaddeus s ranged attacks deal increased damage against units in cover. 9112383Thunderous Assault 9112384Jump and teleport range increase, and Assault Jump now stuns enemies on arrival. 9112385Jump and teleport range increase, and Assault Jump now stuns enemies on arrival. 9112386Vanguard Veterans 9112387Thaddeus leads a squad of Vanguard Veterans, more resilient and better equipped than standard Assault Marines. When Thaddeus wounds enemies upon landing or teleporting, he inspires nearby allies, restoring some of their Health. 9112388Thaddeus leads a squad of Vanguard Veterans, more resilient and better equipped than standard Assault Marines. When Thaddeus wounds enemies upon landing or teleporting, he inspires nearby allies, restoring some of their Health. 9112389Merciless Assault 9112390Merciless strike becomes a short jump (or teleport) which knocks over any units in the way, and deals a devastating strike on landing. 9112391Merciless strike becomes a short jump (or teleport) which knocks over any units in the way, and deals a devastating strike on landing. 9112392Lead with Fury 9112393Chapter s Fury also reduces ability cooldown for all nearby allies. 9112394Chapter s Fury also reduces ability cooldown for all nearby allies. 9112395Blast Off 9112396Thaddeus learns to begin a jump or teleport with a potent discharge of force, stunning and knocking back enemies near him. 9112397Thaddeus learns to begin a jump or teleport with a potent discharge of force, stunning and knocking back enemies near him. 9112398Rage 9112399Thaddeus learns to channel his anger, doing more and more damage as his Health drops. 9112400Thaddeus learns to channel his anger, doing more and more damage as his Health drops. 9112401Entrench 9112402Avitus s ranged attacks increase in damage the longer he remains stationary or within the same structure. 9112403Avitus s ranged attacks increase in damage the longer he remains stationary or within the same structure. 9112404Pitiless 9112405Regular infantry reduced to less than 20% Health are killed outright by Avitus s attacks. Heavier units suffer additional damage instead. 9112406Regular infantry reduced to less than 20% Health are killed outright by Avitus s attacks. Heavier units suffer additional damage instead. 9112407Aiming? Wotz Dat? 9112408Suppress target squad. 9112409Click and target enemy 9112410Big Shoota 9112411Blessing of Zeal 9112412Avitus regains Health with every kill he makes. 9112413Avitus regains Health with every kill he makes. 9112414Undaunted 9112415So long as Avitus remains stationary, Focus Fire reduces the amount of damage his squad takes from enemy attacks. 9112416So long as Avitus remains stationary, Focus Fire reduces the amount of damage his squad takes from enemy attacks. 9112417Assassinate 9112418Stab someone real good. 9112419Click and target an enemy 9112420Lacerate 9112421Avitus s ranged attacks make his targets more vulnerable to subsequent hand-to-hand attacks. 9112422Avitus s ranged attacks make his targets more vulnerable to subsequent hand-to-hand attacks. 9112423Enhanced Bionics 9112424Avitus is fitted with additional bionics. Clear Out now stuns and causes greater knockback. Avitus now knocks back units he runs past while using Sprint. 9112425Avitus is fitted with additional bionics. Clear Out now stuns and causes greater knockback. Avitus now knocks back units he runs past while using Sprint. 9112426Artillery Specialist 9112427Avitus gains the Frag Missile ability when equipping missile launchers. The Signum s artillery strike and the Cyclone missile barrage also now consume Energy to use instead of supplies. 9112428Avitus gains the Frag Missile ability when equipping missile launchers. The Signum s artillery strike and the Cyclone missile barrage also now consume Energy to use instead of supplies. 9112429Battle Supremacy 9112430Focus Fire increases the range of allies weapons and triggers special bonuses when combined with Command Supremacy (Force Commander) and Tactical Supremacy (Tarkus). 9112431Focus Fire increases the range of allies weapons and triggers special bonuses when combined with Command Supremacy (chance to kill regular infantry outright) and Tactical Supremacy (knockback immunity). 9112432Burna Bomb 9112433Throw a bomb that explodes over a large area and deals fire damage over time to infantry. 9112434Click and target area 9112435Rampage 9112436Increase speed of the Deff Dread while active. 9112437Click to activate 9112438Betrayal and Heresy 9112439Kustom Force Field 9112440Turn on a sparky shield that absorbs damage by draining Energy. 9112441Toggle on/off 9112442Infiltrate 9112443Get sneaky! Attacking, using abilities or getting too close to enemy troops will reveal the unit. 9112444Toggle on/off 9112445Locate and execute the traitor 9112448Destroy the Chaos Structures 9112449Eliminate the Traitor 9112450Infiltrate 9112451Get sneaky! Attacking, using abilities or getting too close to enemy troops will reveal the unit. 9112452Toggle on/off 9112453Luv da Dakka 9112454Hold down da trigga fer maximum carnage! Knocks over infantry hit by your shots in an area of effect. 9112455Click and target area 9112456High Explosive Shells 9112457Volatile shells that deal devastating damage. 9112458Volatile shells that deal devastating damage. 9112459Click and target enemy 9112460Explosive Shot 9112461Fire an explosive shot at the target, knocking down nearby gitz. 9112462Click and target enemy unit 9112463Hide da Boyz 9112464Make another squad sneaky. Infiltrates target squad for ability s duration. 9112465Click and target ally 9112466The Wages of Sin 9112467Kaboom! 9112468Detonate a uge bomb right where yer standing. Does heavy damage to all surrounding units and sends the Kommando flying with low health. 9112469Click to activate 9112470Tankbusta Bomb 9112471Throw a bomb that sticks to wagons. Damages and disables vehicles. 9112472Throw stickybomb to damage and disable a vehicle 9112473Click and target enemy vehicle 9112474Click and target area 9112475Spawn a Kommando squad at target location. 9112476Kommandos Iz Da Sneakiest 9112477Right in Me Crosshairs 9112478Fire a single powerful shot at a target. 9112479Click and target enemy 9112480Plant Booby Trap 9112481Plant an explosive which can be triggered remotely, deals large damage to all targets in blast radius. 9112482Left-click to place. Left-click the bomb to detonate. 9112484Stunbomb 9112485Throw a stun grenade that stuns nearby troops. 9112486Click and target area 9112487Mega-Rumblah 9112488Make da earth shake around ya! Knocks down and stuns enemy infantry and stuns enemy vehicles. 9112489Click to activate 9112490Electric Shock 9112491Make yer armor all sparky! Damages nearby units. 9112492Toggle on/off 9112493 Ave A Taste 9112494Give Energy and Health to a friendly unit. 9112495Click and target ally 9112496Force Field Overcharge 9112497Make yourself immune to melee attacks, take reduced damage from ranged attacks and knock down nearby units for a short time. 9112498Click to activate 9112499Kult of Speed 9112500Temporarily increase speed and firing rate of all allied vehicles. 9112501Click to activate 9112502Level 2 Teleporta Platform 9112503More Dakka 9112504Temporarily increase the ranged firepower of a targeted squad. 9112505Click and target ally 9112506Proximity Mines 9112507Scatter proximity mines around the targeted position. Mines arm after 5 seconds. They will suppress enemy infantry and slow enemy vehicles. 9112508Click and target area 9112509Teleport 9112510Teleport to the target location. 9112511Click and target area 9112512Supa Tuff Beam 9112513Target receives less damage and becomes immune to knockback and suppression for the duration of the ability. 9112514Click and target ally 9112515Temporary Invulnerability 9112516Grants the target temporary damage invulnerability 9112517Frenzy 9112518Renders the squad invulnerable for a short period of time, and increases damage dealt. Also grants immunity to suppression. 9112519Click to activate 9112520Meaner an Greener 9112521Swamp Em 9112522Breaks suppression effects and reduces incoming ranged damage. 9112523Click to activate 9112524Nob Leader 9112525Repair 9112526Repairs allied vehicles and structures. 9112527Click and target allied vehicle or structure 9112528Roks 9112529Order a massive Rok strike on a targeted position. 9112530Click and target area 9112531Level 3 Teleporta Platform 9112532Smoke Bomb 9112533Throw a smoke bomb that grants a cover bonus to the units within the affected area. 9112534Click and target area 9112535Merciless Blows 9112536This is a highly disruptive short-ranged area-of-effect attack 9112537Stikkbomb 9112538Throw grenades that damage infantry units. Stikkbombz ignore cover and are effective against garrisoned buildings. 9112539Click and target area 9112540Stikkbomb 9112541Throw grenades that damage infantry units. Stikkbombz ignore cover and are effective against garrisoned buildings. 9112542Click and target area 9112543Stunbomb 9112544Throw a stun grenade that stuns nearby troops. 9112545Click and target area 9112546Bomma Kit 9112547Jump 9112548Soar through the air and land at targeted location. 9112549Click and target area 9112550Jump 9112551Soar through the air and land at targeted location. 9112552Click and target area 9112553Stormboy Improved Jump packs 9112554Bommaboyz 9112555Send a Stormboy to blow himself up dealing damage when he reaches the target. 9112556Click and target area 9112557Improved Rokkit Packs 9112558Emperors Fist 9112559The ground around the caster is struck with the might of the Emperors Fist, dealing damage, knocking back, and stunning nearby targets 9112560Boomgun 9112561Big powerful tank shot! 9112562Click and target area 9112563Rokkit Barrage 9112564Point da rokkit launcha skywards and unleash a hail of rokkits on the target location. 9112565Click and target area 9112566Call da Boyz! 9112567Reinforce squads around your hero instantly and enable reinforce for all your squads on the field for cost, and temporarily increases their speed and damage. 9112568Click to activate 9112569 Ard Boyz 9112570Temporarily increase a squad s resistance to melee damage. 9112571Click and target squad 9112572Big Stomp 9112573Perform a larger stomp that damages and stuns nearby enemies. 9112574Click to activate 9112575Boss Pole 9112576Now I m Angry 9112577The Warboss charges forward, creating craters of light cover. 9112578Click and target area 9112579Stomp 9112580Knock back nearby enemy units. 9112581Click to activate 9112587Use Yer Choppas! 9112588Increase the melee damage of a target squad and their chance of triggering a special attack. 9112589Click and target squad 9112608Fearsome 9112609Thule s assault cannon suppresses enemy units, including when used in a barrage. 9112610Thule s assault cannon suppresses enemy units, including when used in a barrage. 9112611Fiery Doom 9112612Thule s Melta Sweep ability is enhanced, causing more damage over a wider area. 9112613Thule s Melta Sweep ability is enhanced, causing more damage over a wider area. 9112614Stunning Blows 9112615Thule close combat strikes now have a chance to stun enemies. 9112616Thule close combat strikes now have a chance to stun enemies. 9112617Fury of the Ancient 9112618Thule s Charge ability increases in range and crushes regular infantry caught in its path. 9112619Thule s Charge ability increases in range and crushes regular infantry caught in its path. 9112620Detonation 9112621If incapacitated, Thule triggers a powerful radial detonation, damaging and knocking back nearby enemies. 9112622If incapacitated, Thule triggers a powerful radial detonation, damaging and knocking back nearby enemies. 9112623Machine Duel 9112624Ability Unlock - Thule may compel an enemy vehicle to engage him. If used on a walker, both units charge into combat. If Thule destroys his chosen foe, all nearby allies gain combat bonuses for the remainder of the current deployment. 9112625Ability Unlocked - Thule may compel an enemy vehicle to engage him. If used on a walker, both units charge into combat. If Thule destroys his chosen foe, all nearby allies gain combat bonuses for the remainder of the current deployment. 9112626Directed Fire 9112627Ranged units near the Force Commander gain an increased rate of fire. 9112628Ranged units near the Force Commander gain an increased rate of fire. 9112629Fearless 9112630The Force Commander becomes immune to suppression and gains a marked increase in his rate of fire. 9112631The Force Commander becomes immune to suppression and gains a marked increase in his rate of fire. 9112632Unkillable 9112633As the Force Commander s Health drops he gains a commensurate resistance to further damage. 9112634As the Force Commander s Health drops he gains a commensurate resistance to further damage. 9112635Greater Blessing of Zeal 9112636With every kill he makes, the Commander s maximum Health increases. These effects last until the end of the current deployment. 9112637With every kill he makes, the Commander s maximum Health increases. These effects last until the end of the current deployment. 9112638Furious Charge 9112639When using To Victory! the Force Commander stuns any enemy infantry in his path. 9112640When using To Victory! the Force Commander stuns any enemy infantry in his path. 9112641Strike With Me! 9112642When the Commander kills an enemy, all nearby allies gain a temporary increase in their melee damage. 9112643When the Commander kills an enemy, all nearby allies gain a temporary increase in their melee damage. 9112644Invigorating Leadership 9112645Allies near the Force Commander regenerate Energy at an increased rate. 9112646Allies near the Force Commander regenerate Energy at an increased rate. 9112647Command Supremacy 9112648Battle Cry reduces the Energy cost of abilities and triggers special bonuses when combined with Battle Supremacy (Avitus) and Tactical Supremacy (Tarkus). 9112649Battle Cry reduces the Energy cost of abilities and triggers special bonuses when combined with Battle Supremacy (ranged attacks have a chance to kill regular infantry outright) and Tactical Supremacy (melee damage bonus). 9112650Flanking Expert 9112651Cyrus deals significantly more damage when he is away from allies. 9112652Cyrus deals significantly more damage when he is away from allies. 9112653Soft Target 9112654Once Cyrus attacks a target (and thus marks it), attacking that target will cause his allies to regain Health and Energy. 9112655Once Cyrus attacks a target (and thus marks it), attacking that target will cause his allies to regain Health and Energy. 9112656Fearless Shadow 9112657Cyrus is immune to suppression while fully infiltrated. He also gains additional movement speed. 9112658Cyrus is immune to suppression while fully infiltrated. He also gains additional movement speed. 9112659Remote Teleport 9112660Cyrus may tag a location, then a squad, and then use the strike cruiser s teleporter to transport that squad to the chosen destination. 9112661Cyrus may tag a location, then a squad, and then use the strike cruiser s teleporter to transport that squad to the chosen destination. 9112662Crippling Strikes 9112663In melee combat, Cyrus s attacks slow enemy units and reduce their damage output. Multiple hits increase these penalties. 9112664In melee combat, Cyrus s attacks slow enemy units and reduce their damage output. Multiple hits increase these penalties. 9112665Demolitions Specialist 9112666When equipped, Cluster Mines, Demolitions Charges, and Remote Detonators now consume Energy to use instead of supplies. Mines are now deployed in a bundle. 9112667When equipped, Cluster Mines, Demolitions Charges, and Remote Detonators now consume Energy to use instead of supplies. Mines are now deployed in a bundle. 9112668Covert Leadership 9112669Sharing his mastery of camouflage, Cyrus extends infiltration to nearby allies when his squad is not moving. 9112670Sharing his mastery of camouflage, Cyrus extends infiltration to nearby allies when his squad is not moving. 9112671Ambush 9112672Infiltration provides a bonus to Cyrus s attack damage. This bonus grows the longer Cyrus remains infiltrated before attacking. 9112673Infiltration provides a bonus to Cyrus s attack damage. This bonus grows the longer Cyrus remains infiltrated before attacking. 9112674Special Weapons Tactician 9112675When Tactical Advance is active, Tarkus gains additional bonuses to non-bolter weapons increased rate of fire (plasma guns), increased range (melta guns), damage over time (flamers). 9112676When Tactical Advance is active, Tarkus gains additional bonuses to non-bolter weapons increased rate of fire (plasma guns), increased range (melta guns), damage over time (flamers). 9112677Sternguard Squad 9112678Tarkus leads a squad of elite veterans specializing in line combat. His presence demoralizes nearby enemies. He may also equip specialized bolter ammunition. 9112679Tarkus leads a squad of elite veterans specializing in line combat. His presence demoralizes nearby enemies. He may also equip specialized bolter ammunition. 9112680Feel No Pain 9112681Ability Unlock - Through sheer conviction that your cause is just, briefly make a targeted ally immune to damage. Alternately, cow a targeted enemy with the same conviction, stunning them. 9112682Ability Unlocked - Through sheer conviction that your cause is just, briefly make a targeted ally immune to damage. Alternately, cow a targeted enemy with the same conviction, stunning them. 9112683Brotherhood 9112684Allies near Tarkus gains bonuses to armor, Health, and Health Regeneration. If Tarkus is incapacitated, these bonuses are doubled. 9112685Allies near Tarkus gains bonuses to armor, Health, and Health Regeneration. If Tarkus is incapacitated, these bonuses are doubled. 9112686Challenge 9112687All enemies subject to Taunt attempt to enter close combat with Tarkus, ignoring their ranged weapons. If Taunt is not unlocked, Tarkus gains the Challenge ability that has this effect on a single target. 9112688All enemies subject to Taunt attempt to enter close combat with Tarkus, ignoring their ranged weapons. If Taunt is not unlocked, Tarkus gains the Challenge ability that has this effect on a single target. 9112689Reactive Strike 9112690Enemies who attack Tarkus in close combat suffer damage with every attack. 9112691Enemies who attack Tarkus in close combat suffer damage with every attack. 9112692Volley 9112693With Frag Grenades equipped, each use throws a volley of three instead of a single grenade. 9112694With Frag Grenades equipped, each use throws a volley of three instead of a single grenade. 9112695Tactical Supremacy 9112696Tactical Advance grants bonuses to Tarkus s melee damage and triggers special bonuses when combined with Battle Supremacy (Avitus) and Command Supremacy (Force Commander). 9112697Tactical Advance grants bonuses to Tarkus s melee damage and triggers special bonuses when combined with Battle Supremacy (knockback immunity) and Command Supremacy (extend melee bonuses to affected allies). 9112704Assault Jump 9112705Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9112706Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9112707Click and target area 9112710Perform a low flying jump, knocking over opponents in the way and unleashing an explosive attack upon landing. 9112711Perform a low flying jump, knocking over opponents in the way and unleashing an explosive attack upon landing. 9112721Call to Arms 9112722Ability Unlock - Thule may call his brothers to his side. After a brief delay, all incapacitated squads revive and fall back to Thule s position. If Thule is Venerable, this ability occasionally triggers when he kills an enemy. 9112723Ability Unlocked - Thule may call his brothers to his side. After a brief delay, all incapacitated squads revive and fall back to Thule s position. If Thule is Venerable, this ability occasionally triggers when he kills an enemy. 9112724Defensive Weapons 9112725Thule can use his weapons when Ancient Defender is active. He remains immobile, however. 9112726Thule can use his weapons when Ancient Defender is active. He remains immobile, however. 9112733Corrosive Shots 9112734Temporarily increase damage against vehicles. 9112735Click to activate 9112736Bio-Plasma 9112737Hurl a blast of bio-plasma, doing area of effect damage. Effective against groups of infantry. 9112738Click and target area 9112739Bio-Plasma 9112740Hurl a blast of bio-plasma, doing area of effect damage. Effective against groups of infantry. 9112741Click and target area 9112742Venom Cannon 9112744Burrow 9112745Burrow underground. Burrowed units cannot be seen except by enemy detectors. When the Ravener unburrows it knocks away and stuns any nearby enemies. 9112746Click to activate 9112747Burrow 9112748Burrow underground. Burrowed units cannot be seen except by enemy detectors. When the Ravener unburrows it knocks away any nearby enemies. 9112749Toggle On/Off 9112750Burrow Trap 9112751Plant a Burrow Trap, which stuns and damages enemies who walk over it. 9112752Click and target area 9112753Feel No Pain 9112754Grant temporary damage immunity to a targeted ally, or stun a targeted enemy. 9112755Through sheer conviction that your cause is just, briefly make a targeted ally immune to damage. Alternately, intimidate a targeted enemy with the same conviction, stunning them. 9112756Click and target ally or enemy 9112757Mycetic Spores 9112758Call down mycetic spores to spawn Hormagaunts and reinforce other nearby Tyranids. 9112759Click and target area 9112760Level 2 Hive 9112761Catalyst 9112762Spur a Tyranid unit into a suicidal frenzy, increasing its damage at the cost of health. 9112763Click and target friendly unit 9112764Charge 9112765Charge at targeted location, damaging and knocking over everything in the charge path. 9112766Click and target area 9112767Thornback 9112768Charge 9112769Charge at targeted location, knocking over everything in the charge path. 9112770Click and target area 9112771Corrosive Strike 9112772Striking while camouflaged will increase the damage taken by the target. 9112773Click and target enemy unit 9112774Camouflage 9112775Assault Leap 9112776Soar through the air and land with a high impact throwing nearby units. 9112777Click and target area 9112778Flesh Hooks 9112779Fire terrible hooks to damage enemy infantry and pull a target towards you. 9112780Click and target enemy unit 9112781Flesh Hooks 9112782Fire barbed hooks to damage enemy infantry and pull a target towards you. 9112783Click and target enemy unit 9112787Warrior Vanguard 9112788Drop mycetic spores which spawn Warriors and reinforce other nearby Tyranids. 9112789Click and target area 9112790Level 2 Hive 9112791Level 2 Hive 9112792Level 3 Hive 9112794Infiltrate 9112795Becomes invisible to the enemy. Attacking, using abilities or getting too close to enemy troops reveals the unit. Drains energy when toggled on. 9112796Toggle On/Off 9112800Invulnerability 9112801Cause the Hive Tyrant to become temporarily invulnerable. 9112802Click to activate 9112803Assault Leap 9112804Soar through the air and land with a high impact throwing nearby units. 9112805Click and target area 9112806Vanguard 9112807Pheromone Cloud 9112808Emit a cloud of pheromones which weaken enemies and allow your troops to reinforce. 9112809Click and target area 9112810Stalk 9112811Reveal enemy commanders on the map. 9112812Click to activate 9112815Toxic Burst 9112816Drop a small spore that bursts into a poisonous cloud, poisoning any enemies near the target location. 9112817Click to activate 9112818Toxic Miasma 9112819Emit a toxic cloud that follows your unit, poisoning nearby enemies. 9112820Toggle on/off 9112821Warp Field 9112822Activate a protective shield. While active, damage received drains energy instead of health. 9112823Toggle on/off 9112824Warp Field 9112825Activate a protective shield. While active, damage received drains energy instead of health. 9112826Toggle on/off 9112827Catalyst 9112828Spur a Tyranid unit into a maniacal frenzy, increasing its damage but dealing damage to the unit over time. 9112829Click and target friendly unit 9112830Spore Mines 9112831Drops down a group of Spore Mines. 9112832Click and target area 9112833Level 2 Hive 9112834Tunnel 9112835Create a persistent tunnel which allied infantry can travel through. 9112836Tunnel to target position 9112837Terrify 9112838Force the target to fall back to their headquarters. Does not affect commanders. 9112839Click and target enemy unit 9112840Level 2 Hive 9112841Level 3 Hive 9112842Psychic Scream 9112843Reduce damage output of all enemy units within the area of effect of the ability. 9112844Click to activate 9112845Psychic scream 9112846Seismic Roar 9112847Area effect attack that knocks back enemies and poisons the immediate area. 9112848Click to activate 9112849Spore Cysts 9112850Spawn Spore Mines to cover the area around the Carnifex. Spore Mines are effective against buildings and infantry. 9112851Click to activate 9112852Barbed Strangler and Spore Mines 9112854Spore Detonation 9112855The Spore Mine will instantly explode into a cloud of toxic gas that stuns nearby units but does little damage. 9112856Click to detonate 9112859Synapse Aura (damage) 9112866Synapse Aura (health) 9112870Synapse Aura (damage) 9112877Melee Upgrade 9112881Level 2 Hive 9112882Level 3 Hive 9112883Tyranoform 9112884Cause capillary towers to erupt from the ground, damaging all units and transforming the area. Provides bonuses to nearby Tyranids. 9112885Click and target area 9112886Level 3 Hive 9112887Without Number 9112888Spawns a Hormagaunt, Termagant and Warrior squad at your base. 9112889Click to activate 9112890Level 2 Hive 9112891Focused Warp Blast 9112892Fire a focused psychic blast that deals high damage to a single target. Temporarily slows vehicles. 9112893Click and target enemy 9112901Mark Teleport Squad 9112902Mark a squad to be teleported to the previously chosen location. 9112904And They Shall Know No Fear 9112905Temporarily receive less damage, knockback enemy melee units and gain suppression immunity, but move more slowly. (Damage to the squad charges this ability.) 9112906Click to activate 9112907Sergeant 9112922Advanced Healing 9112923Heal allied infantry around the Apothecary for as long as the ability remains active. Apothecary is slowed during this time. Can resurrect incapacitated heroes. 9112924Toggle On/Off 9112925Angels of Death 9112926Render all your infantry temporarily invulnerable. 9112927Click to activate 9112928Heal 9112929Heal a targeted squad. This ability improves as the Apothecary gains levels. Can resurrect incapacitated heroes. 9112930Click and target ally 9112931Healing Aura 9112932Passive All nearby allied infantry heal faster. 9112933Activate aura 9112934Full Auto 9112935Open fire, dealing increased damage and knocking enemies back within a small area. 9112936Click and target enemy 9112937Battle Cry 9112938Temporarily perform Special Attacks with every melee strike. Inspires nearby troops, increasing their weapon damage for the duration of the effect. 9112939Click to activate 9112940Blessing of the Omnissiah 9112941Initiate repair on all allied vehicles. Vehicles regain Health for the ability s duration. 9112942Click to activate 9112943Brothers in Arms 9112944Increase the damage output of the Techmarine and nearby allies. 9112945Toggle on/off 9112946Venerable Dreadnought Drop Pod 9112947Deliver a Venerable Dreadnought by drop pod. The sight of this powerful melee walker killing enemy units inspires nearby troops, temporarily increasing their stats. 9112948Click and target an area 9112949Level 3 Stronghold 9112950Can only have one Venerable Dreadnought. 9112951Drop Pod 9112952Call in a Drop Pod that instantly reinforces nearby squads. Cannot reinforce Terminator squads. 9112953Click and target an area 9112954Level 2 Stronghold 9112955Charge 9112956Charge at targeted location, knocking over everything in the charge path. 9112957Click and target area 9112958Charge 9112959Charge at targeted location, knocking over everything in the charge path. 9112960Click and target area 9112961Combat Stimulants 9112962Temporarily increase the attack power of an allied unit and allowing them to break suppression. 9112963Click and target ally 9112964Cyclone Missile Barrage 9112965Fire a cluster of missiles to damage all targets in a large area. 9112966Click and target an area 9112967Deep Strike Terminator Squad 9112968Teleport in a Terminator Squad to the targeted location. Terminators are immune to suppression but cannot fall back. The sight of Terminators killing enemy units inspires nearby troops, temporarily increasing their combat effectiveness. 9112969Click and target an area 9112970Level 3 Stronghold 9112971Deep Strike Terminator Assault Squad 9112972Teleport in a Terminator Assault Squad to the targeted location. Terminators are immune to suppression but cannot fall back. The sight of Terminators killing enemy units inspires nearby troops, temporarily increasing their combat effectiveness. 9112973Click and target an area 9112974Level 3 Stronghold 9112975Defend 9112976Grants resilience against ranged fire and suppression immunity to the Force Commander and nearby allies. Affected units move more slowly. 9112977Toggle on/off 9112978Assault Cannon Barrage 9112979Cover an area with a devastating hail of high-explosive shells. 9112980Click and target location 9112981Assault Cannon 9112982Assault Cannon Barrage 9112983Cover an area with a devastating hail of high-explosive shells. 9112984Click and target location 9112985Assault Cannon 9112986Emperor s Fist 9112987Slam the Dreadnought s fist into the ground, damaging and stunning enemies in the surrounding area. 9112988Click to activate 9112989Sprint 9112990Increase movement speed at the cost of Energy.
https://w.atwiki.jp/taptitans2/pages/101.html
12/21付けのアップデート告知の機械翻訳に簡単な意訳を加えたものになります。 編者に理解できない部分が多くあるため、原文と合わせ読んでください。 https //redd.it/7l4149 なお、wiki内各リンク先のスキル情報詳細は最新バージョンではない場合があり、 効果数値や内容は現在の仕様と合致しないものがあります。 Mythic Equipment Equipment Sets Shop Overhaul BalancingEquipment Heroes Gold Artifacts Skills Clan Ship Critical Chance Balancing Fixes in v.2.5.0 Visual Skills + Active Skills Gold Artifacts ❄️ A Holiday Note from Game Hive ❄️ Energy received. The notes have been summoned! エネルギーを受け取り、パッチノートが召喚された! We know there's been a lot of anticipation for these patch notes and we get it, because v.2.5.0 introduces an exciting revisal of equipment and new bear shop, which has went through a huge renovation as well. v.2.5.0では、大いなる更新を遂げた「新しいベアショップ」や「装備のエキサイティングな改正」が導入されるため、これらのパッチノートに対する多くの期待が寄せられています。 If you've thought the past winter holiday update was a doozy, then you might want to take a seat to get yourselves ready for v.2.5.0 while reading all that's come down below. 先日のウィンターホリデーのアップデートがすごいと思ったのなら、下にあるものをすべて読んでみると、v.2.5.0に備えて準備しようと思うかもしれません。 The anniversary sale for chests may have ended, but we weren't going to leave you hanging with nothing new for very long! 一周年記念のチェストセールは終了してしまうでしょうが、何も新しいものをご用意せずに長期間お待たせするようなことはないでしょう! The main features of V.2.5.0 include the following V.2.5.0の主な機能は次のとおりです。: Stage Cap increase! Can you climb to 10K? ステージキャップが増加! 10Kまで登ることができますか? New equipment rarity! Find the Mythic equipment. 新しい装備のレアリティ! ミシックの装備を探しましょう。 Equipment Sets (with crafting)! 装備セット(と製作)! Bear shop overhaul! ベアショップの見直し! … and don't forget to read the updates on balancing and bug fixes at the very bottom of these notes! ...それから、これらのパッチノートの一番下にバランス調整とバグ修正のアップデートもあるので、お忘れなく! V.2.5.0 will be refreshing the structure of equipment in your game with the introduction of equipment sets for you to collect and forge! Can you collect them all? V.2.5.0は、収集して鍛造する装備セットの導入により、ゲームの装備の構造を一新します! あなたはそれらをすべて集めることができますか? Mythic Equipment ミシック装備: In v.2.5.0, we will be introducing a new powerful equipment rarity with an extremely low drop rate. So exactly how do you get these sweet items? The primary way to obtain Mythic equipment will be through crafting, using the new crafting shards. v.2.5.0では、ドロップ率が非常に低くて強力な新しい装備レアリティをお見せします。それで、どのようにこれらの強力なアイテムを手に入るのかって? ミシック装備を入手するための主な方法は、新しいクラフティングシャードを使用してクラフトすることです。 Mythics will offer powerful set bonuses; Mythic sets will each boost a different active skill and will also provide a multiplier to relics earned. ミシックは強力なセットボーナスを提供します。 ミシックセットボーナスは、それぞれ異なるアクティブスキルを向上させ、獲得レリックへの倍数をも提供します。 Equipment Sets 装備セット: Complete a full equipment set (of 5), and unlock permanent bonuses tied to each set! You only need to collect each set item once to complete the set (i.e. obtain the transmorph look); each set item does not need to be hoarded in your equipment inventory to unlock the set. フル装備セット(5個)を完成させると、各セット毎に恒久的なボーナスをアンロックします。 セットを完了するためには、各セットアイテムを一度収集するだけで済みます(つまり、transmorph【変形】の外観を取得する必要があります)。 セットをアンロックするために、各セットアイテムを装備する必要はありません。 You can collect Event, Rare, Legendary, and Mythic equipment sets イベント、レア、レジェンダリー、およびミシックの装備セットを収集できます: Event and Rare sets will have one set bonus イベントとレアセットには1ボーナスがあります Legendary sets will have two bonuses per set レジェンダリーセットは、1セットにつき2つのボーナスがあります Mythic sets will be the most powerful, with 3 set bonuses each. ミシックセットは最も強力なものになり、それぞれ3つのボーナスが設定されます Equipment sets are crafted using new Crafting Shards! 装備セットは新しいクラフティングシャードを使用して作られます! Crafting shards will be primarily available as a tournament reward in the new crafting shard/pet tournament (see Balancing equipment below). クラフティングシャードは、新しいクラフティングシャード/ペットのトーナメントでのトーナメント報酬として主に利用できます。(下記のバランス調整 装備を参照) You may choose which specific set you wish to craft from; crafted items will be initially random per craft, with a large amount of bad-luck prevention on subsequent crafted items per set. あなたは、クラフトしたい特定のセットを選択することができます。 クラフトアイテムは最初にクラフトごとにランダムになり、1セットにつき後でクラフトされたアイテムに大量の不運が防止されます。(訳者理解不能につき、情報求む) We are initially releasing two Mythic sets, one Legendary set, one Rare set, and one Event set. The released sets and their set bonuses are as follows 最初は2つのミシックセット、1つのレジェンダリーセット、1つのレアセット、1つのイベントセットをリリースします。 リリースされたセットとそのセットボーナスは以下の通りです: [Mythic] Ancient Warrior Full set gives x2 Companion Attack Rate (pet, Clan Ship, and Shadow Clone) during War Cry, x100 War Cry effect, and x1.5 relics earned. [ミシック]古代の戦士:x2雄叫び中のコンパニオンアタックレート(ペット、クランシップ、シャドークローン)、x100War Cry【雄叫び】の効果、およびx1.5獲得レリックをフルセットで得ます。 [Mythic] Dark Predator Full set applies full Deadly Strike bonus to inactive damage, x100 Deadly Strike effect, and x1.5 relics earned. [ミシック]ダークプレデター:無活動ダメージにデッドリーストライクボーナスを完全に乗せ、x100Deadly Strike【致命的な一撃】の効果、およびx1.5獲得レリックをフルセットで得ます。 [Legendary] Anniversary Gold; Full set gives x5 All Gold and x5 All Damage. [レジェンダリー]記念ゴールド; x5合計ゴールドとx5すべてのダメージをフルセットで得ます。 [Rare] Phantom Presence Full set gives x3 Critical Damage. [レア]ファントムプレゼンス:x3クリティカルダメージをフルセットで得ます。 [Event] Snow Master Set Full set gives x5 All Hero Damage. [イベント]雪のマスター:x5ヒーローの合計ダメージをフルセットで得ます。 Which sets will you craft? あなたはどのセットを作りますか? セット名称からアニバーサリー装備、ファントム装備、 スノーマン装備を既に揃えているプレイヤーは ある程度クラフトの手間を省けると推測される。 The bear shop has gotten an extreme makeover! Here's what the revamp entails... ベアショップは極端な変身を成し遂げます! その改造に伴うものは... Shop Overhaul ショップの見直し In v.2.5.0, you'll notice the shop icon has been moved. The shop has been moved from the main game interface to the far right tab on the bottom of the screen. Subsequently the perks have been moved to the Sword Master tab. You'll also notice that the tournament icon is shifted upwards to make the clan ship more visible, especially during tournaments! v.2.5.0では、店舗アイコンが移動されたことがわかります。 店舗はゲームのメインインターフェイスから画面の下部にある右端のタブに移動します。 それに伴いPerksがソードマスタータブに移動します。 また、トーナメントのアイコンが上方に移動するので、特にトーナメント中にはクランシップが見やすくなっていることに気づくでしょう! Six new daily deal items each day! 毎日6つの新しい日替わり取扱品! Chest tweaks (changed tier stage spacing and tweaked the contents within the chests). 宝箱の微調整(ティアステージの間隔を変更し、宝箱内の内容を微調整) Titan chests will now offer fortune hero weapons instead of random hero weapons. タイタンの宝箱はランダムヒーロー武器の代わりにプレミアムヒーロー武器を提供するようになります。 Level 1 pets and common equipment will no longer drop in Titan chests. レベル1のペットとコモン装備はもはやタイタンの宝箱からドロップしません。 Wooden chest rework they will now have more distinct contents that makes them different and unique, with respect to Silver and Titan chests. 木製の宝箱の修正:シルバーとタイタンの宝箱に対して、彼らは異なったユニークな内容を持つようになりました。 As always, we balance the game to ensure optimal game playability and harmony. Especially with the implementation of new artifacts, equipment, rarities and stage cap increases, balancing is essential for the best game experience. いつものように、我々はゲームのバランスをとって最適なゲームプレイ性と調和を確保します。 特に、新しいアーティファクト、装備、レアリティ、ステージキャップの増加に伴い、バランシングは最高のゲーム体験に不可欠です。 Balancing バランス調整 Equipment 装備 Equipment crafting shards have replaced equipment in the equipment/pet tournament rotation. The daily equipment farm limit has been increased from 15 to 20 to balance out this change. 装備/ペットトーナメントのローテーションの装備は、クラフティングシャードと置き換えられます。 この変更のバランスを取るため、毎日の装備獲得上限数が15から20に引き上げられます。 Heroes ヒーロー Ascension scaling The amount of stages between subsequent ascended heroes has been slightly reduced. 昇格のスケーリング:後続の昇格ヒーローの間のステージの量はわずかに減少します。 Gold ゴールド Hand of Midas pot multipliers have been removed for simplicity; tap gold and pot gold from basic titans is 20x stronger, but boss pot gold no longer includes a 3x multiplier. 単純にするためにHand of Midas【ミダスの祝福】のポットボーナスが削除されます。 基本的なタイタンのタップゴールドとポットゴールドは20倍強力ですが、ボスポットゴールドはもはや3倍のボーナスを含みません。 All Hand of Midas skill levels are now +50% stronger and base boss gold drops have been doubled. Video gold fairies now always include your Hand of Midas bonus, even if your Hand of Midas skill isn't active. Hand of Midas【ミダスの祝福】のすべてのレベルは50%強化され、ボスゴールドのドロップは2倍になります。妖精の広告ゴールドは、あなたのHand of Midas【ミダスの祝福】のスキルがアクティブでなくても、あなたのHand of Midas【ミダスの祝福】のボーナスを常に含むようになります。 Artifacts アーティファクト Book of Shadows drops by the 30th artifact; if you have already discovered 30 artifacts but don't have Book of Shadows then you will receive it on your next artifact unlock. Book of Shadows【影の書】は30番目までのアーティファクトとして手に入ります。 すでに30個のアーティファクトを持っており、Book of Shadows【影の書】を持っていない場合は、次のアーティファクトのロック解除時にそれを受け取ります。 Skills スキル Silent March is 100x stronger across all upgrade levels and faster at higher upgrade levels. Silent March【サイレントマーチ】は、すべてのアップグレードレベルで100倍強く、より高いアップグレードレベルではより速くなります。 Lightning Strike will now trigger when any active skill is activated, instead of being specifically tied to Deadly Strike. Lightning Strike【ライトニングストライク】は、Deadly Strike【致命的な一撃】だけが紐づいていた事に代わり、今後はどのアクティブスキルがアクティブになったときでもトリガーになります。 Clan Ship クランシップ Clan Ship now gets an average bonus from Deadly Strike instead of making individual Deadly Damage rolls (giving it more consistent damage per attack). クランシップは個々のデッドリーダメージの確率発生の代わりにDeadly Strike【致命的な一撃】から平均ボーナスを得るようになりました(攻撃ごとに一貫したダメージを与えます)。 Clan Ship and Summon Clanmate now depend on your critical damage bonus (this greatly boosts clan ship damage at higher levels); see the critical chance balancing section below for more details... クランシップと召喚されるクランメイトは、あなたのクリティカルダメージボーナスに依存します(これにより、より高いレベルでのクランシップダメージが大幅に向上します)。 詳細は以下のクリティカルチャンスのバランス調整セクションを参照してください... Critical Chance Balancing クリティカル調整のバランス調整: Critical chance dependence has been redefined for each different damage type. クリティカルチャンスの依存は、異なるダメージタイプごとに再定義されました。 Heavenly strike no longer has any dependence on critical chance (Heavenly strike will always assume 100% critical chance when factoring in critical damage). Heavenly Strike【天空落とし】はもはやクリティカルチャンスに依存しません(Heavenly Strike【天空落とし】は、クリティカルダメージを考慮して100%クリティカルチャンスを常にとります)。 The clan ship has a weak dependence on critical chance; having a low critical chance value will not significantly reduce clan ship damage. クランシップはクリティカルチャンスにそれほど依存せず、 クリティカルチャンス値が低くても、クランシップのダメージが大幅に減少することはありません。 Pets have a medium dependence on critical chance (dependence reduced from previous versions); having a low critical chance will reduce pet damage by an average amount. ペットはクリティカルチャンスに依存します(以前のバージョンからは依存度が低くなりました)。 クリティカルチャンスが低いと、ペットダメージが平均的に減少します。 Shadow Clone now has a strong dependence on critical chance (dependence increased from previous versions); having a low critical chance will reduce shadow clone damage by a greater amount. シャドウクローンはクリティカルチャンスに依存します(以前のバージョンよりも依存度が上がりました)。 クリティカルチャンスが低いと、シャドウクローンのダメージが大幅に減少します。 Fixes in v.2.5.0 v.2.5.0での修正 Visual ビジュアル Hero and Artifact upgrade animations were freezing with the scroll tabs changed in the middle of the upgrade. ヒーローとアーティファクトのアップグレードのアニメーションは、アップグレードの途中で変更されたスクロールタブでフリーズしていました。 Text overflow issues on pet and artifact scroll lists. ペットおよびアーティファクトスクロールリストのテキスト溢れの問題。 Sword master scroll list now has section dividers for active skills, perks, passive skills, and the prestige button. ソードマスターのスクロールリストには、アクティブスキル、perks、パッシブスキル、およびプレステージボタンのセクションディバイダが追加されます。 Time ‘since last prestige' displayed on prestige info panel instead of stats panel. 統計情報パネルの代わりに「最後のプレステージからの時間」プレステージ情報パネルに表示されるようになります。 Tournament timers visually ending too early. トーナメントタイマーは視覚的な終了(時間)が早すぎました。 これまではジャストタイムで終了せずに多少のロスタイムがあった? Stats panel more accurately reflects active skill bonuses. 統計パネルはアクティブスキルボーナスをより正確に反映します。 Skills + Active Skills スキルとアクティブスキル Silent March and the Stats panel were sometimes canceling active skill effects. Silent March【サイレントマーチ】と統計パネルは、アクティブスキル効果をキャンセルすることがありました。 Hero DPS percents updating incorrectly when Heroic Might was upgraded. Heroic Might【英雄の力】がアップグレードされたとき、ヒーローDPSのパーセントが正しく更新されません。 Dimensional shift would sometimes trigger additional inspired heroes when Heroic Might was upgraded. Heroic Might【英雄の力】がアップグレードされたときに、Dimensional Shift【異次元移動】が追加のヒーローを誘発することがありました。 Active skills from fairies now drop with equal probabilities (Heavenly Strike was not dropping as often as the other skills). 妖精(タップ)からのアクティブスキルは、今後は等しい確率で落ちるようになります(Heavenly Strike【天空落とし】は他のスキルほど頻繁に落ちていませんでした)。 Gold ゴールド Splash gold was extremely small when Hand of Midas was active (this was the issue everyone was noticing with splash gold). Hand of Midas【ミダスの祝福】がアクティブなときにスプラッシュゴールドが非常に小さかった(これは誰もがスプラッシュゴールドで気づいていた問題でした)。 Artifacts アーティファクト Artifact multi-buy will allow upgrades in units of 100 after artifact level 100, and will also round the upgrades if rounding is enabled in the options panel. アーティファクトの複数購入は、アーティファクトレベル100以降で100単位のアップグレードを可能にし、オプションパネルで丸めが有効になっている場合はアップグレードを丸めます。 We're looking at this update to go live Friday. Should there be any changes made to the notes, or a delay in the release of v.2.5.0, we will update this thread. 我々は金曜日にこのアップデートを予定しています。 ノートに変更があった場合、またはv.2.5.0のリリースが遅れた場合は、このスレッドを更新します。 ❄️ A Holiday Note from Game Hive ❄️ Game Hiveからのホリデーノート With all the big updates that have happened over the past several months, we wanted to let you know that you can expect our next major update -- v.2.6.0 -- to be released either in late January or early February. The Game Hive team will be taking a brief break over the holiday season (from developing, planning and coffee-drinking) to get some R R -- but not to worry a we'll be providing game support as much as we can while we're off for a couple weeks and will be back on building TT2 before you even know it! 過去数か月の間に起こった大きなアップデートがありましたが、次の大きなアップデート - v.2.6.0 - が1月下旬または2月上旬にリリースされることを期待できることをお知らせしたいと思います。 Game Hiveチームは、(開発、計画、コーヒー飲みなどからの)慰労と休養のために休暇のシーズンで少し休憩しますが、しかし心配することはありません。私たちは数週間のオフの間、我々はできるだけ多くのゲームサポートを提供し、あなたがそれを知る前にTT2の開発に戻ります! In the meantime, you can get pumped about these things that we're planning for v.2.6 (and beyond) その間、あなたはv.2.6(とそれ以降)のために予定しているこれらのことにエキサイトすることができます: Additional Mythic, Legendary, Rare, and Event equipment sets Additional equipment updates are coming! We will be addressing the issue with auras having capped values and will be reworking each equipment type to be more unique and interesting. 追加のミシック、レジェンダリー、レア、およびイベント装備セット:追加装備のアップデートが行われます! 私たちはオーラの問題に取り組んでおり、よりユニークで興味深いものになるように各装備のタイプを変更していきます。 オーラの問題とは、redditでたびたび上がっているオーラ装備が 更新されない(する必要がない)問題について言及していると思われる。 More artifacts are coming along with a special unique Titan! 特別なユニークなタイタンとともに、より多くのアーティファクトが登場します! Salvaged artifact panel repurchase any salvaged artifact with relics for the same price as your next unlock cost. 解体されたアーティファクトパネル:解体されたアーティファクトを次のアンロックコストと同じ価格のレリックで再購入します。 Balancing to polish various skill tree builds; different build types will be given equal potential viability in terms of pushing strength. さまざまなスキルのツリービルドを磨くためにバランスを調整します。 さまざまなビルドタイプは、MS更新力の面で同等の可能性を与えられます。 Additional skill tree upgrades for the Knight and Warlord branches. Knight【騎士】とWarlord【軍閥】のスキルツリーの追加アップグレード。 Bugs we are still investigating まだ調査中のバグ: The bug with active skill timers sometimes ticking down during fairy ads. 妖精の広告中にアクティブなスキルタイマーのバグが時々遅くなっています。 The increased iPhone6 crashes since v2.4 (as well as the iPad air noted Android devices). iPhone6がv2.4からクラッシュします(iPad air&一部のAndroidデバイスも同様)。 That's all we can say for what's to come after v.2.5 for now… but we'll be keeping our eyes open on our reddit community to ensure that you'll be tapping merrily through the holidays. それは今のところv.2.5の後ろに来るものについて私達が言うことができるすべてですが、私たちはあなたの休日も楽しんでタップ出来るように私たちのredditのコミュニティに目を向け続けます。 Let's continue the festivities all the way into the new year! □ 新年に向かって祭りを続けましょう! □ If you haven't liked or followed us already… あなたがまだ「いいね」やフォローがお済みでないなら… Facebook Twitter Website ༼ つ ◕_◕ ༽つ Summon Taps ༼ つ ◕_◕ ༽つ
https://w.atwiki.jp/keiplus/pages/213.html
VSCode 拡張 vscode 本項は書きたての記事です。正確な情報は公式サイト、公式ドキュメント、記載の参照サイトでご確認ください。 目次 + 読む VSCode 拡張目次 Extension一覧 Extension(拡張機能) 拡張機能ツール および拡張機能ツールの設定方法 参考 Extension一覧 + 読む Ext Name Ext ID 備考 1 〇 Vagrant bbenoist.vagrant 2 〇 Npm Intellisense christian-kohler.npm-intellisense 3 〇 Path Intellisense christian-kohler.path-intellisense 4 〇 JSON Formatting ClemensPeters.format-json 5 〇 ESLint dbaeumer.vscode-eslint 6 〇 Draw.io hediet.vscode-drawio vscode-drawioだとアイコンがDL出来ないのでこちらを利用 7 〇 REST Client humao.rest-client 8 〇 Google Apps Script labnol.google-apps-script 9 〇 Vagrantfile Support marcostazi.VS-code-vagrantfile 10 〇 Docker ms-azuretools.vscode-docker 11 〇 vscode-workspace-switcher sadesyllas.vscode-workspace-switcher 12 〇 Prettier Formatter esbenp.prettier-vscode 13 〇 Highlight fabiospampinato.vscode-highlight 14 〇 PlantUML jebbs.plantuml 15 Open Folder Context Menus chrisdias.vscode-opennewinstance 16 Code GPT DanielSanMedium.dscodegpt 17 markdownlint DavidAnson.vscode-markdownlint 18 GitLens eamodio.gitlens 19 VSCode Great Icons emmanuelbeziat.vscode-great-icons 20 ChatGPT genieai.chatgpt-vscode 21 GitHub Repositories GitHub.remotehub 22 C# Snippets jorgeserrano.vscode-csharp-snippets 23 Dependency Cruiser juanallo.vscode-dependency-cruiser 依存関係 24 PHP CS Fixer junstyle.php-cs-fixer 25 Marp Markdown marp-team.marp-vscode 26 Render Line Endings medo64.render-crlf この拡張機能は、空白のレンダリングがオンになっている場合、行末文字 (CR、LF、または CRLF) を表示します。 27 Better Folding MohammadBaqer.better-folding カッコの対 28 Japanese Language Pack MS-CEINTL.vscode-language-pack-ja 29 C# ms-dotnettools.csharp 30 Azure Repos ms-vscode.azure-repos 31 Remote Repositories ms-vscode.remote-repositories 32 Reload VSCode natqe.reload VSCode再起動ボタン追加 33 Document This oouo-diogo-perdigao.docthis TypeScriptと JavaScript に JSDoc コメントを自動的に生成する 34 Perl LanguageServer richterger.perl 35 Bash beautify shakram02.bash-beautify 36 Markdown Paste Image To Qiniu OSS store starkwang.markdown 37 ShellCheck timonwong.shellcheck 38 PHP Debug xdebug.php-debug 39 Markdown PDF yzane.markdown-pdf 40 PHP IntelliSense zobo.php-intellisense 41 Lambda Boilerplate Snippet loganarnett.lambda-snippets Extension(拡張機能) 拡張一括インストール PowerShell(PS1ファイル)を作成し、PowerShellからVSCode拡張を一括インストールすることができます。 PowerShellは実行権限が煩いので実行時に注意が必要です。 PS1実行コマンドは下記に掲げますがこれは一時的対応の場合のコマンドです。 実行コマンド: PowerShell -ExecutionPolicy RemoteSigned .\vscode_extensionsInstall.ps1 インストール済みExtension一覧出力 code --list-extensions + VSCode拡張一括インストール vscode_extensionsInstall.ps1 # カレントにパスが通っていない場合は通す if (-not $env path.Split( ; ).Contains( .\ )) { $env path = $env path + ;.\ } # binへのパスが未登録ならカレントディレクトリ変更 $binPath = Join-Path ([Environment] GetFolderPath( LocalApplicationData )) Programs\Microsoft VS Code\bin if ($env path.IndexOf($binpath, [System.StringComparison] OrdinalIgnoreCase) -eq -1) { cd $binPath } # 日本語パック code --install-extension MS-CEINTL.vscode-language-pack-ja --force # コーディング支援 code --install-extension visualstudioexptteam.vscodeintellicode --force # C# code --install-extension ms-vscode.csharp --force # PowerShell code --install-extension ms-vscode.powershell --force # ブックマーク code --install-extension alefragnani.Bookmarks --force code --install-extension alefragnani.numbered-bookmarks --force # 括弧強調 code --install-extension CoenraadS.bracket-pair-colorizer-2 --force # Git code --install-extension eamodio.gitlens --force code --install-extension donjayamanne.githistory --force # Markdown code --install-extension yzhang.markdown-all-in-one --force code --install-extension DavidAnson.vscode-markdownlint --force # HTML code --install-extension abusaidm.html-snippets --force code --install-extension mkaufman.HTMLHint --force code --install-extension Zignd.html-css-class-completion --force # XML code --install-extension DotJoshJohnson.xml --force # TypeScript code --install-extension eg2.tslint --force # lint code --install-extension taichi.vscode-textlint --force code --install-extension ics.japanese-proofreading --force # CSVカラー表示 code --install-extension mechatroner.rainbow-csv --force + bash 一括インストール #!/bin/bash exts=( "vscode-icons-team.vscode-icons" "PKief.material-icon-theme" "ms-python.python" ) cmd="code" for ext in "${exts[@]}" ; do cmd="$cmd --install-extension $ext" done eval $cmd Live Server サーバを立てずにブラウザで確認するツール VSCodeワークスペースに対象フォルダを追加 対象ファイルを右クリック⇒「OpenWithLiveServer」 VSCodeステータスバー右下「GoLive」押下で起動 ポート5500で起動し、規定ブラウザで起動する + Settings (値はデフォルト値) liveServer.settings.port 5500 liveServer.settings.root / liveServer.settings.CustomBrowser null liveServer.settings.AdvanceCustomBrowserCmdLine null liveServer.settings.ChromeDebuggingAttachment false liveServer.settings.NoBrowser false liveServer.settings.ignoreFiles .vscode, .scss, .sass. .ts liveServer.settings.donotShowInfoMsg false liveServer.settings.host 127.0.0.1 liveServer.settings.donotVerifyTags false liveServer.settings.https "liveServer.settings.https" { "enable" false, //set it true to enable the feature. "cert" "C \\https\\server.cert", //full path "key" "C \\https\\server.key", //full path "passphrase" "12345" }, liveServer.settings.proxy /* In easy word, it means you re shifting your real url (actual PHP url) to another url (which LiveSever will start). */ "liveServer.settings.proxy" { "enable" false, //set it true to enable the feature. "baseUri" "/", //from where you want to proxy. "proxyUri" "http //localhost/php/" //the actual url. }, liveServer.settings.useWebExt false liveServer.settings.fullReload false liveServer.settings.wait 100 liveServer.settings.mount [] { "liveServer.settings.mount " [ ["/", "/path1"], ["/", "/path2"], ["/root", "/dist"] ] } liveServer.settings.useLocalIp false liveServer.settings.file "" liveServer.settings.multiRootWorkspaceName null 拡張機能ツール および拡張機能ツールの設定方法 vscode-workspace 拡張機能名 vscode-workspace-switcher 拡張機能ID sadesyllas.vscode-workspace-switcher 拡張機能メンテナンス状況 リリース日 2017/8/24 19 03 45最終更新 2020/8/20 18 46 24 setting.json %UserProfile%\AppData\Roaming\Code\User\setting.json,"vscodeWorkspaceSwitcher.paths" ["D /path/to/dir/",]} 拡張機能の設定ファイル (任意の名称).code-workspace 拡張機能の設定ファイル記述 {"folders" [],"settings" {"workbench.colorCustomizations" {"activityBarBadge.background" "#4aa1c4","activityBar.background" "#4aa1c4","activityBar.foreground" "#000000"}}} 参考 VSCode に必ず入れておきたい拡張機能 - Qiita https //qiita.com/ucan-lab/items/e85931bf8276da43cc97
https://w.atwiki.jp/cadencii_en/pages/50.html
English 日本語 Release Note Release Date 14 Jun, 2009 Notes Cadencii requires ".NET Framework Runtime(version 2.0 or later)". Installer of this rumtime is available from the link below. .NET Framework Runtime Download .NET Framework 3.5 SP1 Cadencii can be launched with the latest version of mono. This enable you to use Cadencii with many platforms supported by mono. (Note Several functions using VOCALOID2 VSTi are not available in this case.) Mono is available from the link mono download Download Cadencii version 2.1.0 (603KB) CadenciiSDK version 2.0 (455KB) How to get source codes Source code is available on SourceForege.JP. Please follow the instruction below for checking out the SourceForge.JP s SVN repository. svn checkout -r 255 http //svn.sourceforge.jp/svnroot/cadencii/branches/2.0 ./ These svn command is for checiking out "THIS" version of Cadencii. In order to get the latest source codes, please remove "-r" option.
https://w.atwiki.jp/eraiwa/pages/17.html
以下のリストは、システムエラーの「0」から「-261」に関して、その 内容についてご説明するものです。なおこの記事は、Mac OS 9 および それ以前のバージョンに適用されます。 注記 1.[カッコ]中の項目は古い結果コードを意味します。 2.「????」この情報は入手できなかったものです。 入出力システムエラー 17 controlErr ドライバが Control コールに応答しない 18 statusErr ドライバが Status コールに応答しない 19 readErr ドライバが Read コールに応答しない 20 writErr ドライバが Write コールに応答しない 21 badUnitErr ドライバ参照番号がユニットテーブルと一致しない 22 unitEmptyErr ドライバ参照番号がユニットテーブルの NIL ハンドルを指定する 23 openErr 要求される読み/書きアクセス許可がドライバのオープンパーミションと一致しない、または RAM シリアルドライバをオープンするのに失敗 24 closErr クローズに失敗、MPP ドライバをクローズするためのパーミションが拒否された 25 dRemovErr 使用中のドライバを削除しようとした 26 dInstErr DrvrInstall がリソース中にドライバを見つけられなかった 27 abortErr 入出力コールが KillIO によってアボート、パブリッシャーは新しいエディションを書いていた *または* 27 iIOAbortErr 入出力アボートエラー(プリントマネージャ) 28 notOpenErr ドライバがオープンしないため rd/rw/ctl/sts ができなかった 29 unitTblFullErr ユニットテーブルのエントリオーバー 30 dceExtErr dce 拡張エラー File System Errors 33 dirFulErr ディレクトリ容量オーバー 34 dskFulErr ディスク容量オーバー 35 nsvErr ボリュームが存在しない、ボリュームが見つからない 36 ioErr 入出力エラー(bummers) 37 bdNamErr ファイル名が不正、最終バージョンのシステムには不正な名前は存在しないでしょう! 38 fnOpnErr ファイルが開いていない 39 eofErr ファイルの最後、このフォーマットにはデータを追加できない 40 posErr ファイルの先頭より前に移動しようとした(r/w) 41 mFulErr メモリ容量オーバー(オープン)またはファイルに納まらない(ロード) 42 tmfoErr ファイルを開きすぎている 43 fnfErr ファイルが見つからない、フォルダが見つからない、エディションコンテナが見つからない、ターゲットが見つからない 44 wPrErr ディスクが書込み禁止、ボリュームがハードウェアでロックされている 45 fLckdErr ファイルがロックされている 45 fLckedErr パブリッシャーはこのエディションを書いている 46 vLckdErr ボリュームがソフトウェアでロックされている 47 fBsyErr ファイル使用中(削除)、セクション入出力中 48 dupFNErr ファイル名の重複(リネーム)、フォルダの代わりにファイルがみつかった 49 opWrErr ファイルが既に書き込みモードで開かれている 50 paramErr ユーザ引数リストでのエラー 51 rfNumErr 参照番号が無効 52 gfpErr ファイル位置獲得エラー 53 volOffLinErr ボリュームは接続されていない 54 permErr ソフトウェアがファイルをロック、サブスクライバーではない[ファイルを開く際のパーミションエラー] 55 volOnLinErr ドライブボリュームが既に MountVol で接続されている 56 nsDrvErr ドライブが存在しない(不正なドライブ番号をマウントしようとした) 57 noMacDskErr Mac ディスクでない(sig バイトが違っている) 58 extFSErr 外部ファイルシステム - ファイルシステム識別子がゼロ以外 59 fsRnErr ファイルシステム内部のエラー リネーム中に古いエントリが削除されたが復元できなかった* 60 badMDBErr マスタディレクトリブロックに問題がある 61 wrPermErr ライトパーミッションエラー、サブスクライバーではない Font Manager エラー 64 fontDecError フォント宣言中のエラー 65 fontNotDeclared フォントが宣言されていない 66 fontSubErr フォントの置き換えが発生 ディスク、シリアルポート、クロックの仕様に関するエラー 64 lastDskErr 64 noDriveErr ドライブがインストールされていない 65 offLinErr 接続されていないドライブへの読み/書きの要求 66 noNybErr 200 回中 5 個のニブルを見つけられなかった 67 noAdrMkErr 有効なアドレスマークを見つけられなかった 68 dataVerErr 検証比較の読み込みに失敗 69 badCksmErr アドレスマークチェックサムがチェックされていない 70 badBtSlpErr 不正なアドレスマークビットが数ニブルずれている 71 noDtaMkErr データマークヘッダが見つからなかった 72 badDCksum 不良データマークチェックサム 73 badDBtSlp 不良データマークビットが数ニブルずれている 74 wrUnderrun 書き込みアンダーラン発生 75 cantStepErr ステップハンドシェイクに失敗 76 tk0BadErr トラック 0 検出を変更していない 77 initIWMErr IWM を初期化できない 78 twoSideErr 片面のドライブで他の面を読もうとした 79 spdAdjErr ディスク速度を正しく調整できない 80 seekErr アドレスマーク上のトラック番号誤り 81 sectNFErr セクタ番号がトラック上に見つからない 82 fmt1Err トラックフォーマット後にセクタ 0 が見つからない 83 fmt2Err 十分な同期がとれない 84 verErr トラックの検証に失敗 84 firstDskErr 85 clkRdErr 同じクロック値を 2 回読めない 86 clkWrErr 書き込まれた時刻を検証できない 87 prWrErr 書き込まれた PRAM を読み取り検証できない 88 prInitErr InitUtil は PRAM が初期化されていないことをみつけた 89 rcvrErr SCC 受信エラー(framing、パリティ、OR) 90 breakRecd ブレーク受信(SCC) AppleTalk エラー 91 ddpSktErr ソケットオープンエラー *または* 91 eMultiErr 無効アドレスまたはテーブルがフル 92 ddpLenErr データ長が大きすぎる *または* 92 eLenErr パケットが大きすぎる、または、書き込みデータ構成の最初のエントリが 14 バイトのヘッダ全体を含んでない 93 noBridgeErr 利用可能なルーターがない[ローカルでない送信用] 94 lapProtErr 追加/取り外しプロトコルエラー *または* 94 LAPProtErr プロトコルハンドラは既に追加されている、ノードのプロトコルテーブルはフル、プロトコルが追加されていない、または、プロトコルハンドラのポインタが 0 でない 95 excessCollsns ハードウェアエラー[書き込み時の過度な衝突] 97 portInUse ドライバオープンエラーコード(ポート使用中) 98 portNotCf ドライバオープンエラーコード(パラメータ RAM はこの接続用に設定されていない) 99 memROZErr ROZ ハードエラー 99 memROZError ROZ ハードエラー 99 memROZWarn ROZ ソフトエラー Scrap Manager エラー 100 noScrapErr スクラップが存在しないエラー 102 noTypeErr フォーマット入手不可[スクラップにそのタイプのものがない] Storage Allocator Errors 108 memFullErr メモリの不足[ヒープ領域に十分な空がない] 109 nilHandleErr GetHandleSize が baseText または substitutionText で失敗、NIL マスターポインタ[ハンドルが HandleZone または他で NIL だった] 110 memAdrErr 奇数、または範囲外のアドレス 111 memWZErr 空きブロックを操作しようとした、GetHandleSize が baseText または substitutionText で失敗[WhichZone に失敗(空きブロックに割り当てた)] 112 memPurErr ロックされているまたはパージできないブロックをパージしようとした 113 memAZErr ゾーンチェックのアドレスに失敗 114 memPCErr ポインタチェックに失敗 115 memBCErr ブロックチェックに失敗 116 memSCErr サイズチェックに失敗 117 memLockedErr ロックされているブロックを動かそうとした(MoveHHi) HFS エラー 120 dirNFErr ディレクトリが見つからない 121 tmwdoErr 利用可能な空き WDCB がない 122 badMovErr 派生するエラーに移動 123 wrgVolTypErr HFS ボリュームでない[誤ったボリュームタイプのエラー、または、MFS をサポートしていない(古い)オペレーション] 124 volGoneErr サーバボリュームが接続されていない 125 updPixMemErr pixmap を更新するためのメモリが不足 127 fsDSIntErr 内部ファイルシステムエラー Menu Manager エラー 126 dsMBarNFnd MBDF のコードが見つからないシステムエラーコード 127 dsHMenuFindErr MenuKey で HMenu の親を見つけられなかった 128 userCanceledErr ユーザが操作を取り消した HFS FileID エラー 130 fidNotFound ファイルスレッドが存在しない 131 fidNotAFile ディレクトリを指定した 132 fidExists ファイル id が既に存在する Color Quickdraw Color Manager エラー 147 regionTooBigError リージョンが大きすぎる、または複雑すぎる 148 pixMapTooBigErr ピクセルマップレコードが 1 ビットピクセルより深い[受け渡すピクセルマップが大きすぎる] 149 notEnoughStack バッファに必要なスタック領域の不足 *または* 149 mfStackErr スタック領域が不足 150 cMatchErr Color2Index がインデックスを見つけられなかった 151 cTempMemErr 一時的な構造体のためのメモリアロケートの失敗 152 cNoMemErr 構造体のためのメモリアロケートの失敗 153 cRangeErr colorTable 要求の範囲エラー 154 cProtectErr ColorTable エントリ保護違反 155 cDevErr 無効なタイプのグラフィックデバイス 156 cResErr MakeITable に無効な解像度 157 cDepthErr 無効なピクセル深度 158 cParmErr 無効なパラメータ Resourse Manager エラー(I/O 以外) 185 badExtResource 拡張されたリソースが不正なフォーマットである 186 CantDecompress リソース損傷(「the bends」)、圧縮されたリソースを解凍できない 188 resourceInMemory リソースが既にメモリにある 189 writingPastEnd EOF を越えた書き込み 190 inputOutOfBounds 範囲外のオフセットまたはカウント 192 resNotFound リソースが見つからない 193 resFNotFound リソースファイルが見つからない 194 addResFailed AddResource に失敗 195 addRefFailed AddReference に失敗 196 rmvResFailed RmveResource に失敗 197 rmvRefFailed RmveReference に失敗 198 resAttrErr 属性がオペレーションと一致しない 199 mapReadErr マップがオペレーションと一致しない Sound Manager エラー 200 noHardware 要求されるサウンドハードウェアが使用できない[指定したシンセサイザーはハードウェアサポートされていない] 201 notEnoughHardware ハードウェアが不足している[指定したシンセサイザー用のチャンネルが不足している] 203 queueFull キューにこれ以上追加できない 204 resProblem リソースロード中の問題 205 badChannel チャンネルが不正、または使用できない[チャネルキューの長さが無効] 206 badFormat リソースが不正、または使用できない[「snd」リソースハンドルが無効] 207 notEnoughBufferSpace メモリが不足している 208 badFileFormat ファイルは不正であるか使用できない、または AIFF、AIFF-C でない 209 channel チャンネル使用中 210 buffersTooSmall バッファが小さすぎる 211 channelNotBusy チャンネルは現在使用されていない 212 noMoreRealTime 十分な CPU 時間が利用できない 213 badParam パラメータが誤っている 220 siNoSoundInHardware 利用できるサウンド入力ハードウェアがない 221 siBadSoundInDevice 無効なサウンド入力装置 222 siNoBufferSpecified 指定されたバッファがない 223 siInvalidCompression 無効な圧縮形式 224 siHardDiskTooSlow 録音するハードドライブが遅すぎる 225 siInvalidSampleRate 無効なサンプルレート 226 siInvalidSampleSize 無効なサンプルサイズ 227 siDeviceBusyErr サウンド入力装置は使用中 228 siBadDeviceName 無効なデバイス名 229 siBadRefNum 無効な参照番号 230 siInputDeviceErr 入力装置ハードウェア障害 231 siUnknownInfoType 情報のタイプが不明 232 siUnknownQuality 品質不明 MIDI Manager エラー 250 midiNoClientErr 該当する ID を持つクライアントが見つからない 251 midiNoPortErr 該当する ID を持つポートが見つからない 252 midiTooManyPortsErr システムにインストールされているポートが多すぎる 253 midiTooManyConsErr 接続が多すぎる 254 midiVConnectErr 作成された仮想接続を一時停止 255 midiVConnectMade 決定された仮想接続を一時停止 256 midiVConnectRmvd 削除された仮想接続を一時停止 257 midiNoConErr 指定されたポートに接続は存在しない 258 midiWriteErr 接続されたすべてのポートに書き込みできない 259 midiNameLenErr 31 文字より長い名前を指定した 260 midiDupIDErr クライアント ID が重複 261 midiInvalidCmdErr ポートタイプでサポートされないコマンド
https://w.atwiki.jp/dow2jpmodwiki/pages/87.html
9111183Mark of Khorne 9111184The Blood God s Mark grants a second close-combat claw and the Blood Rage ability. The Chaos Dreadnought is immobile while upgrading. 9111185Plague Marines 9111186Infantry 9111187Heavy Ranged Infantry 9111188Durable ranged units that can shoot normally while suppressed. Plague Marines have an aura that slows nearby enemies. Their deaths heal friendly units and damage enemies. Missile Launcher is effective against vehicles. 9111189Add Leader 9111192Chaos Predator 9111193Vehicle 9111194Assault Vehicle 9111195Heavy battle tank. Equipped with ranged weapons that are effective against infantry and vehicles. 9111196Chaos Predator 9111197Chaos Dreadnought 9111198Plague Marines 9111199Chaos Heretics 9111200Chaos Heretics 9111201Infantry 9111202Light Melee Infantry 9111203Commander 9111204Chaos Lord 9111205Chaos Lord 9111206Commander 9111207Chaos Heretic 9111211AV Buff 9111212Av Swords 9111213weapons are effective against vehicles temporarily 9111214Dedicate to Tzeentch 9111215Mark of Tzeentch 9111216Upgrades the Predator s main weapon to a twin-linked lascannon, effective against vehicles. The vehicle is immobile while upgrading. 9111217Greater Daemon 9111218An Elite melee unit. Can vomit bile on enemies, project a poison aura and drag enemies towards itself. Upon destruction, its explosion deals damage to enemies and heals allies. 9111219Great Unclean One 9111220Great Unclean One 9111221Daemon 9111222Lightning Claws 9111223Paired claws capable of heavily damaging all targets. Also grants the Destructive Strike ability. 9111224Equip weapon 9111227Sword of Flame 9111228Bestows increased melee damage and grants the Coruscating Flame ability, wreathing an ally in a shield of flame. 9111232Chaos Sorcerer 9111233Chaos Sorcerer 9111234Commander 9111235Commander 9111236Plague Champion 9111237Commander 9111238Plague Champion 9111239Bile Spewer 9111240A powerful spewer that spews sticky, caustic bile, weakening and slowing enemies. Grants the Bilious Discharge ability. 9111241Equip weapon 9111286Chaos Heavy Infantry 9111287Plague Marines 9111288Daemonic Steed 9111289Bloodcrusher 9111292Chaos Predator 9111293Chaos Heavy Tank 9111296Chaos Dreadnought 9111297Chaos Walker 9111298Bloodletters 9111299Daemons of Khorne 9111300Chaos Light Infantry 9111301Chaos Heretics 9111308Blight Grenades 9111309Gas grenades that infects enemy units with a contagious plague that inflicts damage over time. 9111317Level 2 Webway Assembly 9111319Equip weapon 9111320Equips four squad members with grenade launchers that are effective against groups of enemies and enemies in buildings. Replaces the Doom Blast ability with Grenade Barrage. 9111321Grenade Launchers 9111327Infantry 9111330Grants energy with every strike the Chaos Lord lands in close-combat, and increases his health and health regeneration. 9111331Harness of Rage 9111332Equip armor 9111333Space Marine Librarian 9111334Psyker 9111335Space Marine Psyker unit capable of powerful damage and support abilities. Inspires surrounding Space Marines when killing in melee. 9111336Librarian 9111342Level 2 Stronghold 9111388Equip armor 9111389Fetid Armor 9111390Grants increased Health and the Unholy Stench ability, which damages and suppresses enemies. 9111391Dark Halo 9111392Equip accessory 9111393Allows unit to activate an energy shield that absorbs damage at the cost of Energy. 9111407Araghast the Pillager 9111408Chaos Lord 9111419Icon of Nurgle 9111420Grants the Plague Champion a permanent aura of decay, dealing constant damage to enemy infantry in the area surrounding him. 9111421Equip accessory 9111470Aurelia 9111471Planet Aurelia was once a leading world in its namesake sub-sector. A millennium ago, warp storms plunged the planet into a devastating ice age, and then swallowed it whole. Now it has re-emerged. 9111472Argent Glacier 9111473The Argent Valley once connected two of Aurelia s major hive cities; now it cradles a massive glacier that is slowly crushing the ruins below. 9111474Tome of Time 9111475Upgrade Squad 9111476Improves health and grants the Veil of Time ability. 9111479Mucus Discharge 9111480Equip accessory 9111481Grants the Breath of Nurgle ability, which heals the Plague Marine Champion and nearby allies. 9111486Equip armor 9111487Grants increased Health and immunity to most forms of knockback at the cost of movement speed. Also causes the Plague Champion to emit a foul cloud of toxic gas when incapacitated in combat. 9111488Armor of Pestilence 9111489Level 2 Chaos Temple 9111491Chaos Space Marines 9111492Chaos Heavy Infantry 9111613Upgrade Squad 9111614Increases the Weirdboy s Energy and grants the Foot of Gork ability. 9111615Warphead 9111619Bigga Brains 9111620Equip weapon 9111621Upgrade Squad 9111622Increases the Weirdboy s health and grants the Over Dere! Ability. 9111647Chaos Space Marines 9111648Chaos Space Marines 9111649Tactically adaptable infantry that can be equipped with multiple weapon upgrades. 9111650Ranged Infantry 9111652Level 2 Chaos Temple 9111653Level 3 Chaos Temple 9111658Combi-Flamer 9111659Bolter ranged weapon with underslung flamer; grants the Immolate ability. 9111660Equip weapon 9111661Blood Maul 9111662Equip weapon 9111663Huge two-handed weapon deals heavy damage to infantry. Grants the Sweeping Doom ability. 9111681Lightly armed melee unit capable of detonating themselves to harm nearby enemies. Can also construct Shrines and use Worship to bolster nearby Chaos units. 9111682Heavy Weapons Team 9111683Chaos Havocs 9111684A heavy weapons team capable of suppressing infantry. Can be upgraded with anti-vehicle weapons. This squad has limited firing arc and requires setup time. 9111685Light Melee Vehicle 9111686Bloodcrusher 9111687Dedicate to Tzeentch 9111688Havocs bearing the Mark of Tzeentch wield powerful lascannons effective against vehicles. Squad is immobile while upgrading. 9111689Mark of Tzeentch 9111690Chaos Havocs 9111692Frag Grenade 9111693Throw Grenade 9111694Grenades do damage to a small area. 9111698Chaos Havocs 9111699Chaos Heavy Weapons Squad 9111700Click and target area 9111701Throw a volley of anti-infantry grenades. 9111702Throw a volley of anti-infantry grenades. 9111716Equip accessory 9111717Grants the Warp Rift ability, transporting units from one point to another through the Immaterium. 9111718Sigil of the Rift 9111720Bestows increased melee damage and grants the Warpfire ability, damaging enemies. 9111721Equip weapon 9111722Rod of Warpfire 9111731Equip weapon 9111732Plague-infected Power Fist effective against all targets. Grants the Pestilent Strike ability. 9111733Chains of Torment 9111734Trap 9111735Chains of Torment 9111736Equip armor 9111737Woven from barbed chains, these robes grant the Chains of Torment ability. Increases the health of the Sorcerer. 9111738Robes of Torment 9111742Enemies slain with this foul blade will linger as undead allies to the Plague Champion before expiring. 9111743Equip weapon 9111744Equip accessory 9111745Grants the Subjugation ability, allowing the Sorcerer to control an enemy unit. 9111746Tome of Subjugation 9111752Equip armor 9111753Grants the Daemonic Shield ability, which protects against ranged damage. Increases the health of the Sorcerer. 9111754Daemon Armor 9111755Level 2 Chaos Temple 9111759Equip accessory 9111760Grants the Curse of Tzeentch ability, causing enemies to explode on death. 9111761Icon of Tzeentch 9111762Level 2 Chaos Temple 9111766Continue your battle against the Tyranid Swarm when you purchase WarhammerR 40,000"! Dawn of WarR II. 9111767Fight for survival in over 20+ hours of additional single player missions and with full cooperative support help is only a friend away. 9111768Face off against your friends via LAN or internet play and command the Tyranids, Orks, Eldar, and Space Marines in epic 6 person multiplayer battles. 9111772Level 3 Chaos Temple 9111796Daemonic Visage 9111797Equip accessory 9111798Causes all nearby enemies to lose combat power whenever the Chaos Lord kills an enemy. 9111860Enhances nearby Chaos units 9111861Field Generator 9111862Suppresses infantry 9111863Heavy Bolter Turret 9111865Chaos central structure. Summons heavy units. 9111866Chaos Temple 9111867Chaos Temple 9111868Summons Chaos units 9111869Shrine to Chaos 9111870Imperial Generator 9111871Enhances nearby Imperial Guard 9111874Chaos Warp Gate 9111875Summons Chaos units 9111925Wraithguard 9111926Super Heavy Infantry 9111927Wraithguard 9111928Slow-moving, short-range heavy infantry, they move more quickly with a Warlock nearby but are stunned if the Warlock dies. 9111944Chainswords 9111945Click and target location 9111946Teleport through the Warp to the target location. 9111947Warp 9111948Click to activate 9111949Fill the Bloodletters with the Blood God s endless fury, increasing their damage output. 9111950Fury of Khorne 9111951Click to activate 9111952Increase the Lord s close-combat damage while consuming his Energy. 9111953Rage of Khorne 9111954Toggle on/off 9111955Raise a shield of unholy energy that causes damage to reduce Energy instead of health. 9111956Dark Halo 9111957Click to activate 9111958Markedly increase the healing effects of worship upon the Chaos Lord. 9111959Worship Me! 9111960Click and choose a direction 9111961Strike a deadly blow, knocking back and stunning enemy units caught in a short linear path. 9111962Fearsome Strike 9111963Click to activate 9111966Click and target area 9111967Ignite an area in flames, dealing damage over time. 9111968Immolate 9111969Toggle on/off 9111970Infiltrates your unit 9111971Infiltration 9111972Click and target area 9111978Click to Activate 9111979Fill your forces with a lust for killing. For a limited duration, whenever your infantry enters melee combat, they enhance the damage output of nearby allies. 9111980Bloodlust 9111990Click and target friendly infantry 9111991Gift an allied squad with the Blood God s favor; the squad regains health when dealing damage in melee. 9111992Blood For the Blood God 9111999Click to Activate 9112000Temporarily reduce all enemy units sight range to almost nil. 9112001Malignant Blindness 9112005Click and target area 9112006Throw a grenade that unleashes a Nurgle s Rot. Victims lose health over time and can pass on the rot to other nearby units. 9112007Nurgle s Rot 9112008Click and target area 9112009Throw a gas grenade, infecting infantry units with a contagious plague that inflicts damage over time and can spread to nearby units. 9112010Blight Grenade 9112011Click to Activate 9112012Strike the ground with great force, stunning nearby enemies and releasing a cloud of flies that reduces received range damage. 9112013Pestilent Strike 9112014Bilious Discharge 9112015Coat the targeted area with adhesive bile, slowing any units who pass through the area. 9112016Click and target area 9112017Unholy Stench 9112018Discharge a foul gas that damages and suppresses nearby enemy units. 9112019Click to activate 9112020Daemonic Shield 9112021Raise a shield of Warp energy that reduces incoming ranged damage. 9112022Click and target area 9112023Coruscating Flame 9112024Drape a unit in a shield of unholy fire, burning all those around them. 9112025Click and target friendly squad 9112026Click and choose a direction 9112027Trigger a line of fiery detonations, damaging infantry and vehicles. 9112028Warpfire 9112029Consume 9112030Consume the life force of an allied unit to regain Energy. 9112031Click and target friendly infantry 9112032Curse of Tzeentch 9112033Place a curse on an enemy. The unit will explode if it perishes while under the effects of the curse. 9112034Click and target enemy infantry squad 9112035Subjugate 9112036Gain temporary control of an enemy unit. The Sorcerer is immobile during subjugation. Only effective on non-commander infantry. 9112037Click and target enemy unit 9112038Click and target area 9112039Summon a mass of sorcerous chains that snare all nearby enemy infantry, immobilizing them so long as the central mass is not destroyed. 9112040Chains of Torment 9112041Warp Rift 9112042Tear an entrance to and exit from the Warp, teleporting nearby units from one to the other. The rift remains active so long as the Sorcerer channels Energy to it. 9112043Click and target area 9112044Frag Grenade 9112045Throw grenade at target area, effective against infantry 9112046Click and target area 9112047Noxious Stomp 9112048The Great Unclean One stomps the ground, unleashing lingering putrid gases damaging nearby enemies 9112049Toggle on/off 9112053Foul Snare 9112054Project the writhing intestines of the Great Unclean One, stunning any infantry near the target and pulling them towards the Great Unclean One. 9112055Click and target enemy 9112056Mark of Tzeentch 9112058Minos Iceworks 9112059The ice shelf covering the remains of Hive Minos is riddled with crevasses and often wracked by terrible earthquakes. 9112060Chapter Keep Selenon 9112061The ruins of Selenon have suffered under the effects of the warp. This massive Blood Ravens keep bears terrible scars from the torments within the planet. 9112062Icon of Khorne 9112063Grants the Chaos Lord health for every melee attack made against the enemy. 9112068An Aspiring Champion is added as a leader to the squad. The Champion increases the durability of the squad, and detects infiltrated units. 9112070An Aspiring Champion comes to lead the squad. 9112072Black Legion 9112073Click to Activate 9112074Temporarily increase damage caused by the Chaos Space Marines. 9112075Deadly Accuracy 9112076Click to Activate 9112077Temporarily increase speed and perform special attacks with every attack but receive more damage from enemy attacks. 9112078Berserk Fury 9112085Click and target area 9112086Unleash a barrage of missiles at the target area that deals damage over time and suppresses infantry. 9112087Frenzied Barrage 9112088Cold Welcome 9112091Locate the beacon source. 9112112Uprising at Angel Forge 9112117Protect Angel Forge. 9112122Ice and Blood 9112125Eliminate the Chaos forces 9112127A Brother s Return 9112131Defend the Astronomic Array 9112142Legis Uprising 9112145Destroy the Chaos Structures 9112146The Rescue 9112149Rescue the Scouts 9112150Defeat the Chaos attackers 9112160Capital Defense 9112163Destroy the Heretic Attackers 9112164Defend the Palace 9112166Teleport 9112167Teleport to the target location 9112168Teleport 9112169Teleport to the target location 9112170Lord of Chaos 9112174Defeat Araghast the Pillager 9112175Keys to the Past 9112179Recover the logic engine aboard the Judgment of Carrion 9112186Foul Play in the Chapter Keep 9112191Defeat the Chaos Daemons. 9112199Click to activate 9112200Have Guardians steel themselves, resisting suppression and dealing more damage. 9112201Embolden 9112202Jump 9112203Jump to the target location 9112204Click and target area 9112205Throw a grenade which temporarily counters gravity, incapacitating nearby units. 9112206Anti-Grav Grenade 9112207Click to activate 9112208Decimate enemies in close proximity to the Avatar. 9112209Khaine s Wrath 9112210Click and target direction 9112211The Wailing Doom is a weapon of immense power. It can be used to project a line of burning psychic energy damaging all in its path. 9112212The Wailing Doom 9112213Click and target area 9112214A powerful beam that can cut through multiple targets. 9112215Beam Scorch 9112216Toggle on/off 9112217Conceal nearby allies and grant them increased resistance to damage and suppression. 9112218Cloaking Shroud 9112219Click and target area 9112220Fire a controlled singularity that pulls in and damages nearby units. Requires your D-Cannon weapon team to be setup. 9112221Singularity 9112222Click and target area 9112223Fire a roiling blast of psychic energy damaging enemies. 9112224Destructor 9112225Click and target enemy 9112226Increase the damage taken on targeted enemy unit. 9112227Doom 9112228Click and target area 9112229Unleash a large psychic storm, disrupting and damaging all units in a large radius. 9112230Eldritch Storm 9112231Click and target enemy squad 9112232Temporarily disable a target squad s movement. 9112233Entangle 9112234Click to deploy squad 9112235Deploy the Seer Council at the Webway Assembly. The council is a melee unit made up of Warlocks and projects an aura accelerating Energy regeneration of nearby allies and making them resistant to suppression. 9112236Summon Seer Council 9112237(6p) Tiber Outpost 9112238Click and target area 9112239(4p) Ruins of Argus 9112240Temporarily reveal the fog of war in the targeted area. 9112241Farsight 9112242(4p) Medean Cliff Mines 9112243Click to activate 9112244Switch Prism Cannon to fire with a large blast area effective against infantry. 9112245Switch to Dispersed Beam 9112246Click to activate 9112247Switch Prism Cannon to fire with a concentrated blast radius effective against vehicles and heavy infantry. 9112248Switch to Focused Beam 9112249Click and then choose direction 9112250Throw enemy infantry in targeted direction. 9112251Warp Throw 9112252Click and target ally 9112253Temporarily grants a defensive bonus to a targeted allied unit. 9112254Fortune 9112255Click and target area 9112256Teleport all nearby allies infantry to the targeted location. 9112257Group Teleport 9112258Click and target ally 9112259Temporarily increase the range and damage of a targeted allied unit. 9112260Guide 9112261Click and target enemy vehicle 9112262Throw grenade that damages and temporarily disables targeted vehicle. 9112263Haywire Grenade 9112264Click to activate 9112265Recharges the Warlock s Energy. (Damage to the Warlock charges this ability.) 9112266Heart of Darkness 9112267Toggle on/off 9112268Switch death spinner to a heavier gauge filament which knocks down enemies and does increased damage. 9112269Heavy Gauge Filament 9112270Click and target area 9112271Click and target area 9112272Camouflages units in an area for a period of time. 9112273Holo-field 9112274Toggle on/off 9112275Raise a force field that absorbs damage by draining Energy. 9112276Energy Field 9112277Click and target area 9112278Camouflages units in an area for a period of time. 9112279Holo-field 9112280Click and target area 9112281Engulf an area in flames, damaging everyone within blast radius. 9112282Immolate 9112283Teleport 9112284Teleport to target location. 9112285Click and target area 9112286Levitation Field 9112287Lift enemies around the Farseer into the air, incapacitating them then throwing them doing knockback damage. 9112288Click to activate 9112289A devastating slam that deals damage in an area around the Warlock 9112290A devastating slam that deals damage in an area around the Warlock 9112291Ethereal Slash 9112292Mind War 9112293Engage in a duel of minds. Causes damage to the target enemy and suppresses them. 9112294Click and target enemy 9112295Phase Shift 9112296Shift nearby units out of phase with the physical realm. Phase shifted units cannot move, cause or receive damage. 9112297Click to activate 9112298Plasma Grenade 9112299Throw a grenade which damages and knocks back units in an area. 9112300Click and target area 9112301Battle Equipment 9112302Secure Planet Aurelia 9112303Investigate the distress signal 9112304Defeat the Vandis insurgents 9112305Secure Angel Forge 9112310Click to activate 9112311Become temporarily invincible, increase energy regeneration, and reduce cooldown timers on other abilities. Ability charged by taking damage. 9112312Providence 9112313Infiltrate 9112314Become invisible. Attacking, using abilities or getting too close to enemy troops will reveal the squad. 9112315Toggle on/off 9112316Pathfinder Gear 9112317Secure Hab Spire Legis 9112318Toggle On/Off 9112319Create a force field of psychic energy that protects the Warlock. Damage drains energy instead of health while active. 9112320Psychic Shield 9112321Click and target area 9112322Deploy shimmer orb. Ranged weapon attacks cannot penetrate the shimmer orb and units within it cannot fire out. 9112323Shimmer Orb 9112324Rescue the Blood Ravens Scouts 9112325Spiritual Rites 9112326Restore a large amount of Health and Energy to friendly infantry units in an area. 9112327Click to activate 9112328Defeat the Black Legion 9112329Suppressive Fire 9112330Increase weapon suppression at the cost of reduced damage. 9112331Toggle on/off 9112332Time Field 9112333Slows down time in an area, all units within Time Field move slower and are unable to attack. 9112334Click and target area 9112335War Shout 9112336The Banshees let loose a piercing scream, suppressing and reducing the damage of nearby enemy infantry. 9112337Click to activate 9112341Warlock 9112342Channeling 9112343Increase Health and Energy Regeneration of target unit. Warlock must remain stationary. 9112344Click and target ally 9112345Distort Field 9112346Target squad temporarily receives less ranged damage. 9112347Click and target ally 9112348Ethereal Slash 9112349Slash enemies from a distance. 9112350Click to activate 9112351Swift Movement 9112352Temporarily increase the speed of all allied infantry. 9112353Click to activate 9112354Crack Shot 9112355Temporarily increase the ranged damage of a target allied squad. 9112356Click and target ally 9112360Warp Spider Exarch 9112361Spider s Brood 9112362Teleport in a Warp Spider squad to the targeted location. 9112363Click and target area 9112364Level 2 Webway Assembly 9112365Wraithbone 9112366Increase Wraithlord s Health Regeneration but temporarily disable the unit. 9112367Click to activate 9112368Wraithbone 9112369Click to activate 9112370Greatly increase speed but have reduced damage for a duration. 9112371Fleet of Foot 9112372Click and target allied vehicle or structure 9112373Repairs allied vehicles and structures. 9112374Repair 9112375Space Hulk Judgment of Carrion 9112376This ancient vessel has been lost in the Warp for generations. 9112377Lightning Strike 9112378Upon completing a jump or teleport, Thaddeus s rate of fire for ranged weapons increases markedly. 9112379Upon completing a jump or teleport, Thaddeus s rate of fire for ranged weapons increases markedly. 9112380No Shelter 9112381Thaddeus s ranged attacks deal increased damage against units in cover. 9112382Thaddeus s ranged attacks deal increased damage against units in cover. 9112383Thunderous Assault 9112384Jump and teleport range increase, and Assault Jump now stuns enemies on arrival. 9112385Jump and teleport range increase, and Assault Jump now stuns enemies on arrival. 9112386Vanguard Veterans 9112387Thaddeus leads a squad of Vanguard Veterans, more resilient and better equipped than standard Assault Marines. When Thaddeus wounds enemies upon landing or teleporting, he inspires nearby allies, restoring some of their Health. 9112388Thaddeus leads a squad of Vanguard Veterans, more resilient and better equipped than standard Assault Marines. When Thaddeus wounds enemies upon landing or teleporting, he inspires nearby allies, restoring some of their Health. 9112389Merciless Assault 9112390Merciless strike becomes a short jump (or teleport) which knocks over any units in the way, and deals a devastating strike on landing. 9112391Merciless strike becomes a short jump (or teleport) which knocks over any units in the way, and deals a devastating strike on landing. 9112392Lead with Fury 9112393Chapter s Fury also reduces ability cooldown for all nearby allies. 9112394Chapter s Fury also reduces ability cooldown for all nearby allies. 9112395Blast Off 9112396Thaddeus learns to begin a jump or teleport with a potent discharge of force, stunning and knocking back enemies near him. 9112397Thaddeus learns to begin a jump or teleport with a potent discharge of force, stunning and knocking back enemies near him. 9112398Rage 9112399Thaddeus learns to channel his anger, doing more and more damage as his Health drops. 9112400Thaddeus learns to channel his anger, doing more and more damage as his Health drops. 9112401Entrench 9112402Avitus s ranged attacks increase in damage the longer he remains stationary or within the same structure. 9112403Avitus s ranged attacks increase in damage the longer he remains stationary or within the same structure. 9112404Pitiless 9112405Regular infantry reduced to less than 20% Health are killed outright by Avitus s attacks. Heavier units suffer additional damage instead. 9112406Regular infantry reduced to less than 20% Health are killed outright by Avitus s attacks. Heavier units suffer additional damage instead. 9112407Aiming? Wotz Dat? 9112408Suppress target squad. 9112409Click and target enemy 9112410Big Shoota 9112411Blessing of Zeal 9112412Avitus regains Health with every kill he makes. 9112413Avitus regains Health with every kill he makes. 9112414Undaunted 9112415So long as Avitus remains stationary, Focus Fire reduces the amount of damage his squad takes from enemy attacks. 9112416So long as Avitus remains stationary, Focus Fire reduces the amount of damage his squad takes from enemy attacks. 9112417Assassinate 9112418Stab someone real good. 9112419Click and target an enemy 9112420Lacerate 9112421Avitus s ranged attacks make his targets more vulnerable to subsequent hand-to-hand attacks. 9112422Avitus s ranged attacks make his targets more vulnerable to subsequent hand-to-hand attacks. 9112423Enhanced Bionics 9112424Avitus is fitted with additional bionics. Clear Out now stuns and causes greater knockback. Avitus now knocks back units he runs past while using Sprint. 9112425Avitus is fitted with additional bionics. Clear Out now stuns and causes greater knockback. Avitus now knocks back units he runs past while using Sprint. 9112426Artillery Specialist 9112427Avitus gains the Frag Missile ability when equipping missile launchers. The Signum s artillery strike and the Cyclone missile barrage also now consume Energy to use instead of supplies. 9112428Avitus gains the Frag Missile ability when equipping missile launchers. The Signum s artillery strike and the Cyclone missile barrage also now consume Energy to use instead of supplies. 9112429Battle Supremacy 9112430Focus Fire increases the range of allies weapons and triggers special bonuses when combined with Command Supremacy (Force Commander) and Tactical Supremacy (Tarkus). 9112431Focus Fire increases the range of allies weapons and triggers special bonuses when combined with Command Supremacy (chance to kill regular infantry outright) and Tactical Supremacy (knockback immunity). 9112432Burna Bomb 9112433Throw a bomb that explodes over a large area and deals fire damage over time to infantry. 9112434Click and target area 9112435Rampage 9112436Increase speed of the Deff Dread while active. 9112437Click to activate 9112438Betrayal and Heresy 9112439Kustom Force Field 9112440Turn on a sparky shield that absorbs damage by draining Energy. 9112441Toggle on/off 9112442Infiltrate 9112443Get sneaky! Attacking, using abilities or getting too close to enemy troops will reveal the unit. 9112444Toggle on/off 9112445Locate and execute the traitor 9112448Destroy the Chaos Structures 9112449Eliminate the Traitor 9112450Infiltrate 9112451Get sneaky! Attacking, using abilities or getting too close to enemy troops will reveal the unit. 9112452Toggle on/off 9112453Luv da Dakka 9112454Hold down da trigga fer maximum carnage! Knocks over infantry hit by your shots in an area of effect. 9112455Click and target area 9112456High Explosive Shells 9112457Volatile shells that deal devastating damage. 9112458Volatile shells that deal devastating damage. 9112459Click and target enemy 9112460Explosive Shot 9112461Fire an explosive shot at the target, knocking down nearby gitz. 9112462Click and target enemy unit 9112463Hide da Boyz 9112464Make another squad sneaky. Infiltrates target squad for ability s duration. 9112465Click and target ally 9112466The Wages of Sin 9112467Kaboom! 9112468Detonate a uge bomb right where yer standing. Does heavy damage to all surrounding units and sends the Kommando flying with low health. 9112469Click to activate 9112470Tankbusta Bomb 9112471Throw a bomb that sticks to wagons. Damages and disables vehicles. 9112472Throw stickybomb to damage and disable a vehicle 9112473Click and target enemy vehicle 9112474Click and target area 9112475Spawn a Kommando squad at target location. 9112476Kommandos Iz Da Sneakiest 9112477Right in Me Crosshairs 9112478Fire a single powerful shot at a target. 9112479Click and target enemy 9112480Plant Booby Trap 9112481Plant an explosive which can be triggered remotely, deals large damage to all targets in blast radius. 9112482Left-click to place. Left-click the bomb to detonate. 9112484Stunbomb 9112485Throw a stun grenade that stuns nearby troops. 9112486Click and target area 9112487Mega-Rumblah 9112488Make da earth shake around ya! Knocks down and stuns enemy infantry and stuns enemy vehicles. 9112489Click to activate 9112490Electric Shock 9112491Make yer armor all sparky! Damages nearby units. 9112492Toggle on/off 9112493 Ave A Taste 9112494Give Energy and Health to a friendly unit. 9112495Click and target ally 9112496Force Field Overcharge 9112497Make yourself immune to melee attacks, take reduced damage from ranged attacks and knock down nearby units for a short time. 9112498Click to activate 9112499Kult of Speed 9112500Temporarily increase speed and firing rate of all allied vehicles. 9112501Click to activate 9112502Level 2 Teleporta Platform 9112503More Dakka 9112504Temporarily increase the ranged firepower of a targeted squad. 9112505Click and target ally 9112506Proximity Mines 9112507Scatter proximity mines around the targeted position. Mines arm after 5 seconds. They will suppress enemy infantry and slow enemy vehicles. 9112508Click and target area 9112509Teleport 9112510Teleport to the target location. 9112511Click and target area 9112512Supa Tuff Beam 9112513Target receives less damage and becomes immune to knockback and suppression for the duration of the ability. 9112514Click and target ally 9112515Temporary Invulnerability 9112516Grants the target temporary damage invulnerability 9112517Frenzy 9112518Renders the squad invulnerable for a short period of time, and increases damage dealt. Also grants immunity to suppression. 9112519Click to activate 9112520Meaner an Greener 9112521Swamp Em 9112522Breaks suppression effects and reduces incoming ranged damage. 9112523Click to activate 9112524Nob Leader 9112525Repair 9112526Repairs allied vehicles and structures. 9112527Click and target allied vehicle or structure 9112528Roks 9112529Order a massive Rok strike on a targeted position. 9112530Click and target area 9112531Level 3 Teleporta Platform 9112532Smoke Bomb 9112533Throw a smoke bomb that grants a cover bonus to the units within the affected area. 9112534Click and target area 9112535Merciless Blows 9112536This is a highly disruptive short-ranged area-of-effect attack 9112537Stikkbomb 9112538Throw grenades that damage infantry units. Stikkbombz ignore cover and are effective against garrisoned buildings. 9112539Click and target area 9112540Stikkbomb 9112541Throw grenades that damage infantry units. Stikkbombz ignore cover and are effective against garrisoned buildings. 9112542Click and target area 9112543Stunbomb 9112544Throw a stun grenade that stuns nearby troops. 9112545Click and target area 9112546Bomma Kit 9112547Jump 9112548Soar through the air and land at targeted location. 9112549Click and target area 9112550Jump 9112551Soar through the air and land at targeted location. 9112552Click and target area 9112553Stormboy Improved Jump packs 9112554Bommaboyz 9112555Send a Stormboy to blow himself up dealing damage when he reaches the target. 9112556Click and target area 9112557Improved Rokkit Packs 9112558Emperors Fist 9112559The ground around the caster is struck with the might of the Emperors Fist, dealing damage, knocking back, and stunning nearby targets 9112560Boomgun 9112561Big powerful tank shot! 9112562Click and target area 9112563Rokkit Barrage 9112564Point da rokkit launcha skywards and unleash a hail of rokkits on the target location. 9112565Click and target area 9112566Call da Boyz! 9112567Reinforce squads around your hero instantly and enable reinforce for all your squads on the field for cost, and temporarily increases their speed and damage. 9112568Click to activate 9112569 Ard Boyz 9112570Temporarily increase a squad s resistance to melee damage. 9112571Click and target squad 9112572Big Stomp 9112573Perform a larger stomp that damages and stuns nearby enemies. 9112574Click to activate 9112575Boss Pole 9112576Now I m Angry 9112577The Warboss charges forward, creating craters of light cover. 9112578Click and target area 9112579Stomp 9112580Knock back nearby enemy units. 9112581Click to activate 9112587Use Yer Choppas! 9112588Increase the melee damage of a target squad and their chance of triggering a special attack. 9112589Click and target squad 9112608Fearsome 9112609Thule s assault cannon suppresses enemy units, including when used in a barrage. 9112610Thule s assault cannon suppresses enemy units, including when used in a barrage. 9112611Fiery Doom 9112612Thule s Melta Sweep ability is enhanced, causing more damage over a wider area. 9112613Thule s Melta Sweep ability is enhanced, causing more damage over a wider area. 9112614Stunning Blows 9112615Thule close combat strikes now have a chance to stun enemies. 9112616Thule close combat strikes now have a chance to stun enemies. 9112617Fury of the Ancient 9112618Thule s Charge ability increases in range and crushes regular infantry caught in its path. 9112619Thule s Charge ability increases in range and crushes regular infantry caught in its path. 9112620Detonation 9112621If incapacitated, Thule triggers a powerful radial detonation, damaging and knocking back nearby enemies. 9112622If incapacitated, Thule triggers a powerful radial detonation, damaging and knocking back nearby enemies. 9112623Machine Duel 9112624Ability Unlock - Thule may compel an enemy vehicle to engage him. If used on a walker, both units charge into combat. If Thule destroys his chosen foe, all nearby allies gain combat bonuses for the remainder of the current deployment. 9112625Ability Unlocked - Thule may compel an enemy vehicle to engage him. If used on a walker, both units charge into combat. If Thule destroys his chosen foe, all nearby allies gain combat bonuses for the remainder of the current deployment. 9112626Directed Fire 9112627Ranged units near the Force Commander gain an increased rate of fire. 9112628Ranged units near the Force Commander gain an increased rate of fire. 9112629Fearless 9112630The Force Commander becomes immune to suppression and gains a marked increase in his rate of fire. 9112631The Force Commander becomes immune to suppression and gains a marked increase in his rate of fire. 9112632Unkillable 9112633As the Force Commander s Health drops he gains a commensurate resistance to further damage. 9112634As the Force Commander s Health drops he gains a commensurate resistance to further damage. 9112635Greater Blessing of Zeal 9112636With every kill he makes, the Commander s maximum Health increases. These effects last until the end of the current deployment. 9112637With every kill he makes, the Commander s maximum Health increases. These effects last until the end of the current deployment. 9112638Furious Charge 9112639When using To Victory! the Force Commander stuns any enemy infantry in his path. 9112640When using To Victory! the Force Commander stuns any enemy infantry in his path. 9112641Strike With Me! 9112642When the Commander kills an enemy, all nearby allies gain a temporary increase in their melee damage. 9112643When the Commander kills an enemy, all nearby allies gain a temporary increase in their melee damage. 9112644Invigorating Leadership 9112645Allies near the Force Commander regenerate Energy at an increased rate. 9112646Allies near the Force Commander regenerate Energy at an increased rate. 9112647Command Supremacy 9112648Battle Cry reduces the Energy cost of abilities and triggers special bonuses when combined with Battle Supremacy (Avitus) and Tactical Supremacy (Tarkus). 9112649Battle Cry reduces the Energy cost of abilities and triggers special bonuses when combined with Battle Supremacy (ranged attacks have a chance to kill regular infantry outright) and Tactical Supremacy (melee damage bonus). 9112650Flanking Expert 9112651Cyrus deals significantly more damage when he is away from allies. 9112652Cyrus deals significantly more damage when he is away from allies. 9112653Soft Target 9112654Once Cyrus attacks a target (and thus marks it), attacking that target will cause his allies to regain Health and Energy. 9112655Once Cyrus attacks a target (and thus marks it), attacking that target will cause his allies to regain Health and Energy. 9112656Fearless Shadow 9112657Cyrus is immune to suppression while fully infiltrated. He also gains additional movement speed. 9112658Cyrus is immune to suppression while fully infiltrated. He also gains additional movement speed. 9112659Remote Teleport 9112660Cyrus may tag a location, then a squad, and then use the strike cruiser s teleporter to transport that squad to the chosen destination. 9112661Cyrus may tag a location, then a squad, and then use the strike cruiser s teleporter to transport that squad to the chosen destination. 9112662Crippling Strikes 9112663In melee combat, Cyrus s attacks slow enemy units and reduce their damage output. Multiple hits increase these penalties. 9112664In melee combat, Cyrus s attacks slow enemy units and reduce their damage output. Multiple hits increase these penalties. 9112665Demolitions Specialist 9112666When equipped, Cluster Mines, Demolitions Charges, and Remote Detonators now consume Energy to use instead of supplies. Mines are now deployed in a bundle. 9112667When equipped, Cluster Mines, Demolitions Charges, and Remote Detonators now consume Energy to use instead of supplies. Mines are now deployed in a bundle. 9112668Covert Leadership 9112669Sharing his mastery of camouflage, Cyrus extends infiltration to nearby allies when his squad is not moving. 9112670Sharing his mastery of camouflage, Cyrus extends infiltration to nearby allies when his squad is not moving. 9112671Ambush 9112672Infiltration provides a bonus to Cyrus s attack damage. This bonus grows the longer Cyrus remains infiltrated before attacking. 9112673Infiltration provides a bonus to Cyrus s attack damage. This bonus grows the longer Cyrus remains infiltrated before attacking. 9112674Special Weapons Tactician 9112675When Tactical Advance is active, Tarkus gains additional bonuses to non-bolter weapons increased rate of fire (plasma guns), increased range (melta guns), damage over time (flamers). 9112676When Tactical Advance is active, Tarkus gains additional bonuses to non-bolter weapons increased rate of fire (plasma guns), increased range (melta guns), damage over time (flamers). 9112677Sternguard Squad 9112678Tarkus leads a squad of elite veterans specializing in line combat. His presence demoralizes nearby enemies. He may also equip specialized bolter ammunition. 9112679Tarkus leads a squad of elite veterans specializing in line combat. His presence demoralizes nearby enemies. He may also equip specialized bolter ammunition. 9112680Feel No Pain 9112681Ability Unlock - Through sheer conviction that your cause is just, briefly make a targeted ally immune to damage. Alternately, cow a targeted enemy with the same conviction, stunning them. 9112682Ability Unlocked - Through sheer conviction that your cause is just, briefly make a targeted ally immune to damage. Alternately, cow a targeted enemy with the same conviction, stunning them. 9112683Brotherhood 9112684Allies near Tarkus gains bonuses to armor, Health, and Health Regeneration. If Tarkus is incapacitated, these bonuses are doubled. 9112685Allies near Tarkus gains bonuses to armor, Health, and Health Regeneration. If Tarkus is incapacitated, these bonuses are doubled. 9112686Challenge 9112687All enemies subject to Taunt attempt to enter close combat with Tarkus, ignoring their ranged weapons. If Taunt is not unlocked, Tarkus gains the Challenge ability that has this effect on a single target. 9112688All enemies subject to Taunt attempt to enter close combat with Tarkus, ignoring their ranged weapons. If Taunt is not unlocked, Tarkus gains the Challenge ability that has this effect on a single target. 9112689Reactive Strike 9112690Enemies who attack Tarkus in close combat suffer damage with every attack. 9112691Enemies who attack Tarkus in close combat suffer damage with every attack. 9112692Volley 9112693With Frag Grenades equipped, each use throws a volley of three instead of a single grenade. 9112694With Frag Grenades equipped, each use throws a volley of three instead of a single grenade. 9112695Tactical Supremacy 9112696Tactical Advance grants bonuses to Tarkus s melee damage and triggers special bonuses when combined with Battle Supremacy (Avitus) and Command Supremacy (Force Commander). 9112697Tactical Advance grants bonuses to Tarkus s melee damage and triggers special bonuses when combined with Battle Supremacy (knockback immunity) and Command Supremacy (extend melee bonuses to affected allies). 9112704Assault Jump 9112705Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9112706Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9112707Click and target area 9112710Perform a low flying jump, knocking over opponents in the way and unleashing an explosive attack upon landing. 9112711Perform a low flying jump, knocking over opponents in the way and unleashing an explosive attack upon landing. 9112721Call to Arms 9112722Ability Unlock - Thule may call his brothers to his side. After a brief delay, all incapacitated squads revive and fall back to Thule s position. If Thule is Venerable, this ability occasionally triggers when he kills an enemy. 9112723Ability Unlocked - Thule may call his brothers to his side. After a brief delay, all incapacitated squads revive and fall back to Thule s position. If Thule is Venerable, this ability occasionally triggers when he kills an enemy. 9112724Defensive Weapons 9112725Thule can use his weapons when Ancient Defender is active. He remains immobile, however. 9112726Thule can use his weapons when Ancient Defender is active. He remains immobile, however. 9112733Corrosive Shots 9112734Temporarily increase damage against vehicles. 9112735Click to activate 9112736Bio-Plasma 9112737Hurl a blast of bio-plasma, doing area of effect damage. Effective against groups of infantry. 9112738Click and target area 9112739Bio-Plasma 9112740Hurl a blast of bio-plasma, doing area of effect damage. Effective against groups of infantry. 9112741Click and target area 9112742Venom Cannon 9112744Burrow 9112745Burrow underground. Burrowed units cannot be seen except by enemy detectors. When the Ravener unburrows it knocks away and stuns any nearby enemies. 9112746Click to activate 9112747Burrow 9112748Burrow underground. Burrowed units cannot be seen except by enemy detectors. When the Ravener unburrows it knocks away any nearby enemies. 9112749Toggle On/Off 9112750Burrow Trap 9112751Plant a Burrow Trap, which stuns and damages enemies who walk over it. 9112752Click and target area 9112753Feel No Pain 9112754Grant temporary damage immunity to a targeted ally, or stun a targeted enemy. 9112755Through sheer conviction that your cause is just, briefly make a targeted ally immune to damage. Alternately, intimidate a targeted enemy with the same conviction, stunning them. 9112756Click and target ally or enemy 9112757Mycetic Spores 9112758Call down mycetic spores to spawn Hormagaunts and reinforce other nearby Tyranids. 9112759Click and target area 9112760Level 2 Hive 9112761Catalyst 9112762Spur a Tyranid unit into a suicidal frenzy, increasing its damage at the cost of health. 9112763Click and target friendly unit 9112764Charge 9112765Charge at targeted location, damaging and knocking over everything in the charge path. 9112766Click and target area 9112767Thornback 9112768Charge 9112769Charge at targeted location, knocking over everything in the charge path. 9112770Click and target area 9112771Corrosive Strike 9112772Striking while camouflaged will increase the damage taken by the target. 9112773Click and target enemy unit 9112774Camouflage 9112775Assault Leap 9112776Soar through the air and land with a high impact throwing nearby units. 9112777Click and target area 9112778Flesh Hooks 9112779Fire terrible hooks to damage enemy infantry and pull a target towards you. 9112780Click and target enemy unit 9112781Flesh Hooks 9112782Fire barbed hooks to damage enemy infantry and pull a target towards you. 9112783Click and target enemy unit 9112787Warrior Vanguard 9112788Drop mycetic spores which spawn Warriors and reinforce other nearby Tyranids. 9112789Click and target area 9112790Level 2 Hive 9112791Level 2 Hive 9112792Level 3 Hive 9112794Infiltrate 9112795Becomes invisible to the enemy. Attacking, using abilities or getting too close to enemy troops reveals the unit. Drains energy when toggled on. 9112796Toggle On/Off 9112800Invulnerability 9112801Cause the Hive Tyrant to become temporarily invulnerable. 9112802Click to activate 9112803Assault Leap 9112804Soar through the air and land with a high impact throwing nearby units. 9112805Click and target area 9112806Vanguard 9112807Pheromone Cloud 9112808Emit a cloud of pheromones which weaken enemies and allow your troops to reinforce. 9112809Click and target area 9112810Stalk 9112811Reveal enemy commanders on the map. 9112812Click to activate 9112815Toxic Burst 9112816Drop a small spore that bursts into a poisonous cloud, poisoning any enemies near the target location. 9112817Click to activate 9112818Toxic Miasma 9112819Emit a toxic cloud that follows your unit, poisoning nearby enemies. 9112820Toggle on/off 9112821Warp Field 9112822Activate a protective shield. While active, damage received drains energy instead of health. 9112823Toggle on/off 9112824Warp Field 9112825Activate a protective shield. While active, damage received drains energy instead of health. 9112826Toggle on/off 9112827Catalyst 9112828Spur a Tyranid unit into a maniacal frenzy, increasing its damage but dealing damage to the unit over time. 9112829Click and target friendly unit 9112830Spore Mines 9112831Drops down a group of Spore Mines. 9112832Click and target area 9112833Level 2 Hive 9112834Tunnel 9112835Create a persistent tunnel which allied infantry can travel through. 9112836Tunnel to target position 9112837Terrify 9112838Force the target to fall back to their headquarters. Does not affect commanders. 9112839Click and target enemy unit 9112840Level 2 Hive 9112841Level 3 Hive 9112842Psychic Scream 9112843Reduce damage output of all enemy units within the area of effect of the ability. 9112844Click to activate 9112845Psychic scream 9112846Seismic Roar 9112847Area effect attack that knocks back enemies and poisons the immediate area. 9112848Click to activate 9112849Spore Cysts 9112850Spawn Spore Mines to cover the area around the Carnifex. Spore Mines are effective against buildings and infantry. 9112851Click to activate 9112852Barbed Strangler and Spore Mines 9112854Spore Detonation 9112855The Spore Mine will instantly explode into a cloud of toxic gas that stuns nearby units but does little damage. 9112856Click to detonate 9112859Synapse Aura (damage) 9112866Synapse Aura (health) 9112870Synapse Aura (damage) 9112877Melee Upgrade 9112881Level 2 Hive 9112882Level 3 Hive 9112883Tyranoform 9112884Cause capillary towers to erupt from the ground, damaging all units and transforming the area. Provides bonuses to nearby Tyranids. 9112885Click and target area 9112886Level 3 Hive 9112887Without Number 9112888Spawns a Hormagaunt, Termagant and Warrior squad at your base. 9112889Click to activate 9112890Level 2 Hive 9112891Focused Warp Blast 9112892Fire a focused psychic blast that deals high damage to a single target. Temporarily slows vehicles. 9112893Click and target enemy 9112901Mark Teleport Squad 9112902Mark a squad to be teleported to the previously chosen location. 9112904And They Shall Know No Fear 9112905Temporarily receive less damage, knockback enemy melee units and gain suppression immunity, but move more slowly. (Damage to the squad charges this ability.) 9112906Click to activate 9112907Sergeant 9112922Advanced Healing 9112923Heal allied infantry around the Apothecary for as long as the ability remains active. Apothecary is slowed during this time. Can resurrect incapacitated heroes. 9112924Toggle On/Off 9112925Angels of Death 9112926Render all your infantry temporarily invulnerable. 9112927Click to activate 9112928Heal 9112929Heal a targeted squad. This ability improves as the Apothecary gains levels. Can resurrect incapacitated heroes. 9112930Click and target ally 9112931Healing Aura 9112932Passive All nearby allied infantry heal faster. 9112933Activate aura 9112934Full Auto 9112935Open fire, dealing increased damage and knocking enemies back within a small area. 9112936Click and target enemy 9112937Battle Cry 9112938Temporarily perform Special Attacks with every melee strike. Inspires nearby troops, increasing their weapon damage for the duration of the effect. 9112939Click to activate 9112940Blessing of the Omnissiah 9112941Initiate repair on all allied vehicles. Vehicles regain Health for the ability s duration. 9112942Click to activate 9112943Brothers in Arms 9112944Increase the damage output of the Techmarine and nearby allies. 9112945Toggle on/off 9112946Venerable Dreadnought Drop Pod 9112947Deliver a Venerable Dreadnought by drop pod. The sight of this powerful melee walker killing enemy units inspires nearby troops, temporarily increasing their stats. 9112948Click and target an area 9112949Level 3 Stronghold 9112950Can only have one Venerable Dreadnought. 9112951Drop Pod 9112952Call in a Drop Pod that instantly reinforces nearby squads. Cannot reinforce Terminator squads. 9112953Click and target an area 9112954Level 2 Stronghold 9112955Charge 9112956Charge at targeted location, knocking over everything in the charge path. 9112957Click and target area 9112958Charge 9112959Charge at targeted location, knocking over everything in the charge path. 9112960Click and target area 9112961Combat Stimulants 9112962Temporarily increase the attack power of an allied unit and allowing them to break suppression. 9112963Click and target ally 9112964Cyclone Missile Barrage 9112965Fire a cluster of missiles to damage all targets in a large area. 9112966Click and target an area 9112967Deep Strike Terminator Squad 9112968Teleport in a Terminator Squad to the targeted location. Terminators are immune to suppression but cannot fall back. The sight of Terminators killing enemy units inspires nearby troops, temporarily increasing their combat effectiveness. 9112969Click and target an area 9112970Level 3 Stronghold 9112971Deep Strike Terminator Assault Squad 9112972Teleport in a Terminator Assault Squad to the targeted location. Terminators are immune to suppression but cannot fall back. The sight of Terminators killing enemy units inspires nearby troops, temporarily increasing their combat effectiveness. 9112973Click and target an area 9112974Level 3 Stronghold 9112975Defend 9112976Grants resilience against ranged fire and suppression immunity to the Force Commander and nearby allies. Affected units move more slowly. 9112977Toggle on/off 9112978Assault Cannon Barrage 9112979Cover an area with a devastating hail of high-explosive shells. 9112980Click and target location 9112981Assault Cannon 9112982Assault Cannon Barrage 9112983Cover an area with a devastating hail of high-explosive shells. 9112984Click and target location 9112985Assault Cannon 9112986Emperor s Fist 9112987Slam the Dreadnought s fist into the ground, damaging and stunning enemies in the surrounding area. 9112988Click to activate 9112989Sprint 9112990Increase movement speed at the cost of Energy.